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Warlock – Master of the Arcane (New Fantasy 4X Game in World of Majesty)

Warlock – Master of the Arcane (New Fantasy 4X Game in World of Majesty)

Some new information is coming out on a future Fantasy TBS 4X game called Warlock – Master of the Arcane. The game is set in the same world as the Majesty series. There isn't lots of information out, but we do have some WIP screens and concept art. The weird thing to me is that they are saying Q2 2012, but there doesn't even seem to be a site for the game yet, just a tiny forum at Paradox.

 

Anyways, I really like the Majesty games, although they have never lived up to their billing of 'Fantasy Kingdom Simulator' and are really more 'Hero  Influencing Simulators.' I really wish that those games would expand the 'Kingdom Simulator' bit to provide a wider range and depth of gameplay. The idea of a 'Fantasy Kingdom Simulator' has always been one of the things I have wanted Elemental to be.

 

1C has a strong list of games including Majesty, King's Bounty, Men of War, and others. Not sure about the exact studio doing this game.

 

I'll be interested to see how this develops. The more the merrier, I say!

 

The below link is for one of several small articles out there, and includes a gallery of screen shots.

http://www.armchairgeneral.com/new-turn-based-strategy-game-announced-warlock-master-of-the-arcane.htm

 

676,489 views 153 replies
Reply #101 Top

As a noob to the genre, I thought the demo sucked completely.  There were no tutorials, no good on-going hints...  I just felt dumped into a game with some rogues and hunters (wtf are those good for?) and no explanation.  That's lame.

Reply #102 Top

They have day one DLC for another two Euros. I am out. I dont care if this was some pre-order bonus or something. If I cannot wait until release to see if a game is good without paying extra for it, then count me out.

 

 

Reply #104 Top

I will wager non-negligible sums of money that Warlock is a success.

 

Reply #105 Top

Quoting C0LDsteel, reply 100

Although it's fun and I'm certainly buying it, MoM-like it ain't. It's been simplified too much to bear much resemblance to other 4x games of this ilk like AoW or MoM (or FE for that matter).

I agree that they stripped it down to the bone but I believe it is still very MoM-like.

Quoting C0LDsteel, reply 100
The missing tactical combat doesn't really bother me. It uses bacically the same combat as Ino-Co's previous Fantasy Wars and Elven legacy games, which I liked. What puzzles me is why they did not include the ranged defensive support fire that's in those games. That was also a big part of Fantasy General and Panzer General. It allows for the use of combined arms and provides more tactical depth. They obviously felt the need to dumb it down there for some reason. Very dissapointing and I think it was a mistake.

I wondered about this myself.  After putting in over 50 hours with the beta I decided that it works the way it is.  Ranged defensive fire is cool and I would like to see it added in an expansion but it's loss is no big deal.


Quoting C0LDsteel, reply 100

The spell reseach is a greatly simplified and scaled back version of the random MoM research choices. You can't choose starting spellbooks as in MoM and basically you just get a much smaller selection of random spells to research. I'm okay with this I think. I'll have to play the full game to see.

I am OK with this but my #1 want in an expansion is for them to add more customization options to your wizard, including choosing starting spellbooks like MoM.


Quoting C0LDsteel, reply 100

There are no heroes at all in the game which is really the biggest departure from other similar games and the biggest letdown for me. Even their Fantasy Wars games had heroes. A lot of the fun of these types of games for me is recruiting, leveling up and equipping your heroes. Hero skill choices can be almost a mini-game in and of themselves.

No heroes means no equipment either. Major bummer. There's no swords of firey wrath or shields of +3 movement in this game to be had via monster lairs or quests.

At first this was my biggest gripe.  I love the Heroes and Artifacts from MoM.  When you get into the late game of Warlock your High level units and your Advanced units are so powerful and get so many perks that they feel very much like Heroes.  I have seen some Nodes on other worlds that I have not managed to gain control of so far that I hope will allow for some massively expensive weapon perk that will be like an Artifact but as time goes on I find that missing Heroes and Artifacts is not making this game less fun.  I hope to see them added in an expansion but will not be upset if this does not happen.  This game is a blast as Warlock but it could be a perfect MoM2 with a few additions.


