@Stardock/Community: Faction Lore

So i'll try to make this as short as possible and sweet for anyone who enjoys games like I do I find it almost a chore for when I like a game to find out about the lore/background knowledge of the game. Their are multiple factions within this game that serve as allies or antagonist that have no real description within their background. I would love to see this fixed in any expansions past rebellion giving them more personality than just the preset text that is within the game.

 

So im suggesting we start a small project, where we work on each faction and designate lore/background knowledge. Give more depth to the game, and I was thinking if it would be possible for Stardock to make a lore board for this so we do not spam general discussion with every lore related question. As for the factions i'll give you an example. Yes this is slightly nerdtastic but who doesen't love some background lore. For the longest time I was into studying the factions of the Warhammer40k universe. So would anybody be interested in helping?

 

Also for those that don't know Warhammer lore, most battles that fans of the board game actually create are considered canon. I thought this would be an interesting perspective for stardock to take their games.

 

Psi Order Zealots

“The Unity Cleanses All”

The Psi Order Zealots history dates back to the Age of Exile, the opening years after the Trade Order banished our ancestors one thousand years ago. Their ship had landed upon a volcanic world which came to be known as Gauntlet. And for the next thousands of years their Ascendi Mistress Helen Annexia, devoted all their resources into making a great fleet to assault the Trade Worlds.

 

The first few years on the planet were restless as the hot-volcanic ash had done its toll upon the populous. Many more would have died if it were not for the Scryer Primary Angelia of the Voice of Senar introducing a new way to frame buildings through telekenisis. It was here that a close relationship between the two factions began.

 

Soon after the Psi Order Zealots became space worthy again and had constructed a fleet and shared the knowledge of space travel with the other factions of the newly formed Advent. And then the crusade had begun at this point during a council meeting between the Ascendi of all the Coalescence known as the “Psyke”.

 

The Psi Order Zealots are Fanatical about their faith to the unity they prefer to use brute force to vanquish our enemies. But their brute force should not be confused with recklessness there is a certain grace to their tactics and methodical decisions behind every decision. They prefer to purge heretics mercilessly should they opt not to bow to the unity.

 

When the Great Advent fleets began their conquest towards trade space the Psi Order Zealots lead the charge and decimated all the Insurgency Fleets that stood in the way allowing for the other factions to set up a spearhead on the outer rim worlds of Trade Space. Their preferred color is red and their symbol is a Triangle with a T coming up through its center(Advent Symbol one). Their war song is Deviants.

 As to how something like this would effect gameplay let me give you an example. You're hosting a single player game because you want to take some ease off of multiplayer and learn more about the world. Instead of choosing a random enemy every game you select the enemies race. There is a dropdown menu next to it you click it and there are the names of the factions(Psi Order Zealots, etc). So you choose Psi Order Zealots and Ast Eterna as your allies. The Psi Order Zealots then have there preset symbol and colors, and the aggressor AI trait selected and you get to choose their difficulty. And perhaps the Ast Eterna are more twords the economic role of the advent.

 

My whole point is making this, is that I think providing more lore will attract more players. Do you think the Warhammer 40k universe would have the same following if you were just the space marines fighting the orks, yet not knowing anything about the faction you are playing as or what you are fighting?

40,706 views 24 replies
Reply #1 Top

While interesting, I (and many of the regulars, I think) play and enjoy Sins for the gameplay and the numbers, and think that the devs have much better things to focus on than lore.

Also keep in mind that all these different faction names ("Psi Order Zealots" etc) refer to AIs only, which I think are too annoying, predictable, and stupid to give personalities or background info on, especially given that they all play identically.

Not that this is a horrible idea - it's not a bad idea for a mod or something... but I don't think there's a moddable space to put in these types of flavor text descriptions.

Reply #2 Top

Ditto, Wrath

 

I play Sins for its moddability, and I enjoy what limited lore we have behind the game, but making lore behind each races' spin-off sects, while colorful, would be rather pointless.

Reply #3 Top

Quoting KrdaxDrkrun, reply 2
Ditto, Wrath

 

I play Sins for its moddability, and I enjoy what limited lore we have behind the game, but making lore behind each races' spin-off sects, while colorful, would be rather pointless.

 

You could say the same about everything honestly, pointless perhaps, but it would help expand upon the franchise. If you are familiar with the Warhammer 40K universe you would definitely understand what I am talking about.

 

Quoting Wrath89, reply 1
While interesting, I (and many of the regulars, I think) play and enjoy Sins for the gameplay and the numbers, and think that the devs have much better things to focus on than lore.

