Dungeons and beast-heroes
DUNGEONS
At the begining of EWOM there was some talk about dungeons in the game, but the concept died and i heard nothing more about it. I think this concept could add a lot of replayability for the game since we could have random generated dungeons on random generated maps. Think about it, you have a lost library near your base but its haunted and gives you no bonus. Then you need to enter it and fight the ghosts, and wen you get out the resource is fully functional again. It could even be a spell, so you "haunt" some enemy resource and makes him fight back for it spending his time and units. Of course a haunted resource is only an example, it could be anything. I think there should be a limit of units that can enter the dungeons at same time. It would be very cool if the dungeon map is already a tatical battle, then you literally have to fight your way in.
BEAST-HEROES
All heroes i´ve seen so far are humans or fallen humanoids. Think about a quest were you save a little wolf from a trap. Then this animal become your friend. The wolf is young and it will grow stronger, so why not level up, why not get some new feats. You could also have a darkling hero. It would add a lot of fun to the game. Remember the dragon egg misson? Think abou keeping the egg and raising the dragon like a hero, it would be awesome. You could even have a hero warg mount that gives you some unique feats. Of course you´ll need some requirements for some kind of heroes (maybe for some giant spider hero), but it could even give more depth to the techtrees and add lot more quests. Like the other, this concept add a lot for the game variability and replayability, also this one is very easy stuff to implement.
I think that we can elaborate furhter and make it worth implementing on the game. So, what do you think about it people, give some ideas.