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Brainstorm: true particle "lightning" effect

Brainstorm: true particle "lightning" effect

So as the title says, I am interested in ideas how to achieve a true lightning effect for a beam-like weapon. The idea is to create something like a beam effect, but without the obvious tiling issues normal beams have which always results in some sort of a sine-wave appearance. So basically, irregular lightning beam.

I considered using a projectile weapon effect with seamless, randomly animated texture segments detached from the emitter and rigged so that they match up as the projectile travels (obviously very quickly), but that idea fell through as soon as I realized that the game engine erases travel particle effects on contact with the target.

Alternatively, I could use a really long texture for a beam effect, but that obviously has texture size problems as well as animation problems (it's static).

As far as I know, one cannot use texture animations for beam effects, right?

Which is the biggest problem with the whole idea, but I am hoping for some resident genius to come up with a nifty solution or suggestion! :)

166,975 views 52 replies
Reply #51 Top

Not really what we had in mind, though thanks for helping...

 

I've been playing with arcs, and it all seems to boil down to this one problem:

arcs aren't beams or projectiles...

they're tiled curves...

Sins has a no support for such...

Reply #52 Top

Quoting SemazRalan, reply 50
sideways lightning wave travel particle. it's only 4 particles and uses a .texanim file.

weapon is a projectile traveling at 10,000 with rapid fire (0.5 seconds) and only a single burst.

Particle file: effect can be seen coming from front/back/top/bottom, inflates from 25/25 at 300/900 rate so a good lightning muzzle and hit would be needed as particle is highly visible only when half way to target.

Another Lightning Movie

watch in 720HD

 

I like this. It is a simple version (something I could use for a fighter, for example) of something I envisioned for the DyiithJhinn, also similar to the wave-like projectiles the Vasari use. Just more zappy.