Elemental RPG Request
If Stardock builds an RPG; and from posts by FrogBoy its likely that this is being considered, I would like to see it feature;
a. Baldar's Gate like story
b. Turn based tactical combat
"For those who haven't played it, in TOEE during the combat phase movement control was a simple Me Go, You Go system with control passing back and forth based between the characters and monsters based on initiative. Combat in TOEE was really tactical with your decisions as to how to manuever and use each of your your party's characters abilities made for really enjoyable combat."
"the list of combat options is impressive. Do you fight defensively or charge into the fray for extra damage? Cast a spell or ready a counter spell? Move, run, trip an opponent, slice them open while they lie unconsious. The list goes on and the higher up the level ladder you climb the more feats and spells that become available to your characters"
c. Quests with multiple solutions
Example 1: Baron X is recruiting an army and wants the PCs to acquire 100 swords. The PCs may;
- Acquire the swords by ordering 100 swords from a smithy in a nearby town. This triggers the the suscpions of Lord Y who may act on this knowledge by launching a a prememptive attack on Baron X.
- Acquire the swords by purchasing them from 4 seperate villages to avoid raising the suspicions of the local lords.
- Acquire the swords by breaking into the armoy of Lord Y and escaping with 100 swords. Doing this without being caught will be a challenge.
- Hire the local fence to acquire the swords for them. Of course, the fence may decide to sell this information to Lord Y if stiffed on his fee or perhaps the thief the PCs hire is a spy for Lord Y posing as a fence.
- Acquire the swords by defeating a unit of Orcs based in an abandoned Keep.
- Tell Lord Y that Baron X is building an army. This may trigger an attack by Lord Y on Baron X if Lord Y believes the PCs over the denials of Baron X. In either case, this action makes Baon X the sworn enemy of the PCs.
d. Time based Quests
Example 2: The PC learns that a band of Orcs will attack a village in 10 days. They have 10 days to return to the village.
- If the PCs arrive in time they can warn the villagers, defeat the Orcs and save the village.
- If the PCs dally to complete several sidequests or rest for several days to heal they may arrive late at the village to to find it burnt to the ground with most of its NPCs killed or captured.
Example 3: The PCs receive an invitation to the King's ball being held in 3 days.
- If the PCs arrive in time, they can interact with other guests at the ball, foil an attempted robbery and receive a quest from the King.
- If the PCs arrive after the ball has ended they are denied entrance to the estate, miss out on a chance to improve their relations with other notable NPCs and do not receive a quest from the King.
e. PC's actions affect their reputation and thus their relations with NPCS. Let the PCs pay a price if they decide to follow the path of evil.
- Example 4: PCs with a heroic reputation in a "good village" receive free room and board, free healing from the local priest and are freely granted an audience with the Local Lord.
- PCs with a dastardly reputation in a "good village" find that they are denied when seeking healing from the local priest and cannot get an audience with the local lord or most other notables of the village (evil NPCs will work with dasterdly evil PCs). In fact, the local lord may arrange for an ambush to arrest them if the PC party appears to be weak and injured.
(NPC AI will not attempt to arrest a party of five Level 9 Evil PCs in full health, but let them enter the village severely injured with low hit points and the NPC AI may decide to arrest them.)
- Example 5: Evil priests will not heal heroic good PCs, nor will Good Priests heal dasterdly evil PCs.
- Example 6: In human village A the PCs have a heroic reputation and in elvin settlement B they have a dastardly evil reputation.
f. NPCs respond to Player Actions
Example 7: If PCs start killing locals the lord hires NPC bounty hunters to hunt down the evil PCs and the local guard is watching for them.
Example 8: If PCs attack the local temple, the local priest receives extra guards from the high priest in another city.
Example 9: In the CO8 TOEE (Temple of Elemental Evil) Reactive Temple mod the evil Air, Water, and Fire Temples reposition their troops and allies defensively in a centralized location within their respective temple areas if they are threatened. If you enter a temple and leave before finishing the job the surviving creatures will prepare a warm welcome for your return.