Also keep in mind that all these different faction names ("Psi Order Zealots" etc) refer to AIs only, which I think are too annoying, predictable, and stupid to give personalities or background info on, especially given that they all play identically.

Not that this is a horrible idea - it's not a bad idea for a mod or something... but I don't think there's a moddable space to put in these types of flavor text descriptions.

 

There is a common misconception within the gaming community that they for some reason view a gaming company as one large effort into one thing. An example is the community of league of legends you may not understand the lingo im about to use but it should be quite clear what im talking about.

 

"Why does riot games keep releasing new champions instead of trying to balance out there game?"

 

The general answer is that they are working on new champions because there are different sections of the company a balance team, a game design team, etc. Im sure this is common knowledge to you, but working on lore and game balance at the same time is nothing difficult or obscene in the slightest. The 'devs' each have there own individual task that they are focusing on with some collaboration. So there is no better things to focus on than lore, because the different devs are working on game balance (not to sure if they have a lore team however)

Reply #4 Top

The fact is that there is a limited amount of human resources to go around. If a whole lot of effort is put into flavor text and lore, that means less effort available for improving other parts of Sins. Even if there are different parts of a development team, there is still a limited number of total humans available to work on things.

And, like I said, these AI factions you want to add descriptions to are too, well, AI to be worth it.

The lore is there to give us an excuse to watch ships blow each other up, to give a little bit of context, but not something for the game to focus around.

Reply #5 Top

Quoting Wrath89, reply 4
The fact is that there is a limited amount of human resources to go around. If a whole lot of effort is put into flavor text and lore, that means less effort available for improving other parts of Sins. Even if there are different parts of a development team, there is still a limited number of total humans available to work on things.

And, like I said, these AI factions you want to add descriptions to are too, well, AI to be worth it.

The lore is there to give us an excuse to watch ships blow each other up, to give a little bit of context, but not something for the game to focus around.

 

I highly recommend doing more research into the subject because it really doesen't take that many people to form a lore team 2-3 persons minimum. Especially in a game with a lack of lore like SINS. And you're also underestimating lore behind AI's. Here is a list of Space Marine chapters in the 40k universe.

 

http://warhammer40k.wikia.com/wiki/List_of_Space_Marine_Chapters

 

All of them are playable as characters in the 40k boardgame, and on the video game dawn of war you can choose one of these factions or design your own. And many of them have alot of intricate lore behind them even if some are smaller than say the ultramarines chapter.

 

Also there is nothing stopping you from playing as one of the said AI factions at all.

Reply #6 Top

Quoting Wrath89, reply 1
While interesting, I (and many of the regulars, I think) play and enjoy Sins for the gameplay and the numbers, and think that the devs have much better things to focus on than lore.

Lore is a critical part in a game. Its more than a 'reason than an excuse to watch ships blow up'. Lore is on the same page as graphics, its an investment in drawing your gamers into an universe and reaching an emotional level tie into your game.

Sure, gameplay is importaint. But what is gameplay without a supporting cast? Lore is more importaint to some than you think.

Why would there be such a fuss over a campaign if there Lore was just an excuse?

Quoting MayallCommunion, reply 5
I highly recommend doing more research into the subject because it really doesen't take that many people to form a lore team 2-3 persons minimum

 

Given the fact that Ironclad has less than 13 members, last time they gave us a count. 2-3 is a large investment manpower wise.

 

Your best best IMHO is to create your own version of the SINS universe, give it a rich history that you want. And call it a mod.

Its what was done for the DS mod. Im sure other mods have done the same somewhere.

Create a new topic, give start giving histories and such to each sub faction. Enjoy your work and others will also.

 

 

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Reply #7 Top

Quoting -Ue_Carbon, reply 6

Quoting Wrath89, reply 1While interesting, I (and many of the regulars, I think) play and enjoy Sins for the gameplay and the numbers, and think that the devs have much better things to focus on than lore.

Lore is a critical part in a game. Its more than a 'reason than an excuse to watch ships blow up'. Lore is on the same page as graphics, its an investment in drawing your gamers into an universe and reaching an emotional level tie into your game.

Sure, gameplay is importaint. But what is gameplay without a supporting cast? Lore is more importaint to some than you think.

Why would there be such a fuss over a campaign if there Lore was just an excuse?


Quoting MayallCommunion, reply 5I highly recommend doing more research into the subject because it really doesen't take that many people to form a lore team 2-3 persons minimum

 

Given the fact that Ironclad has less than 13 members, last time they gave us a count. 2-3 is a large investment manpower wise.