Quoting C0LDsteel, reply 100

Although there are a goodly number of victory conditions that appear in the setup at the start of a game, you can't pick and choose the ones you want to be in your game. Instead, all of them are always in play. I've seen some complaints about this from beta testers who don't want their game to suddenly end because one of the AIs got a diplomatic victory or cast the master spell or whatever. Frustrating for the conqueror types.

Related to that, when you are playing, there's no screen to track victory conditions and how each race, including your own is doing in the game. No stats, no nothing. It's quite frustrating.

Again related, when an AI victory condition is met, you do not have the option of continuing to play, the game just ends.

Finally, as far as I can tell, there is no score given afterwards or any post mortem stats page.

I agree, these things are anoying.  The developer is adding the victory conditions as well as multi-player.  I have not seen anything about a score or charts after the game ends but I hope to see that.


Quoting C0LDsteel, reply 100

All of these odd omissions leads me to strongly suspect that the developer was operating under the constraints of a lack of time, funding, or both. maybe Paradox pushed them to get a no frills game out quickly and cheaply, telling them that if it does well, they can add the other stuff later in an expansion or DLC. That's the most likely reason, in my opinion.

The gameplay as it stands seems pretty tight, simple and appealing to me. But for how long, I wonder? The game seems wide to me but not very deep strategically. I do wonder if it will hold my attention after I play a few games.

At 50+ hours of beta time in I am still not done playing the Humans.  Every game is still fun and I still have yet to see all the different neutral units.  I have high hopes for the longjevity of this game as well as DLC and expansions (The pre-sell of the game went well enough that they got the green light to do Multi-player as a DLC).

 

Check out a review of the game http://www.quartertothree.com/fp/2012/05/07/does-warlock-master-of-the-arcane-understand-the-art-of-war/

Reply #106 Top

Quoting Gammit10, reply 101
As a noob to the genre, I thought the demo sucked completely.  There were no tutorials, no good on-going hints...  I just felt dumped into a game with some rogues and hunters (wtf are those good for?) and no explanation.  That's lame.

You must have turned off the tutorial by mistake.  It was definitely in there.  Maybe not to the detail level you needed, but to say there was no tutorial is just wrong.

Then again, this forum seems rife with opinions/mis-information expressed as fact, so your perception as to what is the truth might be different from my reality and I guess I can accept that.

Reply #108 Top

I apologise for jumping the gun with regards to the suitability of the game.  I made it on too little information and I got carried away with emotional preconceptions.

Reply #109 Top

I've been playing this since release this morning and I'm really enjoying myself. This released surprised me, so I had no expectations going into it. Probably why I can enjoy it so much. :)

Reply #110 Top

Well, so far I like the game. The tutorial isn't all that great, not sure how someone who had never played a 4x game before would get by.

That being said, on my work computer (win7 x64, 6gb ram, nvidia card) it runs pretty good, except windowed mode at full res is messed up (doesn't actually let you get near the edges for scrolling on all 4 sides.) Works good in full screen, or in windowed mode less than full monitor resolution though.

On my home computer (win 7 x64, 12gb ram, amd card) in 15 minutes of running the game has crashed to desktop twice, and the third crash actually blue-screened windows to a memory dump, which hasn't happened in years. So looks like I'm gonna be waiting on a patch or possibly new amd drivers to be playing at home :(

Haven't looked more than a quick look through the windows start menu, but apparently no game manual either, would love to see a little in-depth explanation on the gameplay. I'll have to check the website, maybe they have something there. The auto-retreat thing is kind of weird, not sure if that is a good or bad thing yet.

More to come after I play some more tomorrow...

