[MAP/MOD]New Imperium [Conversion of Boardgame "Imperium] - W.I.P. 2/23/2011

Multistar map taken from a game made before you were born youngster!

This is a work on progress beginning simply as a map (which is completed but just being tweaked).  Designed for Diplomacy and solo or multi-player play (different versions will be available to optimize this) it's a long strategic game in a large, multi-star galaxy.

Not expecting anyone to hop up and down over it but just wanted to begin a thread in which people can see it and to post updates for those who become interested.

Advice and info always invited...feel free to comment or lurk.  Be advised, when I actually mod it, I may lose some of my sanity and as a result my posts might become more entertaining (or less coherent).

So let my fun begin!  I'll post an image or two here shortly and what follows is my back story for the "universe"--based on both Sins, my spin and the original board game.

12,923 views 10 replies
Reply #1 Top

BACKSTORY

 

ISHKUR PRIME

There was a stirring deep within the subterranean chambers of Ishkur Prime.  The long sleep of its Guardians is interrupted by a wailing electronic keen.  Dim red lights flare to a pulsing bright yellow and the sleeping denizens of Ishkur
awake from absolute stasis to see flickering warning glyphs pulsing in alarm.  

The Fallen Men have escaped from their tomb and found their way to the Royal Court.  

The Vasari base surges to life...a compressed tachyon burst is fired at the last known coordinates of the Dark Fleet remnant and to the High Court at Gashidda.  The core A.I. announces that the Genocide borders remain unchanged from
Ishkur's hibernation date and Ishkur's matter resource facilities are re-activated.  No time for more...there are Men to contain again...to put back in submission...to return to the Tomb.


TERRA

It was the beginning of the golden age of man--when He stood at the edge of solar space and prepared to make his first leap...then they came and nearly ended it all.  Centuries have passed since the last of the hated aliens had been driven away.  No one ever knew why they retreated--Terra had lain in ruins and all that remained was to await occupation.  The solar colonies had already reported slaving raids that had decimated the surviving populations and every orbital support and construction facility in Sol system had already been reduced to ruins.  Somehow, they failed.  The following decades...the Long Dark...had seen men scramble to survive.  Beyond earth only a small remnant had managed to survive on Mars--all the other colonies were silent and populated only by the dead.  Men and women fought for salvage, for scrap and for food water and clean air warring and murdering to keep and protect these scarce commodities.

Amongst the scrap and salvage of the Great War lay treasure.  Treasures of knowledge and alien power that had never been known before by man.  Alien devices and machinery that could be brought back to life with careful study and
experimentation.  In time, bands of these salvagers and scrappers began to amass their own power...their own wealth and influence.  They formed the great pos-war Zaibatsu--the mega corporations.  It was not the government that brought
industry and resources back to society--it was business that brought those things back...and along with them, their own form of government. The Great Corporations--each with their unique alien knowledge and assets:  Weyland-Yutani,
Soylent, Massive Dynamic, Tyrell, Umbrella and the others.

The Terran Economic Coalition--also known as the TEC Confederation--was the means by which each of these individual companies was able to to network and collaborate with the others.  Even within the greed fueled machinery of the
mega corps was the desire for Man to be more than He had been.  Mankind was lifted back on its feet by the driving desire to avenge itself on its ancient enemy--not by destroying them but by becoming better than them.  New technologies were developed, alien concepts were taken by human scientists and applied in ways their originators had never considered.  Mankind in fact and deed returned himself to glory. The jewel of mankind's crown was a secret found deep beneath the surface of Terra itself.  Centuries after it had been planted sleeping beneath the soil of ancient earth, the alien ship--with its crew still intact, was taken unawares. The secret of travel between the stars--through tears in the
very fabric of space and time--was finally in the hands of men.  

Now their enemy had a name--the Vasari and it was the Vasari Imperium that had so long ago brought humanity to the edge of extinction.  Now that very enemy had given its strength to Man and mankind was determined to take the stars for
their own, never again to stand helpless before anyone or anything.


