Transporting Grain
I can totally understand the new concept: Food is now local, no longer a global resource. I can also understand many of the reasons why the development team wants to implement this. But can we have a fairly simple mechanism by which grain surplus can be transported at cost to our other towns under certain circumstances?
Example:
- 1 Unit of grain can be transported 5 tiles for 1 gildar IF tech "transport" or "trade" (or equivalent) has been researched.
This would increase the incentive to look for and find different methods of founding and feeding cities, thus reducing no-brainers.
Additionally, it would greatly increase immersion: this is also an RPG game, and once we can build roads and conduct trade routes, it feels unbelievably unbelievable that we cannot move foodstuff (at cost) across the plains.