Reply #111 Top

Quoting Leo, reply 110


Haven't looked more than a quick look through the windows start menu, but apparently no game manual either, would love to see a little in-depth explanation on the gameplay. I'll have to check the website, maybe they have something there. The auto-retreat thing is kind of weird, not sure if that is a good or bad thing yet.

 

There's a manual that covers the basics - should be in ..\Steam\steamapps\common\warlock - master of the arcane, and a Beginner's Guide that covers more basics, but if you're looking for a lot of crunch, nothing is available yet.  At least those should get you going.

I'm having a lot of fun with the game.  Anyone that is thinking about it needs to realize that it focuses on tactical combat; empire building and the rest are there, but are really just to support building an army and fighting your wars.  At least that's my initial take.  It is very much Fantasy Wars with a campaign overlay.  That's excellent in my book, but may not be the game some people are looking for.

Edit:  I just noticed the manual in the Steam folder still has "Work in Progress" stamped all over it.  LOL  The final version is here.

Reply #112 Top

It's a fun game, but it lacks a lot of the depth of FE.  They are different enough where I really don't see me abandoning one for the other.  

Reply #113 Top

Quoting Lord, reply 112
It's a fun game, but it lacks a lot of the depth of FE.  They are different enough where I really don't see me abandoning one for the other.  

 

Exactly. They both do completely different things and thats great in my book.

After playing almost all day today on my day off, I have had 0 crashes and I find myself enjoying it. At times I wish it was a little more complex and other times I like how you get up and running real quick like.

 

Its a solid game over all and if they franchise it or add some expansions they got a good base to work off of.

Reply #115 Top

Quoting StormbringerGT, reply 113



Quoting Lord Xia,
reply 112
It's a fun game, but it lacks a lot of the depth of FE.  They are different enough where I really don't see me abandoning one for the other. 


After playing almost all day today on my day off, I have had 0 crashes and I find myself enjoying it. At times I wish it was a little more complex and other times I like how you get up and running real quick like.

Its a solid game over all and if they franchise it or add some expansions they got a good base to work off of.

Agree with all this - stability-wise the game is solid.

As for the complexity, I keep feeling like something is missing.  Or maybe somethings.  Spell research could use some attention; right now I just click and go.  City management is kind of dull - check which resource I'm short on and build for that.  I did start specializing some cities and that can be pretty powerful; I suppose I just wasn't paying enough attention.  But part of the problem is I didn't feel like I had to pay too much attention.  I was playing on Normal difficulty and easily won my first game; guess I need to bump it up a notch and then maybe my decisions will have more impact.

Reply #116 Top

After playing it for the past several days, I think it has the potential to be a very good game. The core rules are very elegant. The game just needs more polish, particularly the user interface.

Reply #117 Top

In what way is it not MoM like?

City building from a set of buildings specialized to each faction?  Check.

Pre designed units based on the buildings built and specialized to each faction with special attacks/bonuses/weaknesses? Check.

Units that level up and gain bonuses thereby? Check.

Tactical combat where terrain doesn't matter?  Check.  (note:  Just because you don't go to a new, separate screen, doesn't mean you don't have tactical combat).

Separate worlds/planes?  Check.

A functional but somewhat stupid AI?  Check.

Somewhat arbitrary and nonspecific spells?  Check.

Wizard set up screen that allows configuration of your wizard?  Check.

Monster lairs that spawn roaming monsters?  Check.

 

Is someone going to seriously contend that since you don't have a separate screen for tac combat, and they haven't implemented heroes yet, that this game isn't the closest thing to MoM to come along in a very long time?

I would contend this is VERY close to MoM, if you look at it. 

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Reply #118 Top

well after i played it a bit i have to say its a bit a disappointment

 

there is NOT A SINGLE OPTION in the game...

seriously?

no skip animation? i have to click like 5 times to make the unit A attack the unit B... really ?

no fast end of turns

no custom key

no shortcuts

really we are in 2012 or in 1995?

