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Does anybody remember the original Xwing and Tie Fighter games

Does anybody remember the original Xwing and Tie Fighter games

This footage may take you back a little

[quote=Sigma One] 

TIE Fighter. 

Being young and into Star Wars was probably the best catalyst for this. I remember getting it and my buddy would come over and we'd double-team it, one would pilot and one would manage targeting, radar, etc.  

It actually had a bunch of extras if you searched for them, a great storyline, and some awesome graphics for its time. 
[/quote] 


I agree. If you include the original XWing. Those two were probably as perfect as it gets. Top quality production and video, enough complexity to keep things interesting and a little cerebral. The power distribution control was a stroke of genius giving many tactical options to the game, transfer power to the engines at the cost of guns and shields and you can make a fast get away but are completely defenceless for instance. When going into a mission their is a genuine story that makes you care. A star destroyer is not just a star destroyer, it has a name and you really feel like it has a history and feel to it. Its one of the few games where I felt like their were people manning the enemy ships that were thinking about what they were doing, but that was probably my imagination running away.     Certainly in later missions when the "new" calamari cruisers joined the alliance and we (notice how I identify) finally got something to go up against the imperial heavies. I had that great feeling of giving a punch back and being on the up and up.  
Talking and ordering other pilots around or vice versa had a lot of character, each pilot had a voice. If they died you did not hear it anymore. These days most games have random voices. Making the decision to send the rest of a squadron home so that you meet a mission objective, but it makes the mission harder for you was usually met with a voice response.... one that made your heart wrench. The voices were so similar to the movies.  In a lot of cases you did not simply have to destroy the enemy, but identify, scout or capture. Their were always more things arriving on the field and usually several stages to the mission.... a corvette you might be told is coming in at +5.00 mission time to do X. The mission briefings were superb and very animated. The voice briefing combined with the graphical representation gave each mission sooo much character. The in mission music was synchonised with events and gave a sense of elation, dread or any other number of emotions. 
The game even had pilot assignment!!! .... I mean sheez. Where is all of this today?      
http://www.youtube.com/watch?v=2qICmNZeYuM&feature=related  

Tie fighter mission background. The music is AMAZING. This shows a lot of the features that made the game ooooze with character. 
http://www.youtube.com/watch?v=dsDv3j_9sko  
  
Hyperspacing into a mission area was such a thrill, assessing the situation and determining what orders to give wingmen. Sending Y-Wings into assault a ship and choosing which target to sick your X-Wings against which was the most threat. Get it wrong and the mission went pear shaped. Split seconds counted and could be calculated.... because of distance and speed figures displayed. 
 It had an excellent storyline, putting you right in the middle of a serving x-wing squadron, making you feel like you were part of the fight and making a difference. It felt really good when you made it to a cut scene after a mission you did five times to get past and perhaps being transferred to a different mount like an A-Wing. I mean each different ship really did have a character of its own. The differences seemed huge, unlike a lot of games today where its really just a skin job. It was a real challenge for me finishing it on keyboard.  Like some sort of regimented training a lot of the game is seared into my memory, again unlike most recent games.   
 Like you said though, rose coloured glasses. 

When I finally got my hands on tie fighter, I had a bit of trouble coming to grips with playing the "bad guys". But once over that hump again felt the pure magic of the quality that goes into the series. You felt a little cold, a little too black and white. You felt like you were inside a star destroyer and part of the crew. The little cut scenes between some missions of the emperors fiends and agents giving you special side missions and the deviousness of a lot of missions gave tie fighter a different feel to x-wing, while also showing that it is almost possible to perceive the Empire as the good guys.   

Subsytem targetting was a great feature aswell.... the ability to disable craft went down especially well in some missions. Killing their engines, flying off to take care of threats and coming back before they repaired them to capture.                 

It was all so sureal..... but those feelings and that realism was all torn down by laughing droids and coughing generals ;) 
I had always intended to get into xwing alliance, but I simply cannot get into star wars any more.... it does not excite me since the new movies turned the universe upside down.    

A briefing about 1min in: You can see how not many games have this much character anymore. 
http://www.youtube.com/watch?v=r87Wz0GjdbI&feature=related    


The intro
 

http://www.youtube.com/...p0lI&feature=related 


Tie fighter intro 
http://www.youtube.com/watch?v=puvD_FDS_jE&feature=related 
A cut scene... so much character.... very midi  
http://www.youtube.com/watch?v=FjS1RMNrEtU 
http://www.youtube.com/watch?v=RO5sEUxuk-I  

 

 

 

 

 



 





















125,743 views 40 replies
Reply #26 Top

I meant I edited the missions so the craft was available for them, not added the fighter to the game. XD

Reply #27 Top

The TIE Defender is one of my most favorite starfighters of all time, though the T-65 X-wing starfighter and the RZ-1 A-wing interceptor will always have a special place in my heart.

