Culture question

I am wondering, why doesn't the displayed "Culture rate" on planets augment when you do research to upgrade culture spread rate ?

Say you have a planet with two phase lanes, on faster settings, with one non-upgraded culture center, "Culture rate" will say 10.0. If you upgrade your culture research, this number stays the same.

I suppose culture spread rate is truly upgraded with research, however now I have a little doubt, since no change shows up on the planets' infocards... Any ideas about this behavior ?

14,899 views 11 replies
Reply #1 Top

What you see on the infocard is the percentage change not the cultural rate. In game they are two separate numbers.

Reply #2 Top

Key 1 2 3

      4 5

1. Percent Allegiance with change rate

2. A culture hub on planet at base rate [6.7 each]

3. The same culture hub with 10% increased culture rate researched [6.7 each]

4. Another hub added at 10% increased rate researched [7 each] (updates the old one to the correct rate)

5. both the old hubs scuttled and a new one built at 10% increased rate [7 each]

 

I ran a few tests and if a culture hub has a base of 10 a 5% increase makes it 10.3 (persuably rouned up from 10.25) and a 10% increase makes it 10.5

 

Notes:

    All tests done with advent. 

    First test temple of communion had base rate of 6.7, all other tests I did had a base rate of 10.

    I am unsure if the tool-tip is incorrectly showing the culture rate or if it doesn't update the rate when you research culture tech

    Tested on Diplomacy 1.31.

 

culture

Reply #3 Top

Interesting...

Just did some tests like yours testing each step of the advent culture updates and it effectively doesn't show a difference until a new culture center is built.

Also, another interesting problem : With a base of 10, 5% change should be 10.5, not 10.3, and 10% should 11.0, not 10.5, and so on (behaves this way to the max upgrades). That's weird, seems to divide by 2 the supposed effects...

Ryat, I didn't really understand what you wanted to say, sorry...

Reply #4 Top

That's okay I think I misread. A bit late for me. >.<

Reply #5 Top

All of Sin's percentages are weird, arent they?

Reply #6 Top

One way to check to see if the tooltip simply isn't updating the numbers or if the research doesn't take effect until a new structure is built is to use dev.exe to have 2 players build culture structures on adjacent planets, watch for the point of equilibrium between the two cultures, and see if that point changes after the culture upgrade is researched (for only one of the players, obviously). However, I strongly suspect that the the true numbers simply aren't updated properly on the tooltip.

I'm lazy, though, and don't want to have to reset all my settings by using dev.exe so someone else'll have to do it if we want to find out what the problem is.

Reply #7 Top

I suppose culture spread rate is truly upgraded with research, however now I have a little doubt, since no change shows up on the planets' infocards... Any ideas about this behavior ?

I don't think he got an answer?  And, I'd also like to know the answer?

The thing that I've noticed about culture is: it seems that the overriding factor is a planets culture change is capped at -.07/sec, no matter how much you throw at him.  So it takes at least 24 minutes to turn a planet, no matter what.  Maybe with the upgrades it gets there sooner?  But I don't know, and I can't tell.

Reply #8 Top

Quoting SageWon, reply 7
The thing that I've noticed about culture is: it seems that the overriding factor is a planets culture change is capped at -.07/sec, no matter how much you throw at him. So it takes at least 24 minutes to turn a planet, no matter what. Maybe with the upgrades it gets there sooner? But I don't know, and I can't tell.

Yup, that -0.07 rate is defined in the gameplay.constants file. I've always said if the devs or a mod wanted to make culture more worthwhile this number should be increased, but I don't think anyone has bothered.

Reply #9 Top

Quoting GoaFan77, reply 8
to make culture more worthwhile this number should be increased

I've always thought the same.  Most of Advent's culture upgrades and pacts don't make any difference because of this -.07/sec  cap.  Who cares if culture gets there quicker, if it take forever to do anything, (and is easily countered for that matter).

Reply #10 Top

Quoting SageWon, reply 7
The thing that I've noticed about culture is: it seems that the overriding factor is a planets culture change is capped at -.07/sec, no matter how much you throw at him.  So it takes at least 24 minutes to turn a planet, no matter what.  Maybe with the upgrades it gets there sooner?  But I don't know, and I can't tell.

Only if its allegiance starts at 100%!

Also, I've noticed that sometimes you can get changes of up to something like .1/sec (in the positive direction) under certain rare circumstances. I'm not on a computer with access to Sins at the moment but I'm wondering if it might be possible to get large negative allegiance change (larger than -0.07) if the planet is completely overwhelmed by enemy culture and is at an allegiance level higher than the maximum allowed (due to the loss of a homeworld or Advent starbase).

Then again, if the -0.07 is something specifically coded in...

Reply #11 Top

Quoting Wrath89, reply 10
Also, I've noticed that sometimes you can get changes of up to something like .1/sec (in the positive direction) under certain rare circumstances. I'm not on a computer with access to Sins at the moment but I'm wondering if it might be possible to get large negative allegiance change (larger than -0.07) if the planet is completely overwhelmed by enemy culture and is at an allegiance level higher than the maximum allowed (due to the loss of a homeworld or Advent starbase).

Then again, if the -0.07 is something specifically coded in...

The positive increase has a different max, in this case .1 as you mentioned. Both max increase and decrease can easily be changed by anyone in the GalaxySenarioDef file, so if a mod or the devs wanted to change this it would take all of 10 seconds.

Quoting SageWon, reply 9
Most of Advent's culture upgrades and pacts don't make any difference because of this -.07/sec cap. Who cares if culture gets there quicker, if it take forever to do anything, (and is easily countered for that matter).

Technically it does help with "culture wars", as a greater culture speed means you can push other culture back more easily, but once its effecting an enemy planet the research doesn't help in any way.