 

magic is VEEEEERY unfun, ofc it was clear in the demo since the lack of tactical combat, magic only in strategic cannot work, it gets boring after a bit

 

on the other hand the creatures are many and interesting this will probably keep the game alive for who loves it

city management is decent i have to admit, i totally hate to have huge empires, its just a bad feature but in this game its easy and not stressful to manage a big empire

 

the interaction with monsters is cool i think while i think it lacks a lot in the ai vs player and diplomacy section

Reply #119 Top

Quoting Winnihym, reply 117
In what way is it not MoM like?

City building from a set of buildings specialized to each faction?  Check.

Pre designed units based on the buildings built and specialized to each faction with special attacks/bonuses/weaknesses? Check.

Units that level up and gain bonuses thereby? Check.

Tactical combat where terrain doesn't matter?  Check.  (note:  Just because you don't go to a new, separate screen, doesn't mean you don't have tactical combat).

Separate worlds/planes?  Check.

A functional but somewhat stupid AI?  Check.

Somewhat arbitrary and nonspecific spells?  Check.

Wizard set up screen that allows configuration of your wizard?  Check.

Monster lairs that spawn roaming monsters?  Check.

 

Is someone going to seriously contend that since you don't have a separate screen for tac combat, and they haven't implemented heroes yet, that this game isn't the closest thing to MoM to come along in a very long time?

I would contend this is VERY close to MoM, if you look at it. 

 

THIS.

I was caught off guard by the game, a friend told me and I played at his house.  A couple hours later I decided to buy it.

Very MOM like... well close enough to have me playing for hours on end. 
Love how tough the roaming monster/independents can be. FE is severely missing on that.
Magic feels a bit weak in terms of immersion.. but very workable.

It's a very polished, game. I'm having fun playing it. That's all I care about.

By no means does this mean I won't like FE as much or more, just saying it's fun..and to be honest, I've not played FE since I got it.
Probably the biggest thing that I enjoy is the massive difference between factions.. that's simply awesome. I really feel like I'm going against a whole other civilization in a way I don't/haven't gotten with FE. Still time for that to change though.

Here's hoping FE gives me the same fun I'm having right now with Warlock.

EDIT: I also LOVE how I get attached to individual units.. to the point (after enough upgrades/spell buffs) I start seeing them as Heroes. Nice.

Also, I consider the combat tactical even though it doesn't go to a specific screen since you have to think about unit placement, range of weapons, elevation, etc etc.. isn't THAT tactical. It is to me, a former Army Ranger.. but I'll let you desk jockies redefine tactical all you want.

Reply #120 Top

The more I play Warlock, the more I am in love with it.  I had to force myself to remember that I am an adult with professional responsibilities and make myself go to bed last night. "Elegant" is a good word.  It's so fun and smooth to play, and cities are so finely specialized.  The different races are unique and balanced, and cities don't magically change from one race to another when conquered.  Minor neutral cities, cities that defend themselves...I could go on and on...no technology researching...it's like they read my postings from this board and made Warlock from it. (I'm not under the delusion that they did, I swear).  But it has a lot of things I like in a 4X game, and I can't think of things it has I don't like.  It's overly simple in certain things like diplomacy, but it also doesn't try to do more than it's capable.   

 

Some gripes would be some that I have about the genre as a whole, like units being able to pull ships out of their asses, but I have found that in this game, due to how many units are fielded, how fragile units are when in those boats, that it still makes seas a pretty significant barrier.  I had a long war last night where me and my enemy were separated at our closest part by 2 hexes of sea.  It has been a war of attrition, our soldiers rarely make it to land if we try to go straight through.  So I built harbors, researched water walking, and tried to go around(only to be met by a neutral city of undead with a vampire close to shore and my units not made to fight such an enemy).  And one war with this enemy ended when a powerful neutral sea monster got pissed off when we got too close to his den and wiped many of us out and my enemy sued for peace.   

 

The magic seems powerful, useful, and balanced.  Units come from fantasy wet dreams, vampires, rat men, goblins, knights, wizards, clerics, minotaurs, trolls, and thats just what I have seen so far. 

