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World of Tanks

World of Tanks

Intro to a fun game

So I've seen World of Tanks mentioned in another thread recently and I decided to do sort of an intro thread for the game because it's not very heavily marketed but is nevertheless pretty fun, if you're into that kind of gameplay.

http://www.youtube.com/watch?v=THn_FZAxvuQ&hd=1

So, what is it?

World of Tanks is probably best described as Counter-Strike with Tanks and persistancy thrown in. There are two main parts of the game: the Garage, and the Battlefield. I'll go over the Battlefield first, because that's where all the blowing up of stuff is.

The game is Free to Play. There is no "subscription" system. Premium features use Gold currency instead of regular currency, and the Gold is bought with real $. The current exchange rate is 250 Gold for $1. Here's stuff that you can do with Gold:

-Upgrade your account to Premium for a set duration (1 day, 3 days, 1 week, 1 month). 1 month costs 2500 gold, so $10, and is the best overall deal in terms of Gold per $. The benefits of a premium account are 50% more XP earned, and 50% more Credits earned (more on the uses for these in the Garage section).

-Buy Premium tanks. Usually each nation has a couple of Premium tanks. These are more flavor, the best tanks at the moment are not premium. They are good at what they do, but they're not the "top" tanks. The main benefit is that it's easier to get them as there's no research requirement. They can be pretty cheap as well, one of the medium tanks for Germany is 1000 gold ($4).

-Convert XP to Free XP. Each vehicle has its own experience pool that can only be used to research upgrades on that vehicle. 10% of the normally earned XP is automatically added to your Free XP pool. This pool can be used to research on any vehicle. When you research everything on a vehicle, it still gains XP from battles, and you can choose to convert it to free XP. 25 xp costs 1 gold to convert to Free XP. The main use for Free XP is to skip "over" a vehicle in the tech tree (more in the Garage section).

-Form platoons and companies. Probably the worst part of the WoT F2P system is that you can't queue to a battle (there are no servers, just instant matchmaking) with your buddy without one of you having a Premium account which allows you to queue as a team.

So, as you can see, there's really nothing in Premium that gives a competitive edge to a player. The premium tanks are the closest thing, but they're not the best tanks in their classes, so buying one won't give anyone an edge. For the most part, Premium just lets you move up tiers faster.

The Battlefield

Battles in World of Tanks are 15 vs 15 on any one of 10+ maps. Each team starts at their side of the map, though not necessarily their base. The goal of the match is either to destroy all the enemy tanks, or capture their base. Destroying tanks is self-explanatory, and capturing the base is accomplished by staying in the capture zone while the capture bar fills. The more friendly tanks in the capture zone, the faster the capture. A few seconds after the bar reaches 100%, the capturing team wins the map.

There are currently 3 nations in the Open Beta version of WoT. USA, Russia, and Germany. Each side has an assortment of light tanks, medium tanks, heavy tanks, tank destroyers, and SPGs (Self-Propelled Guns, basically very long range indirect fire artillery). 

Tank controls are what you're generally used to in FPS games. W/S/A/D moves your tank, and mouse aims your cannon. Note that even though historically tanks had more than one weapon (and these are on the tank models in-game), you only ever shoot your main cannon. For vehicles with a turret (light, medium, heavy tanks with a few exceptions like the US M3 Lee), the turret automatically rotates to your mouse pointer - meaning, there's no separate control for turret rotation on top of tank movement. For vehicles without a turret (Tank Destroyers, SPGs), if needed the vehicle rotates to your mouse pointer if you aim outside of the frontal cone.

The tanks all have their own feel and handling, as you would expect. Movement is NOT arcade-y. Each tank has weight, and its treads and engine (more on this in the Garage section) determine its maneuverability and speed. No two tanks handle the same. Some have faster top speed and accelerate faster, but they lose a lot of speed on turns. Other tanks have lower top speed, but are more agile and turn faster with lower speed loss. Light tanks can zoom up hills fairly well, while slow and bulky SPGs turtle crawl up them. Turret rotation also differs. Big heavy turrets turn slower than lighter ones, so light tanks can most certainly run circles around heavy tanks and it will be very hard for the heavy to hit them (even though the light won't be able to do much to the heavy, except possibly knocking out its treads with some well-placed HE rounds).

