NovaCameron

Novus Universum Mod - We have moons!

Novus Universum Mod - We have moons!

Novus Universum Mod

This will be the main page of the Novus Universum mod I'm working on for SOGE. It has grown to the point that it is a full fledged mod in its own right and I think should be offered to the whole community.

It is a Planet mod. At this point it has over 140 planets, nearly 50 planet types, 7 planet sizes and the promise of a whole new universe for Sins. The planets are based off of the Star Wars Galaxy for the most part but can be adapted to any mod. I'd release it, but it is in a major overhaul right now.

And there is something that a lot of people have been waiting for... Moons. That's right this mod has moons. Just eye candy right now, but in the future I hope to mod planets around them. Stars and non-colonizable objects will also get a overhaul. Much will be added.

The inclusion of moons means something else for the game. Now it is possible to add eye-candy object around the planets. Space stations, shipyards, industry, roids, any thing you could want you can now add. i hope to include these into the planet mod. So if you have any structure models please share and they will pop up around your planets soon.

well as the mod gets closer to release i'll discribe some of the changes. resources have been reworked and expanded. this may mean that there will be too much resources but i'll mess with the gameplay file to bring it down if nessicary. these planets have tiny pops to massive population. 10 to 10000. some planets you cannot upgrade. some will loose you money. thus you have to think about which to colonize at a given time. the grav wells are huge. they can easily fit a few fleets in them though the smaller asteroid or dwarf ones can seem a bit small if you have alot of ships in them. planet upgrades can and do cost alot. this is intented. this is due to their size and shear amount in most cases. the planet health has been significantly upgraded. going from 15k to 120k it covers weak resource planets to massive fortress planets. if anyone has questions please ask.

 

http://i910.photobucket.com/albums/ac309/NovaCameron/ScreenShot_0.jpg

http://i910.photobucket.com/albums/ac309/NovaCameron/ScreenShot_1.jpg

MOONS! lol Well A moon, but it proves my point.

 

FULL: http://www.gamefront.com/files/20227224/Novus+Universum+1.2.rar
Comes with the speadsheet I made the planets from. Highly suggested  that you read it to familiarize your self with them.

 

TEASER: Novus Universum Mod Teaser

This will replace the textures, meshes, and entity files. If a mod doesn't change the entity files just pop it right in. Replaces Terran, Desert, Ice, Volcanic, and Gas Giant.

 

Features:

214 Colonizable Planets

82 Planet Types

8 Sizes (Asteroid, Moon, Dwarf, Normal, Large, Huge, Super, Giant)

37 Stars

Stars come in 8 classes/colors: O (Blue), B (Blue-White), A (Blueish White), F (White), G (Yellowish White), K (Orange Yellow), M (Orange Red), and L (Red; Brown Dwarf)

Star also come in 8 sizes: White/Brown Dwarf, Red Dwarf, Sub Dwarf, Dwarf, Main, Sub Giant, Giant, and Supergiant.

New Asteroids

Belt List: Solar belt, Inner belt, Outer belt, Comet Cloud

Redone Clouds and Storms (probably 7 total when done)

List: Gas Cloud, Ion Cloud, Dust Cloud, Positron Storm, Plasma Storm, Molecular Storm, Meteor Cloud

MOONS! They are just eye-candy but they look awesome

Planet Characteristics (yes these are the ONLY planet bonuses in the mod. The other ones are too small, odd, unrealistic, or just plain unnecessary.) If you have any ideas for them that I could add please share. ^^
Done

Ship building ability (I see no reason for any others. They get a bit too odd or outlandish)
Done.

I plan to have fun messing with particles so we'll see what I can do with those. They look promising.

Orbital Structures and Ships! Just eye-candy again but they can really add to the atmosphere. If you have any civilian models or orbital structure/satellite models please offer them. You will be credited and your model will appear around your planet.

Satellite planet and asteroid textures courtesy of NASA and the Celestia Database

Special Thanks to the SOGE Crew for betaing my planets. Particularly Lavo, Who has been a great help.

If you want to see the planets and more just go to www.swrebellion.com and sign up for the SOGE beta.

724,453 views 312 replies
Reply #51 Top

I WANT TO PLAY THIS NOW!!!!!

Reply #52 Top

lol Well at least I have fans... :grin: And I'm working on it. Still modding planets produces zzzs so it tends to go slow.

Reply #53 Top

Fans?  Did someone call me?  Where are the moons?  Are they ready!?  Is it rebellion time yet!?  Wow...and NASA is helping with the mod.  You must have clout.

Real men don't need sleep either--man up.

Reply #54 Top

Not sleep just boring... lol I have a somewhat short attention span.

Reply #55 Top

Real men have long attention spans.

Reply #57 Top

your work is noted, congratulations on your creation of the moons....now make traffic pass between the moon and the planet ;p

Reply #58 Top

What do you mean? The moon is out side the grav well. And phase lanes go around it. Anyway. Stars are being put in now. I'll have pics tonight or tomorrow. :)

Reply #60 Top
Moon me!
Reply #61 Top

We Have moons! -LOL

Reply #63 Top

Ok a bit late but whatever. Star pics!

O Class

B Class

A Class

F Class

G Class

K Class

M Class

L Class

Unfortunately, there is no scale really but trust me when I say that those stars are HUGE. Those are Supergiants. ;) besides the L class which is a brown dwarf. This is how the stars really look. They don't look exactly how you would expect due to atmospheric considerations and the fact that astronomers use 'Base Vega' as a coloring term that has been warped by common use. the M Class is 'red, G 'yellow', O 'Blue', A 'white'. Notice that they aren't that completely, but close to it.

Reply #64 Top

MY EYES, MY EYES!

DON'T STARE AT THE STARS TOO LONG!

j/k :P

Reply #65 Top

Those things are beauties.

Reply #66 Top

Ok, done with the stars! yay! Well they need new bushes but those are done but I'll need to compile a totally new IconsPlanet texture and new window entities. Which will be done last. On to the Planets! (which should only need some tweaking and bushing up.)

You may even see a lesser increase on the brush count then you may expect because of the optimizations I am doing as I go along.

Reply #68 Top

 

Reply #70 Top

Nova, you might consider taking your 'generic' planet icons (when zoomed out, gray / colored discs indicated planets) and scale them to 1/3 of the size. It really really helps on clutter on multiple star maps. Check out the MSGM for a good screen shot and example.

 

https://forums.sinsofasolarempire.com/348205

Reply #71 Top

I will. That will be done in the next stage.

Reply #72 Top

I think my planets make the AI MUCH meaner... o.o I'll do some more testing but I just got mushed by a normal AI with top of the line ship on a small random map.... oh well I'll go back to adding planets in.

Reply #73 Top

Well here is the new ring texture. And a shot of a pirate ship with the star on the horizon of a gas giant.

 

image

Reply #74 Top

That pirate ship almost looks like he's walking on the ring. I like it.