Ivory Towers and You.
I am trying to think of ways to improve FE gameplay with what I know from WoM and the few dev journals we have gotten. One idea is to make those Ivory towers we always hear about in political talk a reality.
There are 5 ways to win in FE. That doesn't mean there are 5 strategies in the whole game. As a powerful wizard in real life I have some thoughts on a specific type of wizard: the one atop the tower. This wizard is a recluse. He spends all his time researching powerful spells. He sends champions and armies out to gather powerful magics. Lore is his specialty. He tirelessly pours over books of old to find any reference to the quest that will bring him alone ultimate power. As a result of his obsession the people below are burdened with his demands. technology, diplomacy and the art of war are mere means to an end. His power seems to grow exponentially to the point of invincibility, as long as he is protected within his fortress tower.
The function of such a wizard would depend on a turtling strategy. I suggest a variety of wizard towers and dungeons be added as a mod to increase the power of a Sovereign within his capital. He should be nearly invincible even by himself against an entire army. The drawback will be an inability to expand very far and extreme reductions in every tech category except magic, which will be greatly increased. Spells will do much more damage from atop his tower, he may even get a few unique strategic spells that allow him to do damage to enemies before the battle, evening the odds for his minion armies.
There may be a few problems with implementation of research penalties and bonus, but most other things can be added from the sov creation screen. I plan to make some really nice towers that, well, tower over one's capital. These buildings will give some game changing bonuses, but will even that out with significant penalties to armies and other cities.
Some ideas for Tower Bonuses:
+200hp while in city
Double Spell Damage for all magic users. (Maybe spread out between a few buildings)
+10 Dexterity
+100 Magical Resistance
+50% Speed
Triggers unique quest for spell books and artifacts
+20 Health Regeneration while in city.
With bonuses like that you could use regular soldiers, champions, or even conjured armies and beasts in some combination to further your goal of becoming the most powerful wizard in existence!