How does Universal Negotiations, Overtures, and Xeno Influences work?

Universal Negotiations, Overtures, and Xeno Influences are the abilities to allow you to demand metal and crystal for TEC, Advent, and Vasari respectively. I don't where to go to use them?

 

Can anyone help?

 

EDIT - is the demanding stuff only for multiplayer games?

13,364 views 20 replies
Reply #1 Top

When you check on your status with another faction, click offer them a mission and you can is offer them a mission where they have to give to a certain amount of credits, metal or crystal.

Reply #2 Top

I tried and I never had it. Does my relationship with them be beyond 10?

Reply #3 Top

I believe they also need to have this technology researched in order for you to make demands (since they can't give you resources in the first place without this tech).

Reply #4 Top

It probably would work better if you had better relations with them. Send some envoy cruisers to their planets to get the relations above ten.

Reply #5 Top

In online multiplayer team games, you need to research those in order to "feed" credits and mineral resources to your allies, making it essential research for anyone who starts out in a safe economy slot.

Reply #6 Top

Thanks for the replies all. I'll try using envoys next game, I was stuck at a relationship of 10 so hopefully that was the problem

Reply #7 Top

Yep, only envoy bonuses count beyond 10.

 

:fox:

Reply #8 Top

Quoting Kitkun, reply 7
Yep, only envoy bonuses count beyond 10.

 

Yeah, they go to 11 :rofl:

Reply #9 Top

how can you get allies and not get back staped online Im not the the kind of person to do that but yet I have not played online yet how dos it work I now how but is it the same online as it is offline

Reply #11 Top

Quoting King_Blackdog, reply 9
how can you get allies and not get back staped online Im not the the kind of person to do that but yet I have not played online yet how dos it work I now how but is it the same online as it is offline

If you have a peace treaty with another player and the player breaks it with you (human or AI), neither of you can attack each other for a couple minutes after the fact, giving you a bit of warning and time to prepare your defenses. Mere ceasefires however can be broken at any time.

That said, most online games use locked teams, so its not possible to stab your allies in the back.

Reply #12 Top

Online, usually the only "diplomacy"-related features used are those needed to "feed" (give credits/etc), and rarely, envoys + pacts. With Locked Teams, there isn't usually much room for actual "diplomacy".

Reply #14 Top

Quoting King_Blackdog, reply 13
I see are the pirats harder online or the same

The pirates aren't typically on in standard ICO games, but they are identical to single player.

Reply #15 Top

there are no pirates could you have a game with them I find they are useful most of the time when you need somthing done or if need somone to do the drity work for you who ever I use them on and they finaly get rid of the pirates I go on an all out assult but still have ships for def in case you never know when you get attacked by somone

Reply #16 Top

Are you aware that your keyboard has keys that can be used for punctuation?

Like "." and "," and shift for capitalization? :)

Anyway, pirates aren't used often because they're unpredictable, annoying, and don't pose much of a threat at all (except at the very beginning of the game). Online players tend to prefer focusing on fighting against human enemies than against pirates or militia.

Reply #18 Top

Quoting King_Blackdog, reply 17
yea why

Use them.