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[SotF] Fall of Kobol (The only Battlestar Galactica Mod)

[SotF] Fall of Kobol (The only Battlestar Galactica Mod)

 

 

 Fall of Kobol

Current Version:

 Fall of Kobol Downloads

 

No longer enhanced but available:  

 SotF: Fall of Kobol Diplomacy/Trinity 1.043 

 
Instructions:

 How To Install Sins of the Fallen

Important: RESTART Sins of a Solar Empire after activating the mod. This will avoid a common mini-dump after starting a game. If the game mini-dumps attempting to deactivate the mod (i.e. similar issue), then delete the EnabledMods.txt in your rebellion mod folder.

 How to Activate Sins of the Fallen


Sins of the Fallen: Fall of Kobol

A Battlestar Galactica mod for Sins of the Solar Empire

Release Date: TBD

 NOTICE: This fan based modification is completely unofficial and is in no way endorsed or affiliated with Syfy(formally Sci-Fi), NBC, Universal Studios, Relic, Sierra, Aspyr, Stardock or Ironclad Games. All trademarks, logos, sounds, and video are the property of their respective owners. This fan based modification is strictly non-commercial and may not be used for any commercial purposes!

 

* This mod uses some assets from Sins of the 13th Tribe (credit will be listed in the readme when released).

Quick synopsis

This mod introduces the colonial and cylon factions to the Sins of the Fallen universe. Both races will be playable with any of the planets, addons, and races included in Sins of the Fallen including the stock races. Both the colonial and cylon's factions will be balanced against the stock factions to support this approach. 

 

Colonial Fleet

Relying on heavily armored and armed ships the colonial fleet is always on the defense looking for cylon incursions. Lacking shields of any kind Battlestar Point Defense systems are used to intercept incoming weapons and minimize damage to nearby frigates and cruisers supporting the fleet.

 

Colonial Fleet


Colonial Sound Dialogue Script (link)

 

 

  

Cylon Armada

 

 

If you can edit text files, talk coherently or otherwise provide thoughtful feedback you can help this mod complete.

Contributions can be emailed to: zombiesrus5 at gmail dot com

Number Six: Status is given to those that had a significant impact either on this mod or the original Sot13T.

Members: Koobalt, Kyogre12, Coxxon, Kreeargh, Unknown Sexy Cylon Voice

Centurian: Status is given to those that are senior modder, preferably connected to Eclipse and making active changes to the mod through SVN.

Please email me for development SVN access which is different from the playtest SVN noted above.

Members: ZombiesRus5

War-era Centurian: Status is given to those that actively contribute to the mod.

Members: Crazyfrywad, Mord_Sith84, Cylon_Luvr, UnassumingWhiteGuy

U-87 Cyber Combat Unit: Status is given to those that have contributed at any point to the mod. 

Members: Stalcore, JonJay

Civilian Model: Status is given to those that help test or otherwise provide valuable feedback.

Members: Unikraken, SpardaSon21, holybeast

Toaster: You like to play the mod which is good enough. Check into the forums if you want your call sign added.

Unknown Members: 2500+ souls or machines

Known Members: Alexbond45, danny1199, Dedzone007, vackillers, MackyG, TheTrueLost

:cylon:

Modding Contributions Needed

Particle Effects
  • Anyone that wants to contribute effects is more than welcome as I'm not planning on making any myself.
 
! if you see anything you think could use a change shoot me a query and I'll let you know if it's worth pursuing !
 
* remember if you add a new file locally when modding it needs to be added to the entity.manifest!

 

 

8,579,101 views 3,050 replies +1 Loading…
Reply #726 Top

Quoting koobalt, reply 725
what is the poly limit for a titan class ship??
End of koobalt's quote

25k triangles is what I would accept for the max poly limit.

Reply #727 Top

Quoting ZombiesRus5, reply 607

Quoting koobalt, reply 606
Quoting Mord_Sith84, reply 603

Hey Koobalt..... Do you think you could help me out with this? ie. fixing it up? 

 

A lot of work.. let me say this if i have some free time and i wont have anything better to do i may look in to it, but nothing promise.

I'll be honest, it would probably be easier to just take a Cylon model already in the bank and merge it with a Sins Asteroid with multiple materials. Get me some more cylon dialogue maybe of the human models and I'll consider doing it 
End of ZombiesRus5's quote

Hey Koobalt or Z.... how are you guys placed to look in to this now? I know that you didn't make any promises.... I don't want to take away from the work already being done i.e. the research trees or the Colonial Titan!

Reply #728 Top

And do you have enough sounds now Z? 

Reply #729 Top

Quoting Mord_Sith84, reply 727
Hey Koobalt or Z.... how are you guys placed to look in to this now? I know that you didn't make any promises.... I don't want to take away from the work already being done i.e. the research trees or the Colonial Titan!
End of Mord_Sith84's quote

Nope, I'm actually working two different software projects in real life and working weekend support hours too so this is low man on the totem pole.

