MultiPlayer Game Speed All Screwed Up

Just started happening yesterday.  My friend and I have been playing multiplayer Diplomacy for months without a problem.

 

As of yesterday, in the middle of the game and for no apparent reason the gamespeed suddenly goes nuts.

 

I have the speed set to "Normal" for all categories.  The game runs normally for 10 to 30 minutes and then all of a sudden it goes crazy - ships start moving all super-fast and credits and resources start increasing at 3x to 4x what the game says my income really is.  If I hover over the credit indicator, it says my income is 10 per second but just watching how fast my credits are increasing it is more like 30 to 40 per second.

It's impossible to play at this speed as the AI players are working way faster than I can keep up with.

We uninstalled the game and reinstalled it on both machines.  Problem still persists.

He tried hosting the game and I tried hosting the game.  Problem still persists.

Power-cycled my router and cable modem.  Problem still persists.

I don't know what else I can try.  It is impossible to play the game now.

What's the deal?

26,320 views 24 replies
Reply #1 Top

Any mods? If no then get a save of the game and zip it and email it to [email protected].

Reply #2 Top

I've been having pretty much the same problem playing with a friend since the 1.21 update. This is on direct IP, not ICO. The only difference is that it seems to be too fast basically all the time, rather than starting in the middle of the game. It occasionally slows down to what I see in SP for "Faster" speed, but most of the time it's about double that.

I thought it might just be lag at first, but it doesn't really make sense that it'd be this way for 10-20 minutes at a time. Makes the game pretty hard to play. I don't know for sure that the update caused it but I don't remember seeing it until then.

Reply #3 Top

Yes, Tosn -

 

We are having the exact same problem.  Sometimes it starts doing it right away, sometimes it doesn't start until 10-20 minutes into the game.  We have been playing Sins for months and never had a problem, but this past weekend - we could not finish a game.  Kept starting over and trying different things but it kept screwing up.

 

We are not using any mods whatsoever.  We both completely uninstalled the games on both machines and reinstalled and that did not get rid of the problem.

 

We are playing direct IP as well through the "Lan Game" menu option.

 

Really frustrating.

Reply #4 Top

It doesn't happen on single player but does over both internet and lan?

 

:fox:

Reply #5 Top

I wonder if the game is trying to compensate for you lack of playing on fastest speed settings...

cause... the last patch did fuddle with alot of that stuff i think... and none of the multiplayer people would ever notice it, cause they always play on fastest...

Reply #6 Top

Need to game test it.

Reply #7 Top

This was happening to me when I was playing MP about a month ago, but it wasn't that fast - maybe everything was twice as fast as normal, but no more than that.

Maybe it has to do with compensation for those few seconds of game freeze due to lag that happens now and then?

Reply #8 Top

We're playing on Fastest and still seeing it. Like I said, it's running at about twice the speed that Fastest runs at in SP when this occurs. We don't have any mods.

 

Next time we play I'll try hosting a game on ICO to see if the problem is limited to just direct IP games.

Reply #9 Top

I've had this problem as well, I don't see it in single player, nor do I see it in a 3 person multiplayer usually, only when there's me and one other guy, and usually over 4 AI's.

I've also never seen it when I wasn't TEC.

He always plays as Advent, I switch between the three.

Reply #10 Top

The game speeds up to compensate for computer processing speed differences over connections.

I think that this is a feature, not a bug.

Reply #11 Top

Quoting KrdaxDrkrun, reply 10
The game speeds up to compensate for computer processing speed differences over connections.

I think that this is a feature, not a bug.

How could it be a feature to speed up the game if one computer is faster ? I agree slowing down is ok (and it happens), to enable the slowest one(s) to catch up if they can no longer process at the desired game speed. But speeding up ? This is wrong.

I have seen this kind of thing sometimes, but not in the exact same way, and it was in 1.2, not 1.21 (I didn't play much since, so that doesn't mean it was fixed). It was on ICO, sometimes, the game would go like twice as fast, but it never stayed very long, generally no more than 2 minutes, the longest I experienced was around 10 minutes I think and started right at the beginning, then things went back to normal...

Maybe it's an issue that needs some attention from the devs, if it prevents you from playing normally together. Maybe email the stardock support or post in the Technical forums, it seems they read it more... Good luck anyway :)

Reply #13 Top

No idea.  My friend and I have just stopped playing Sins altogether since.  As nobody at Stardock is acknowledging the problem in this thread, I am assuming that nothing is being done to fix it.

Reply #14 Top

So far you're the only person to have ever reported a problem like this as far as I know.  Did you guys try a fresh install?

Reply #15 Top

Quoting DirtySanchezz, reply 14
So far you're the only person to have ever reported a problem like this as far as I know.  Did you guys try a fresh install?

Well uh the first post does say...

We uninstalled the game and reinstalled it on both machines.  Problem still persists.

Reply #16 Top

As the first reply says, send an email.

 

:fox:

Reply #17 Top

I am having a very similar issue, but at the very beginning of the game. It's described in detail here:

https://forums.sinsofasolarempire.com/410484

A question to those with experience: is the problem OP is experiencing similar to the effects of lag? If my internet connection borks out for a few seconds, would my ships would freeze for that time, and then once contact with the server is reestablished, everything would move and fire and retreat and die much faster than normal in my game's attempt to re-sync with the server?

Reply #18 Top

Quoting DirtySanchezz, reply 14
So far you're the only person to have ever reported a problem like this as far as I know.  Did you guys try a fresh install?

I have had the same issue on ICO, speed settings are going crazy in some games.  I am going to watch to see if I can find a culprit.

Reply #20 Top

I think I remember someone saying something like not using Alloy means that games don't increase speed to compensate for lag. Is this correct or no?

Reply #21 Top

I would suggest, if you haven't tried it yet, that each player loads a single player game before running the multiplayer session. This way the load screen with the art doesn't last long and loading time differences between computers are a bit avoided...

I do that whenever I am going to play multi, and it helps a bit, I still sometimes encounter this problem but less often. However there's no guarantee it'll be working for you... Please try and tell if it works.

Also, Yarlen said :

"This speed issue is by design, as each client catches up to the server and vice versa.  It's not something we'll be able to address."

However, Yarlen, if you read this, the concept seems good, but the 'vice versa' part isn't really happening here. On a game with only two players, one server and one client, if one side is speeding up, the other is supposed to be slowing down as I understand. But if both sides are speeding up, isn't there a problem ?

Or maybe I misunderstood you and what happens is the other side instead of slowing down is also speeding up once it realizes it is a bit behind, and so on, resulting in a general acceleration until the game is very fast (maybe when one of the computers has reached his processing limit ? But I really don't know)...

Reply #22 Top

It's not something we (Stardock) can address.  Ironclad is going to look into it a bit, however.

Reply #23 Top

Quoting Yarlen, reply 22
It's not something we (Stardock) can address.  Ironclad is going to look into it a bit, however.

They're going to consider it? Yay!

The first 10 minutes of the game are the most important, but the super-speed is always present in those first few minutes, especially if there are a lot of humans playing - it makes good initial play much harder than it should be.

Reply #24 Top

The game update rate isn't causing this problem, is it? maybe + and - got bound twice or something?

I dont know if the update rate works in multiplayer, but as I haven't seen a mention of update rate here I thought I'd check.