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New Screen Shots for Rebellion:Gamespy

New Screen Shots for Rebellion:Gamespy

Here is some of the awesomest things to ever be announced concerning Sins: Rebellion

Sins of a Solar Empire: Rebellion Picture1

Sins of a Solar Empire: Rebellion Picture2

Sins of a Solar Empire: Rebellion Picture3

Sins of a Solar Empire: Rebellion Picture4

Sins of a Solar Empire: Rebellion Picture5

Sins of a Solar Empire: Rebellion Picture6

Sins of a Solar Empire: Rebellion Picture7

Sins of a Solar Empire: Rebellion Picture8

Personally I think that number 4 is the coolest, but what do you think is the coolest picture here?

139,924 views 43 replies
Reply #26 Top

Quoting Stant123, reply 14
That does not look familiar to me. Might that be the bugger?

Upon further review, I am inclined to agree that this one is now my primary candidate as well.

Reduced 75%Original 799 x 520

I stand corrected... kudos to the people who spotted it.

Reply #27 Top

Quoting LupusVir, reply 22

Quoting Ryat, reply 21Quoting CirdanNarya, reply 18Image 4 has the new Advent capital? Just below the Halcyon.

Looks like a Radiance to me but I could be wrong.

 

Yeah it is just a Radiance.

I have just been inspired! To go play SINS as the Advent! Yeah! And that just came to me...

 

My bad...  shows you how long it has been since I used a Radiance.  XD

Reply #28 Top

Why is planet number 2 shaped that way?

Reply #29 Top

Quoting wbino, reply 28
Why is planet number 2 shaped that way?

Angle of the pic?

Reply #30 Top

Quoting wbino, reply 28
Why is planet number 2 shaped that way?

I don't think toilet information is really helpful here.

:rolleyes:

Reply #31 Top

Quoting Sinperium, reply 30



Quoting wbino,
reply 28
Why is planet number 2 shaped that way?


I don't think toilet information is really helpful here.


What? it's always helpful. Fancy way of saying it's the shit

Reply #32 Top

These pics look really amazing : O. I really like the new skyboxes also

Reply #33 Top

Anyone else notice the DEATH BEAM on the Advent titan. That Kol battleship is so screwed!

Reply #34 Top

i've just noticed 1 and 6 are the same battle, just the perspective is flipped, also i believe 7 also is the aftermath

 

look at the wreakage in the corner, looks like the same skirvalka

Reply #35 Top

Anyone else think the hardcoded one Titan per team is kind of game limiting?

    Not that I would as I love fleets, but what if someone just wants to forgo a fleet and use their fleet points for 2 maybe three Titans?

btw my gut tells me this game is still 8 months from release.

Reply #36 Top

If you did, you would likely lose both titans rather quickly.  They must be supported by a fleet if they're to survive. This becomes less of an issue as they gain levels, however.

Reply #37 Top

That may be true for the base game, but a hardcoded limit of one Titan at a time severely limits modders.

Reply #38 Top

Quoting SpardaSon21, reply 37
That may be true for the base game, but a hardcoded limit of one Titan at a time severely limits modders.

No, it greatly helps us. We have no good way to limit any type of ship to one per player, while we have more ways to get around build limits. The limit one at a time hardcode would be great for hero units.

Reply #39 Top

I'm not objecting to a one-at-a-time limit for a certain ship class.  I'm objecting to a hardcoded one-at-a-time limit that can't be adjusted by modders.  Gameplay.constants already has a ton of options in it, what's one more that says "maxTitansAvailableAtOnce"?

Reply #40 Top

I haven't been this excited about a game in a long time. Even Dark Souls didn't rile me up this much! I've had SOASE since roughly 2009 and have put hundreds of hours into it, and this expansion looks like it is easily gonna be the best one.

Reply #41 Top

Quoting GoaFan77, reply 38

Quoting SpardaSon21, reply 37That may be true for the base game, but a hardcoded limit of one Titan at a time severely limits modders.

No, it greatly helps us. We have no good way to limit any type of ship to one per player, while we have more ways to get around build limits. The limit one at a time hardcode would be great for hero units.

 

In theory you could use Flagship Victory for the same type of thing.  :grin:

Reply #42 Top

Quoting Yarlen, reply 41
In theory you could use Flagship Victory for the same type of thing.

Oh we're also greatly interested in how that might work (and thus how we can retool it for our purposes :P ) as well.

Reply #43 Top

In other words Yarlen, you should make mention of the new toys modders will have in your dev...blog....

 

 

Oh wait.  :rofl: