Newbie-ish player looking for advice on what to work on. (Entrenchment 1v1 Advent Replay incl.)
Wall-o-text warning
I've been lurking on the forums here for a few days and you all seem like a helpful bunch. I could use some advice on how to practice for multiplayer matches. This is a long post so bear with me. I'm the rambling sort.
Let me give a bit of background first: I bought sins a few years ago and never really got around to playing it seriously. I was big into FPSes at the time and the idea of me spending hours per match learning how to play an RTS game (new to the genre besides single player C&C:RA2) wasn't very appealing. So after a couple games against the AI I dropped it and went on to other pastures that got me a more expedient killing fix. Now after watching the GSL and other SC2 tourny stuff, I recalled my purchase and decided to try to learn how to play RTSes. SoaSE felt like a slow paced game and I decided it was a decent choice for my first foray into army building goodness.
Anyhow, I've put about 25 hours into the game and I feel like I'm stuck at the middle-ground where I can murder the AI 1v1 on pretty much any setting and starting position but a decent human player will mop the floor with me. I have a basic grasp of how to expand and start an economy while balancing aggression and tech. This particular replay was a small-random I fought against a hard AI. I wanted to work on smoothing out my macro so I picked an opponent that wasn't really a challenge to beat. Not to mention the horrendously stacked starting positions in my favor. But really, I'm sort of at a loss on what aspect of my gameplay I should be trying to improve upon first.
Replay DL link: http://www.mediafire.com/?a4qw4nu8ceuuqku
It's about 100 minutes long. 8x might be preferable.
Significant shortcomings in my play that I am aware of:
- A couple hiccups with the initial expansion. 1.) I actually lost like 20 seconds of mining from my second metal extractor on my HW. Failure on my part. 2.) The ice world expansion would've gone so much quicker had I sent two or so more ships. 3.) A few situations where initial colony spending could have been done more efficiently.
- I should have dedicated a scout to checking out the dead asteroid. After initial mapping I knew it was going to be the chokepoint. The first attack by the AI caught me off guard. In fact, more active scouting in general should be a priority for me. I wasn't aware it was an aggressive AI until the first encounter.
- I teched to carriers after Illums but I never had the capacity to make them in reasonable numbers. I should have gotten defense vessels instead and added a few of them into my fleet comp once I started to go heavy illum. I had limited strikecraft defense. (see mid-game engagements) Speaking of tech, I should have incorporated 3-4 guardians a lot faster after reaching them.
- I tend to build in "waves" when my attention is elsewhere. This occurs when I want to milk the lower upkeep for a while, but much of it is also my macro being sub-par. My Goal was aggression after I stabilized and I should have been building up fleet at a more consistent pace.
- When I have a lot of resources to burn and I don't want to increase upkeep, I tend to research a lot to get rid of it. Should be smoother and more consistent too. Also I shouldn't have teched to stuff like HC just for the sake of lowering resources.
- My fleet micro is terrible to non-existent. Besides grouped fleet movement and cap/cruiser abilities, I really have no idea how I should be moving my fleet in engagements. I also lose LFs while expanding because I don't really care. (though I should be caring) At this point I'm just trying to crush the enemy with superior firepower.
- I overbuilt defenses on the desert planet and the dead asteroid choke point. Phase Jump Inhibitor + 2 Repair is probably all I ever needed.
Finally, a couple questions:
Was my opening okay? Besides smarter fleet control and more potent aggression, what other possibilities should I have taken into account if the enemy was a human player?
Would it have been worth it to invest even more in logistic slots/trade? I am under the impression that it wouldn't have paid off in time for it to be worthwhile. (Sometime in the middle of my rampage through the remnants of the AI empire)
Was my fleet composition okay for this match? Was it right to later on build more LF to hunt down the AI's carriers? Or should I have gone for more illums?
How should I be microing the illums to get the most bang for my buck?
Any other suggestions on how to practice to prepare for human players? Should I just dive in and get stomped a few times until I learn the ropes?
I appreciate any advice or constructive criticism.