Each tank also has crew and "subsystems", if you will. You can blow out treads. You can destroy the engine. You can destroy the cannon. You can injure crew. Your crew is what determines how well your tank performs. When you get a fresh tank, your crew is fairly inexperienced (though you can spend money to train them), and as you fight they will train up to full effectiveness, at which point you can train them with extra abilities (better camouflage, faster repairing, faster firefighting). Your crew is responsible for manning your tank. You have loaders, gunners, commanders, drivers. If you lose your loader, you will reload slower. If you lose your gunner, your accuracy will decrease. If your treads bet blown out, you will fix them but your mobility will be decreased. If your engine gets smashed and your tank catches on fire, you will repair it and put out the fire, but you will take extra damage from the flames and your speed will be reduced.

You can transfer your crew from tank to tank, though they lose some effectiveness - transferring between tanks of the same type (like Tank Destroyer to Tank Destroyer) loses 25% training since they're not used to the new vehicle, and transferring between vehicles of different types (Tank to SPG, for example) loses 50%.

You can recon, and you can hide, and you can flank. Each tank has a radio system, which is used to relay information on contacts automatically to your teammates in radio range. One of the jobs of Light tanks is to scout ahead, they're small and hard to detect (especially if stationary in a big bush), and with a good radio they can pick up contacts and light them up for your allies in range. The tank cannon ranges are always higher than detection ranges, so a Light scout ahead of your main Heavy/Medium tank group will allow them to shoot farther than they can normally detect. Depending on your tank, you can also hide. Big bushes that cover your whole tank make you hard to detect from the distance, unless you start shooting out of it. As you can imagine, some of the bigger tanks aren't much good at hiding and no bush is going to hide their massive size. Each tank also has its own weakpoints. Shooting the front armor of a heavy tank is pretty silly, shooting the back or the treads is much smarter! Aiming is manual, and your reticle is color coded depending on where on the tank you're aiming. Green means you've got a damn good chance to penetrate armor (usually every tank's treads are pretty vulnerable, for example), Yellow means you might penetrate, and Red means you better try aiming somewhere else unless you like wasting ammo. Armor slope isn't taken into consideration. If a vehicle has sloped armor, and a shell hits it at a bad angle, it has a high chance to bounce off and not penetrate.

I think that about covers the combat mechanics at a glance.. on to the Garage

 

The Garage

The Garage is where you outfit, research, and buy your tanks. Each nation has a tech tree with tanks leading to other tanks. As Germany, you can't get into a Panther II (tier 9 Medium tank) without researching the Panther. Or a King Tiger without researching the Tiger. The dependancies are not always linear, and the trees can jump around. For example, the German Pz III medium tank can lead either to Pz III/IV tank which continues down to the Panther II, or to the Pz IV which continues down to heavy tanks and ends at the Maus. You're never excluded from what you can pilot, as long as you have the time, xp, and credits you can unlock every vehicle in the game. So even though you mostly pilot Russian tanks there's nothing stopping you from starting to work on the USA tech tree.

Each tank has its own research tree, where you can unlock various components. These are generally better treads, better engines, better radios, better turrets, and better guns. You get a "stock" tank when you buy one fresh from the store, and you use XP earned in battles while in that tank, or Free XP, to research upgrades. After you research an upgrade, you are able to buy it and fit it to your tank (assuming you meet the requirements, weight and turret type if mounting a weapon).

Treads - improve your maneuverability and load limit.
Engine - improves your top speed.
Radio - gives you a larger radio range so you can relay contact information and receive contact information from allies. If you're out of radio range, you can't see what they see on the minimap.
Turret - usually bigger turrets are needed to fit the bigger guns available for a tank, and they also tend to have more armor.
Gun - self explanatory. Most tanks have more than one gun that they can mount. The StuG III Tank Destroyer can either mount a highly accurate 75mm cannon for good long range shots, or a very inaccurate 105mm cannon that deals massive damage if it does hit, instead.

You need credits to buy the part after you've unlocked it, and you also need credits to repair your tank after a battle and buy more ammo. 

http://www.youtube.com/embed/BolSW2zPQwo?hd=1

 

That about covers it, I think. I'm having quite a bit of fun with the game, and will definitely play it on launch.