THE FALLEN

Fallen Men they called us.  Our ancestors were ripped from their homes and torn from their parent's arms to serve the Great Imperium.  Our self styled alien lords demanded servitude and submission without question and offered release
only through death.  We were entombed within Dur'Himm Dur'rha...the Great Wheel of Stars.  Isolated within a system from which there was no escape, we were forced to tear the earth with our own hands and only the most primitive of
tools.  Breathing foul air and drinking liquid food we picked and scratched and pried every resource we could find from the barren rock beneath our feet and our masters would return taking it all and leaving only enough food, water and
air for the strong and healthy to survive.

But the visits of our masters became less and less frequent.  On their last visit, the great and terrible Valkura--The Egg--simply stopped.  Decades passed and it neither moved nor tore through our world with its Great Vortex.  Finally,
some of the Fallen arose and with their tools began to work upon the great ship--to crack its shell and to take from it as it had so often taken from us. After a century of effort, it was torn open and within our hated masters were
murdered in their sleep.  The Egg hummed and pulsed as it tried to waken but we smashed and tore at its entrails until it finally passed into permanent sleep.  Deep within it, men found a chamber and a chair--the Throne of Consciousness--and those who sat upon it became Nephilim...our giants of legend, the true offspring of man and our other-worldly masters.  They gained the knowledge and power of our former lords and the Great Egg was once more returned to life and then offered up to serve our needs.  In a cataclysmic release of energy, it was sacrificed to re-open the star bridge to the center of our Master's realm.  

Years within the Wheel have made us strong.  The labor of our hands has built us our own ships from the shell of Valkura and the rocks where we dwell.  Now we will return for vengeance...now we are the Lords.


THE NEW IMPERIUM

A revived mankind arises from Terra and at last manages to reach a new star...but the first expedition is nearly lost when it passes the gateway of the Fallen.  Men of old, taken from us by the Vasari now stand before terra and they have no wish for reunion--no bond of fellowship.  They wish only to take all from it.  The great companies now bind themselves together completely as the TEC Confederation and the race begins to rebuild the TEC worlds before the barbarians at the gate are strong enough to return.

The Vasari juggernaut groggily revives itself and quickly takes steps to contain the Fallen.  The Great Wheel of Stars at Ishkur has been made degenerate and the Fallen are massing to invade the Royal Court of Ishkur itself.  It is the Fallen's place to serve the Vasari by offering their own lives upo before any invaders.  They will not be allowed to escape.  Ishkur's greater sister, Gashidda has also awoken within its Wheel and while secure finds itself besieged.  Vasari forces must reunite and take back the Imperium here before the Whisper of Darkness is heard again here.  Time is short.

The Fallen...Pirates...are loyal to none aside from themselves.  They no longer care for the affairs of man or Vasari and consider themselves a race apart.  Serving the highest bidder and striking those who are weak, they are a force to be reckoned with.

Will mankind push past the Fallen to the stars?  Will it meet and defeat the Vasari there?  Will the Vasari rebuild their ancient power and break free of the Fallen?  Will they rediscover mankind?  These things will be decided by you in the long battle between the TEC Confederation and the Vasari Imperium.  Taking the map and core worlds of GDW's 1977 scifi board game Imperium, the New Imperium provides a Sins of a Solar Empire back story and game engine to play out this epic strategic battle between two re-emerging empires.  This is a long multiplayer game with multiple maps and a future mod that allow for solo, 1v1 or up to 4v4 locked team play.  Thanks to the Sins community for the help that made this possible and enjoy!  

Reply #2 Top

Here's the original board game map showing the same stars and jump lanes as are in Sins New Imperium galaxy map:

Imperium (GDW box set, 1977)

 

Reply #3 Top

Here's Sol System, home of the TEC (Terran Economic Corporate) Confederation -- which represents the original game's Terran Confederation. There are my own homages to other scfi works in some of the planet names which is somewhat obvious.

To reach Terra after jumping to Sol system requires spiraling in from the outer solar system's Oort Cloud and Kuiper Belt and also requires passing the Fallen Freehold (pirates) that have amassed to siege Sol system for it's resources. The Crichton anomaly provides a shortcut out of the system only but also takes you straight into Fallen space.

As in most classic scifi movies, invading forces headed for earth will pass by the outer planets and their defenses on the way to earth, i.e., Terra. The proximity of the Fallen pirates also makes them a threat to Terran expansion and development within Sol system and they must be dealt with militarily or through diplomatic efforts in order to build a true interstellar force.

