Things I Think GC Could Improve Upon
from
Stardock Forums
I know there are a million and one of these threads, but ideas never hurt.
Presentation
1. Tutorials! Or possibly some kind explanation on how to play the game. Granted I caught on and so did everybody else in these forums, but still, having a tutorial Warcraft or Homeworld-style would be nice.
2. Interface - I do have to say, this is one of the better interfaces I've played on. Master of Orion 3 was horrid, I don't care what anybody says. I played for three straight weeks and still wasn't sure where some things were. This is natural. I think it could be a little sleeker, though. Maybe that's just me.
Graphics
1. 3D (or 2.5D) star map. 'Nuff said.
2. Better-looking stars. Blue, green, and yellow blobs just don't do it for me. For the love of god, Imperium Galactica 2 is ancient and has better-looking stars! That's just sad...
Gameplay
1. More diplomatic options. MoO3 was alirght, I'm looking for peace treaties, non-agression pacts, trade treaties, research treaties, intelligence treaties, etc. MoO3 had the closest thing to a non-erratic A.I. I also would like an A.I. to offer things to you as well! The only thing I've had offered to me were demands and, in some cases, my ass handed to me on a platter.
2. A battle engine. Yeah, I know, a little much to ask. But like Total War has so brilliantly done, I'd like turn-based strategy with real-time warfare. Maybe make the battles look liked Homeworld. It's so much different when you actually see the ships you've watched your people put their blood and work into in action.
3. More options to manage your colonies. Personally, I feel MoO3 did this extremely well. It was a bad game, but it did have some great ideas that could be expanded upon a little and this was one of them.
4. More policies. Kind of like MoO3 but more in-depth and more precise, but at the same time that deals with things in a wide area. Yeah, I'm feeling a little "the square is so circular" at that last descrption, but hopefull you know what I mean.
5. How about a civilization that obeys BORDERS! That would be nice. Civilization 3 is the only strategy game I've seen so far to do this and do it well. I'm really sick of those damn Altarians building starbases in my space!
6. More of a United Planetary Council. Why not be able to propose bills? Why not be able to kick people out, let them in, etc.
7. I know this is just a little nitpick - but I'd really like a movie when I make a terror star blow up an entire solar system. I mean, come on! With the amount of resources, money and research that goes into those puppies, I'd like a little gratification instead of a little white explosion. Sure, I just killed 50 billion people! La de da! I still want my damn movie!
8. Customizable ships. MoO3 really didn't do this that well at all. MoO2 did this the best as far as I'm concerned - or maybe Alpha Centuri. All I know is that customizable ships are starting to be a must for me. I don't customize a whole lot but it's good to know it's a feature. It's kind of like having a Hummer. You know you're never going to crawl up mountains or wade through rapids with the thing, but it's nice to know that you can.
9. Handle developement by systems and not by planet. It makes things much easier. I know you have more options to build different things by planet, but once you get up there in the 30+ star system range, it gets to be a real pain in the ass.
10. More evens would never hurt and maybe make them more likely to happen.
11. Tweak the ground combat system. Maybe some flashy graphics or even a real-time battle system. I'm not sure if it is the attackers who should have the advantage, either. That ones debatable - I could see both valid points of the argument.
12. Don't make starbases so damn hard to set up. Maybe instead of having to make a whole new constructor to make another module, make it so you can buy one. For maybe 200 BC or something. Also, make them so their not sitting ducks. A group of fighers being able to take a starbase down is ridiculous.
That is all, I suppose. Any comments or add-ons?
Presentation
1. Tutorials! Or possibly some kind explanation on how to play the game. Granted I caught on and so did everybody else in these forums, but still, having a tutorial Warcraft or Homeworld-style would be nice.
2. Interface - I do have to say, this is one of the better interfaces I've played on. Master of Orion 3 was horrid, I don't care what anybody says. I played for three straight weeks and still wasn't sure where some things were. This is natural. I think it could be a little sleeker, though. Maybe that's just me.
Graphics
1. 3D (or 2.5D) star map. 'Nuff said.
2. Better-looking stars. Blue, green, and yellow blobs just don't do it for me. For the love of god, Imperium Galactica 2 is ancient and has better-looking stars! That's just sad...
Gameplay
1. More diplomatic options. MoO3 was alirght, I'm looking for peace treaties, non-agression pacts, trade treaties, research treaties, intelligence treaties, etc. MoO3 had the closest thing to a non-erratic A.I. I also would like an A.I. to offer things to you as well! The only thing I've had offered to me were demands and, in some cases, my ass handed to me on a platter.
2. A battle engine. Yeah, I know, a little much to ask. But like Total War has so brilliantly done, I'd like turn-based strategy with real-time warfare. Maybe make the battles look liked Homeworld. It's so much different when you actually see the ships you've watched your people put their blood and work into in action.
3. More options to manage your colonies. Personally, I feel MoO3 did this extremely well. It was a bad game, but it did have some great ideas that could be expanded upon a little and this was one of them.
4. More policies. Kind of like MoO3 but more in-depth and more precise, but at the same time that deals with things in a wide area. Yeah, I'm feeling a little "the square is so circular" at that last descrption, but hopefull you know what I mean.
5. How about a civilization that obeys BORDERS! That would be nice. Civilization 3 is the only strategy game I've seen so far to do this and do it well. I'm really sick of those damn Altarians building starbases in my space!
6. More of a United Planetary Council. Why not be able to propose bills? Why not be able to kick people out, let them in, etc.
7. I know this is just a little nitpick - but I'd really like a movie when I make a terror star blow up an entire solar system. I mean, come on! With the amount of resources, money and research that goes into those puppies, I'd like a little gratification instead of a little white explosion. Sure, I just killed 50 billion people! La de da! I still want my damn movie!
8. Customizable ships. MoO3 really didn't do this that well at all. MoO2 did this the best as far as I'm concerned - or maybe Alpha Centuri. All I know is that customizable ships are starting to be a must for me. I don't customize a whole lot but it's good to know it's a feature. It's kind of like having a Hummer. You know you're never going to crawl up mountains or wade through rapids with the thing, but it's nice to know that you can.
9. Handle developement by systems and not by planet. It makes things much easier. I know you have more options to build different things by planet, but once you get up there in the 30+ star system range, it gets to be a real pain in the ass.
10. More evens would never hurt and maybe make them more likely to happen.
11. Tweak the ground combat system. Maybe some flashy graphics or even a real-time battle system. I'm not sure if it is the attackers who should have the advantage, either. That ones debatable - I could see both valid points of the argument.
12. Don't make starbases so damn hard to set up. Maybe instead of having to make a whole new constructor to make another module, make it so you can buy one. For maybe 200 BC or something. Also, make them so their not sitting ducks. A group of fighers being able to take a starbase down is ridiculous.
That is all, I suppose. Any comments or add-ons?