Many Additional Options Desired
Starting Tech, Max Tech & others
Something I suggested long ago, too long ago perhaps to find the original post was to set starting tech level and even max tech level for a map. Who wants to be bothered playing a small map and always having to research up everything all over again -especially with a set of maps to be played in order giving a campaign/scenario feel to things.
Options Requested:
- Starting Defense, Combat, Empire, Fleet Tech level. Ability to start players with tiers 0-2 done already in any of the areas -especially EMPIRE- really speeds game up
- Max Tech level: not every game has to have the option to tech up everything or max out fleet research. Maybe max fleet level of tier 5, military 6, Empire 5, and Defense 4 is what's wanted or no max on fleet, empire or defense, but military is set to a max level of 4.
- Starting Credits, Crystal, Metal Options: Normal 100% start value, Allocated 150% of normal, Dedicated 200% of normal starting values -per map settings.
- 'Gifting' of artifacts. Ability to set all players with Wormhole/Galaxy travel for instance or one race with ship build bonuses and other with damage... just more options open when starting a game.
- Actual Fleet Formation Options instead of the 1 option now and distance from each other option.
- Militia re-spawn option after X time period if planet not colonized by player.
- Militia get bonuses to damage, range, hull, shields, armor up to a certain value over the course of an hour. Example, after 20 minutes, they get 5% bonus, after 40 minutes another 5%, an hour 5% more... and so on to a max of 40% total.
- Pirates with frig/cap factories actually use them to build more and send them out scouting/harassing instead of just pirate raids -pirate raids are fun, but having them roam around randomly stirring up trouble -better.
- Pirates that go out, colonize, build labs and actually research up like a player or a not to good player -building labs/researching has to be a high priority with building ships lower on the priority list.
- Z-axis mobility with a range of ±1500 so players can go over/under asteroids/structures.
- Randomize planet placement on the Z-axis within a range of ±5000 -does everything really have to be flat as a pancake unless planets are just too close and Z-axis placement is forced.
- Ability to place structures along Z-axis with ±1500 range. Keeps movement along plane of planet uncluttered if player desires -or placed as a movement hinderance to other players.
Yes, feedback, not slams, welcome.