Reply #28 Top

Quoting Tydorius, reply 26
I meant I edited the missions so the craft was available for them, not added the fighter to the game.

Oh lol. I spent most of my time online or in the simulator so that wasn't an issue. All I really remember of the campaign was your character had a cool YT series transport.

Reply #29 Top

Tie fighter is one of best Star Wars games ever. Interesting missions, great gameplay and a lot of fun!  I would love to see remake of this game.

Reply #30 Top

I always thought the Tie Defender was a little over the top.  Felt a bit Monty Hallish.

Reply #31 Top

I never even knew what a TIE Defender was until I read the Rogue Squadron/Wraith Squardon X-Wing quintets. It's been so long since I've read any Star Wars. I stopped reading when the New Jedi Order books started coming out. Just ran out of time.

Reply #32 Top

Rogue/Wraith Squadron series, specifically Isard's Revenge, is when I learned about the TIE Defender too. It is a shame the TIE Defender has stolen the show in appearances in the EU from its little known predecessor, the TIE Avenger, I am rather fond of both craft; discovering a TIE, well actually two, that struck fear and garnered respect from Alliance pilots was a pleasure. As you can probably guess, I like starfighters.

Reply #33 Top

Yes, i can remember these great games and how much fun i had with them.

Damn, now i'm feeling old again... X(

Reply #34 Top

I still have all those games  . . some on floppies.

I spent hours playing. I belonged to a group on Compuserve where we wrote and traded mission.  There were squadrons for every flying style and ship.  I even commanded an a-wing squad, call sign "lurker-1"

I remember having to avoid telling my then girlfriend how much I spent on the thrustmaster flightstick I bought just to play this game (instead of something pretty for her). 

Behind me as I type there are the strategy guides for X-Wing and Tie fighter.  Both were written as novels with mission descriptions.  Next to them is the tie-fighter baseball cap I got from some premium send-away.

What a great series that generated so many friends and so much fun.  I've wondered what it would take to play them again and if they would even be any fun.  I guess the first step would be to find a flightstick (that I would have to hide from my wife ;)).

Thanks for the memories.

Reply #35 Top

Quoting Eisenhund, reply 30
I always thought the Tie Defender was a little over the top.  Felt a bit Monty Hallish.

That was what I thought too. My favorite was the TIE Advanced (or "Avenger"). It was fast and strong, but fit with the other ships. The TIE Defender was so insanely overpowered that in the expansions you started single handily taking on entire fleets including capital ships.

Then they gave you the Missile Boat, which was really more of a flying rocket launcher. :)

Reply #36 Top

We have Thrawn to thank for the Missile Boat, and warhead-based firepower is an interesting design choice.

Reply #37 Top

Quoting Tridus, reply 35



Quoting Eisenhund,
reply 30
I always thought the Tie Defender was a little over the top.  Felt a bit Monty Hallish.


That was what I thought too. My favorite was the TIE Advanced (or "Avenger"). It was fast and strong, but fit with the other ships. The TIE Defender was so insanely overpowered that in the expansions you started single handily taking on entire fleets including capital ships.

Then they gave you the Missile Boat, which was really more of a flying rocket launcher.

Exactly my feeling.  It's like they threw every capability from all the other ships into a single, then gave it enough power to do every thing it wanted.  If I recall, it was faster than the TIE advanced, it had more power, stronger shields, and more missiles.  Combined with the ion cannons, it could accomplish any role of any other piece, and do it better, and get down with enough time left over for snacks, and drinks.

As for the MB, it was interesting.  I could see it's place in the arsenal though.  When flying the X-Wing though, I liked shooting the things down.  They turned like pregnant cows and had a huge target profile.  It's when there were a bunch of them and their buddies had their back that they became a problem.  Talk about the great concussion missile shoot-out.

Here's the big question though, free fire, twin linked, or quad linked cannons.  One reason I liked the A-Wing so much was center lined cannon - twin-linked.

Reply #38 Top

Here's the big question though, free fire, twin linked, or quad linked cannons. One reason I liked the A-Wing so much was center lined cannon - twin-linked.
Twin linked FTW.

Reply #39 Top

X-Wing Alliance  =  Best Space Fighting Sim ever, period!

(Yes, my opinion is very-very biased, but why should I care, LOL!!!)

Reply #40 Top

One of the best games of all times..