 

I can not recommend this game enough.  It's only 20 bucks.

Reply #121 Top

Quoting Lord, reply 120


The magic seems powerful, useful, and balanced. 

 

eh???

magic is the worst element in this game, its really totally unbalanced

i used only like 10 spells tops on the 50 + there are in the game, they are all the same apart from different element

also the graphics is very bad and sad

also its very unbalanced about the casting time and such it takes toooo much long for some very weak spell, while summons are super powerful and only consume a few upkeep

 

Reply #122 Top

I found spells had an imediate impact, had casting times that prevented spam abuse, and had several different applications for strategy.  And those spells that do similar things do so with different resistances which I find interesting and more strategic.  

 

The graphics are on par with every other game in the genre, they are all pretty much the same.  I like them more than FE in some cases, and not so much in others.  I think squares instead of hexs, and a map that is alterable through magic actually give FE a disadvantage visually.  

Reply #123 Top

man maybe you didnt play enough this game

 

after 1 hour the tactic is totally clear: you have ONLY to spam cities

end

there is no strategy whatsoever involved

you have to spam the more cities you can untile your mouse is broken

then get temples and spam 700 gold units

you about never cast, just some heal on troops you dont want to lose and some buff sometimes

i just nuked stuff sometimes only cause its boring to move your army back and forth to kill  the respawns, sometims i m lazy and nuke but its surelly not needed neither a good choice

 

i really dont understand where you ve seen all this strategy and balance

 

game is pretty forward, after couple of hours of gameplay you should understand all about it and most of all that there is nothing else, just 1 tactic, end

 

 

Reply #124 Top

This game does what it does well, it just doesn't do enough to be worth it for me- especially since I can play FE instead.

 

 

Reply #125 Top

Quoting Lord, reply 120
The more I play Warlock, the more I am in love with it.  I had to force myself to remember that I am an adult with professional responsibilities and make myself go to bed last night. "Elegant" is a good word.  It's so fun and smooth to play, and cities are so finely specialized.  The different races are unique and balanced, and cities don't magically change from one race to another when conquered.  Minor neutral cities, cities that defend themselves...I could go on and on...no technology researching...it's like they read my postings from this board and made Warlock from it. (I'm not under the delusion that they did, I swear).  But it has a lot of things I like in a 4X game, and I can't think of things it has I don't like.  It's overly simple in certain things like diplomacy, but it also doesn't try to do more than it's capable.   

 

Some gripes would be some that I have about the genre as a whole, like units being able to pull ships out of their asses, but I have found that in this game, due to how many units are fielded, how fragile units are when in those boats, that it still makes seas a pretty significant barrier.  I had a long war last night where me and my enemy were separated at our closest part by 2 hexes of sea.  It has been a war of attrition, our soldiers rarely make it to land if we try to go straight through.  So I built harbors, researched water walking, and tried to go around(only to be met by a neutral city of undead with a vampire close to shore and my units not made to fight such an enemy).  And one war with this enemy ended when a powerful neutral sea monster got pissed off when we got too close to his den and wiped many of us out and my enemy sued for peace.   

 

The magic seems powerful, useful, and balanced.  Units come from fantasy wet dreams, vampires, rat men, goblins, knights, wizards, clerics, minotaurs, trolls, and thats just what I have seen so far. 

 

I can not recommend this game enough.  It's only 20 bucks.

 

Not that your head needs any swelling.. but yeah, THIS.

You so smart. ;)

I played for many hours last night, and despite me agreeing with many of the criticisms (even those not verbalized as well as your praise Xia), in the end I simply had a lot of f'ing fun.  Isn't that the point.  Could I argue decimal points and other numbers about how some things aren't perfect.. uh, yeah.  Did I want to last night while having fun rolling my GIANT FUCKING TURTLE through my enemies? Uh, no way. Too much fun to be had.

Just goes to show, nothing will every please anyone..ever. I'm just happy to see someone agrees with me.

 

OH... did I mention it's only 18 bucks on Amazon. F yeah!