Promising!
We have been getting a lot of great peeks into FE as things seem to be gearing up for beta, and it looks very promising! Most of Brad's promises seem to be well underway to realization. Exciting!
Only one thing seems scary to me from a larger design perspective: Champions. They just clean up. We've seen it in all of Brad's AI blogs. If Champions are really that powerful, then researching tech for armies, recruiting armies, mobilizing them and paying for them becomes much less appealing. Especially now that Champions are functionally immortal. This is now a no-brainer: get as many champions as you can, you have nothing to lose. I'm not talking about styles of gaming ("which should be better? big armies or butt-kicking champions?" --> don't see a constructive discussion happening there, that's a matter for taste, I'd prefer a nice combination myself), I'm talking about game conception: no-brainers (no thinking needed) are bad, because they are the opposite of "strategy" (which should require thinking, or at least evaluating various polyvalent scenarios). Suggestion: (a) Make Champions' ability to survive battle only work if certain spells (e.g. a Life or Death spell requiring Mana upkeep) is cast on that Champion, something like "Blessed Luck" (Kingdom) or "Demonic Pact" (Empire) and that spell has a duration, so that a certain amount of "investment" is required. (b) Make Champions' ability to survive battle only work within the faction's Zone of Control ("dominion"). (c) Make Champions' ability to survive battle have a toggle setting in game setup which can be turned off if needed -- then Champions can be resurrected by casting a higher-level Life or Death spell ("Ressurection" or "Awaken", if you are Kingdom or Empire). Of course, you'll need to ensure that you have a caster powerful enough to cast those spells somewhere. One could also imagine that these spells actually might even make the previously deceased stronger, at least in some ways: so that the Champion might have a missing ear or broken kneecap, but if he returns as some undead freak (Empire) he could be more resistant to mundane damage, while a Kingdom Champion who has returned from wherever it is they go (heaven?) might be more resistant to, say, magic.