Reply #4 Top

Gashidda is the capital of the original Imperium game and is likewise in the New Imperium map.  The original Imperium did not incorporate planetary system maps -- they were represented only as a single surface combat and defense box but in the New Imperium map, the capital systems off the two powers are the big resource centers.  Terra incorporates a line of defense in it's planetary paths and so does Gashidda.  The Vasari capital though has the advantage of having been artificially aligned by the ancient Vasari Imperium through technology they are no longer able to maintain in the present day.  This ancient construction though allows the Vasari to incorporate phase tunneling as part of their defense strategy for both Gashidda and Ishkur (the old Imperial Capital).  Like Sol, the capital planet at Gashidda is approached from its outer fringe and enemy forces spiral in towards the core worlds.  The core capital though has one-way jump lane connections to every planet along the path.  It also allows for planets or star bases to be built with phase tunnels so two-way transit can be made only by Vasari forces.  This allows skirmish or counter strikes to be made on approaching attackers as they will.  It is this arrangement that forms the Great Wheel of Stars (as shown below).

Ishkur also follows the same sort of construction and defense but it is a degenerate system as the worlds are mostly resource depleted and lack logistical and tactical constructions.  Additionally, the Fallen pirates at Ishkur have breached their isolated tomb planet and created a pathway directly to the old capital at Ishkur Prime -- which is the event that awakened the Vasari from their long slumber.  Here is the Ishkur system:

What also isn't visible in either picture are the one-way wormhole connections that lead into and out of the system -- one must reach the core to be able to depart.  like the ancient Egyptians, the Vasari would trap their slave laborers, i.e., Fallen Men, on a world at the end of the chain and force them to strip it bare in exchange for enough food, air and water to survive.  If an enemy invaded, they would pass through the tomb defenders first adding an additional line of defense to the Vasari line.

NOTE:  There will be several minor changes such as renaming of wormholes, etc. but the maps are essentially finished otherwise.

 

Reply #5 Top

Here is the complete (unlabeled) map. Wormhole jump lanes are not visible but two phase lanes are.  These two systems (Luuru and Smade's Star) connected by phase lanes have no wormhole connections but they harbor a strategic secret.  The original Imperium map at the top of the post, shows the connecting wormhole routes properly for each star but not the details of the wormhole planetary arrangements inside the star systems.

 

Reply #6 Top

Here's a typical, non strategic resource system (note the lack of connection to the star itself).  There are 63 stars taken from the Imperium board game and they retain the same strategic positioning and approximate tactical/strategic values they had in the original board game in the New Imperium map as well making the New Imperium map "a board game within a computer game".


 

Reply #7 Top

I wanna try it but I'm scared my laptop would cry if I made it run that big map xD

+1 Loading…
Reply #8 Top

Holy cow--a reply!

Lol, I figured I just wrote this for myself.  I have been playing and replaying with it to see how lag is and how the AI handles it.  Mainly I am tweaking to get the AI/Pirates more effective.  On the Terra side, I had them steamrolling Sol system every ten minutes (without Diplomacy in play) but the "Imperium" side was very inactive.  So I broke open a sytem more and am tweaking to get the Imperium stimulated..

The planet count is high but more than 80% of them are only jumpholes connected by a dead asteroid.  I really haven't had any performance issues so far and if you run TSOP with the map it should be pretty good.  There are two versions:  A solo play with you versus the AI (I am experimenting with a third slot for another AI to engage in Diplomacy with but that takes some experimenting).

The second version is for multiple online players and is locked teams.  Not so good for solo.  Give me this week to debug the hacks and slashes I made experimenting and I'll post it up for you to check.  I also will release a stand-alone version of the Imperial system and Sol system so people can get a feel for it.

 

 

Reply #9 Top

lol k. I recently came back to the game since the patch and my new lap top so I'm still getting my lap top into that "just right" area and till then I'm steering clear of heavy work on the video card and processor. Once I buy a new desktop though I'm throwing E V E R Y T H I N G sins modding has to offer into that thing lol and it'll probably all be played on that big map =3

Reply #10 Top

I just bumped the "netbook mod"--look in recent posts.  There was a version made for netbooks--might be what you are looking for.