Quoting Mord_Sith84, reply 728
And do you have enough sounds now Z? 
End of Mord_Sith84's quote

I'm good for now. Need to work on getting the newest sounds in before I worry about asking for more.

 

Reply #730 Top

Quoting ZombiesRus5, reply 729

Quoting Mord_Sith84, reply 727Hey Koobalt or Z.... how are you guys placed to look in to this now? I know that you didn't make any promises.... I don't want to take away from the work already being done i.e. the research trees or the Colonial Titan!

Nope, I'm actually working two different software projects in real life and working weekend support hours too so this is low man on the totem pole.


Quoting Mord_Sith84, reply 728And do you have enough sounds now Z? 

I'm good for now. Need to work on getting the newest sounds in before I worry about asking for more.

 
End of ZombiesRus5's quote

No worries. 

Reply #731 Top

check the model, if you want something to add or remove; there is 20 guns left/right/front/back and 12 rail-guns front

http://www.mediafire.com/file/ns8cpys0x0hpkac/Cetusv2.7z

 

Reply #732 Top

Quoting koobalt, reply 731
check the model, if you want something to add or remove; there is 20 guns left/right/front/back and 12 rail-guns front

http://www.mediafire.com/file/ns8cpys0x0hpkac/Cetusv2.7z

 
End of koobalt's quote

Could you post some pics of it Koobalt? 

Reply #734 Top

Quoting koobalt, reply 731
check the model, if you want something to add or remove; there is 20 guns left/right/front/back and 12 rail-guns front
End of koobalt's quote

That's looking really good!

Reply #735 Top

ok so i will start making uv map and some texture.

Reply #736 Top

looking very good Koobalt :beer:

Reply #737 Top

This just came out earlier, really sux but sometime down the road, they will air the pilot....

Reply #738 Top

Quoting G_Bison, reply 737
This just came out earlier, really sux but sometime down the road, they will air the pilot....
End of G_Bison's quote

This kind of nonsense is why I quit watching Sci-Fi channel, and flatly refuse to call it SyFy. Ever since they changed the name and started killing off real sci-fi television, I gave up on it, and even though I couldn't get into BSG re-imagined and its spin-offs or SGU, at least they were real sci-fi instead of reality TV and wrestling.

Reply #739 Top

Quoting G_Bison, reply 737
This just came out earlier, really sux but sometime down the road, they will air the pilot....
End of G_Bison's quote

What??? This is crazy!! 

Reply #741 Top

Thank you Z for keeping BSG alive. Unfortunately Sci-fi channel can't get there head out of there ass x_x It was nice to see an actual battle group in the trailer.

Reply #742 Top

Yep, absolute legend Z. Can never thank you enough!!! 

Reply #743 Top

First, thanks Z for posting the link. Watched 4 or 5 times and it just piss me off that they are going to shelve that. Visuals were great so here's hoping the story will match. I know NetFlix is shopping for shows to air, let's pray they can nab this away from SyFy.....

Reply #744 Top

Quoting Mord_Sith84, reply 742
Yep, absolute legend Z. Can never thank you enough!!! 
End of Mord_Sith84's quote

 

Agreed! Z is a champion

Reply #745 Top

Quoting Cylon_Luvr, reply 744



Quoting Mord_Sith84,
reply 742
Yep, absolute legend Z. Can never thank you enough!!! 


 

Agreed! Z is a champion
End of Cylon_Luvr's quote

Thanks guys.

Special kudos should be given to Koobalt too. Without his efforts this mod would not be nearly as cool or unique as it is now. His efforts are also a large part of why I've put in the extra effort on the modding side to push it past where it was originally with Sot13t.

Reply #746 Top

Quoting ZombiesRus5, reply 745

Quoting Cylon_Luvr, reply 744


Quoting Mord_Sith84,
reply 742
Yep, absolute legend Z. Can never thank you enough!!! 


 

Agreed! Z is a champion


Thanks guys.

Special kudos should be given to Koobalt too. Without his efforts this mod would not be nearly as cool or unique as it is now. His efforts are also a large part of why I've put in the extra effort on the modding side to push it past where it was originally with Sot13t.
End of ZombiesRus5's quote

 

Yep, agreed. Koobalt is a legend too! 

Reply #747 Top

thanks, 40% of UV done, this model have some many small parts >:(  

Reply #748 Top

Just wondering, IF it gets finished before Rebellion comes out, could it be an expensive capital?

Reply #749 Top

90% done of UV

+1 Loading…
Reply #750 Top

looking forward to seeing it completed Koobalt amazing work with all the models. thank you for your hard work.