 

Your best best IMHO is to create your own version of the SINS universe, give it a rich history that you want. And call it a mod.

Its what was done for the DS mod. Im sure other mods have done the same somewhere.

Create a new topic, give start giving histories and such to each sub faction. Enjoy your work and others will also.

 

Well I cant wait for rebellion because on Christmas I plan on getting all the expansion packs at once and hopefully there will be one strong enough to fulfill my dreams<3.

 

And I wasnt aware of how small star dock is, they could go the Warhammer route where everything the player does is canon!

Reply #8 Top

You are really going to be amazed stepping up to three expansions at once after only playing vanilla--it will blow your mind.

Reply #9 Top

Quoting -Ue_Carbon, reply 6
Create a new topic, give start giving histories and such to each sub faction. Enjoy your work and others will also.

Sage advice.

Reply #10 Top

Quoting Sinperium, reply 8
You are really going to be amazed stepping up to three expansions at once after only playing vanilla--it will blow your mind.

 

Honestly what I really want is to go against the new AI types Hardest on Vanilla is far to easy for me.

Reply #11 Top

Quoting MayallCommunion, reply 10
Honestly what I really want is to go against the new AI types Hardest on Vanilla is far to easy for me.

Vanilla only goes up to Unfair (2x regular income rate).

Have fun trying to beat Vicious in Entrenchment or Diplomacy (6x regular income rate) without a starbase (cheap). Heh.

Reply #12 Top

I think starbases is going to be another favorite feature of mine. I can FINALLY defend my neutral extractors.

Reply #13 Top

Is there still that forum on here where community members write their own lore as part of distant stars?  I actually stumbled onto it once but I don't remember where exactly. 

Reply #14 Top

Sure for DS lore check out the Distant Stars Main topic link in the Original Post.

Reply #15 Top

Quoting -Ue_Carbon, reply 6
Why would there be such a fuss over a campaign if there Lore was just an excuse?

I agree, it would definitely help quell the "Sins needs a campaign" crowd, without actually making a campaign, which is what Stardock/Ironclad is doing anyway.

Quoting -Ue_Carbon, reply 6
Create a new topic, give start giving histories and such to each sub faction. Enjoy your work and others will also.

I would honored to assist MayallCommunion with such an endeavor, but I got to provide at the very least the Homeworld lore for Sins of the Creator first.

Reply #16 Top

Then i'll look forward to yall sub faction lore.

It be neat and a good read.

Reply #17 Top

Quoting -Ue_Carbon, reply 16
It be neat and a good read.

Now if he can just write it. :P

Reply #18 Top

Here's an idea.  Create your own faction and write lore for it.  =]

Reply #19 Top

I say that background stories for the AI factions would be a useless prospect.   In Sins, the computer might give the name Tondam Corporation to either the TEC, Advent, or Vasari.  The computer chooses the AI names randomly.  The lore only exists to tell us how each of the three races got in contact with each other, and why they a presently trying to blow each other up.

 

That's just my opinion on this.

Reply #20 Top

I actually started writing a Sins short story set in the Agamemnon system, the setting of the map Agamemnon's Bounty (my favorite two player map), a couple of months of go, but haven't tried to finish it yet.

Reply #21 Top

Quoting ImperatorPavel, reply 19
I say that background stories for the AI factions would be a useless prospect.   In Sins, the computer might give the name Tondam Corporation to either the TEC, Advent, or Vasari.  The computer chooses the AI names randomly.  The lore only exists to tell us how each of the three races got in contact with each other, and why they a presently trying to blow each other up.

 

That's just my opinion on this.

 

I disagree actually if you look at the intro movie it talks about the Aluxian Dynasty and its collapse and we have the Aluxian Resurgence in game. There is some lore behind them and they are not random and i will eventually come up with some faction lore, but I think its best to focus on one for awhile instead of making quick short ones.

 

Quoting Stant123, reply 18
Here's an idea.  Create your own faction and write lore for it.  =]

 

I actually roleplay as the Hand of Illus and the Mayall Communion is the Governing branch ^^

Reply #22 Top

Awesome.  Play with the Distant Stars mod and join us in the DS Lore.  ;Þ

Reply #23 Top

I will for sure once I get multiplayer up and running and what is distant stars?

Reply #24 Top

Its a mod of the game.

https://forums.sinsofasolarempire.com/335474

Its a kind of enhancement mod with no new races. Just some new ships (mostly strike craft) and more research with more planet types and better pirates (IMHO).