170,241 views 54 replies
Reply #26 Top

WoT is bad game very bad... Hitpoint system sucks random battle mach making is unbalanced and bad game type. German tank armor is crap in real life germans did have better armor quality then russians so german tank armor is infact 10-15% thicker that russians (thats why german tanks are box shaped) this is HUGE penalty to german tanks. Google it if you dond belive.

 

Funniest thig is that if you go WoT forum to say these thing taht germans are under powered and russians are over powered they delete that post and ban you. Yes... this is true.

 

Russian game makers are best.

Reply #27 Top

I tried the game out for a week.  It has a lot of potential, but the balance doesn't seem right.  I noticed a lot of the matches were determined by one side having more heavies, or having a really skilled artillery.  The game also gets very grindy after you have unlocked the first few tanks.   While the medium tanks are more maneuverable than the heavies, their maneuverability isn't so great that they can avoid being hit.  I once shot a heavy tank 9 times to almost no effect until it finally got a bead on me and took me out with one shot.  Since I was mostly using medium tanks, this is a scenario that played out over and over again for me.

While it is true you can outflank heavy tanks with light tanks, outflanking them VERY OFTEN means you are driving into a pure killing zone of crossfire from half of the other team.  You can avoid a lot of shots by moving fast, but a small or medium tank often gets killed or disabled by just a couple hits.  I know the game is a team game, but how fun is it to be the sacrifice so other people on your team can get the sniper award.

I think the game would be a lot more fun if everyone was using mass produced tanks, not prototype heavies.

Reply #28 Top

Yeah, the matchmaker just uses point values for vehicles, there's no measure of player skill for the matchmaking. I too have had matches against very good artillery players and it's a pain. And it can skew things pretty bad, especially in high tier matches. I've seen matchers there the enemy team's top vehicle was an Object 704 (best Russian tank destroyer, tier 9), and my team's top tank was a Tiger I (tier 7), because their team had more lights/low tier mediums.. but the 704 eats Tigers for breakfast, it was not a fair game at all.

Such things happen. They have at least been tweaking the matchmaker a bit here and there for the problematic vehicles, and at least in the beta the problem was that 1) there were only about 4-5k people on the US servers, and 2) they had a 5x EXP event so a ton of people jumped up multiple tiers over a weekend and it got skewed towards high tier matches, there weren't enough people still climbing up.

The early tier medium tanks do have a problem with guns, but some of them have lolcannons - terrible accuracy and penetration but high HE damage, that can still damage heavies that you can't penetrate. As you climb tiers though, guns on medium tanks get very good.

Reply #29 Top

Keep in mind that progression will be slower on release unless you plan to pay for the premium account. It might take you quite some time to move up on tree, let alone three.

Reply #30 Top

I'm planning on going Premium ;) 

Reply #31 Top

I've been playing now for almost a week. I am absolutely in love with this game!!! Even when the teams are unbalanced it tends to make you think outside of the box on how you could possibly deal some damage to the other side. I'm not terribly bothered too much by the german tanks being a bit weaker, it is a game after all.

 

I'm a big fan of the Russian tanks so far, not so much about their hit boxes because well, anything but a head on hit from an enemy shell is going to deal a lot of damage because of how they are designed. I'm having fun though so that's all I will really care about. :-)

Reply #32 Top

Quoting Annatar11, reply 30
I'm planning on going Premium  
Why?  :S

 

:fox:

Reply #33 Top

After seeing my friends wipe the floor with their Object 704's (tier 9 Soviet tank destroyer, has a gun that deals 750 average damage), I think I am going to go for one on release.

Won't touch the German tree, and planning to go down American, Soviet tank destroyer and Heavy tank trees. Though the Americans' tank destroyer line isn't planned to make it on release, sadly :( 

 

And yes, they need to fix the bit where when you get shot in the front by a low tier tank while in a German tank, your tank catches fire. D: 

Reply #34 Top

The 704s are way good :P The German T9 TD doesn't compare as well with it - 1 on 1 unless the Jagdtiger gets first shot and a big range advantage due to its faster firing/more accurate gun, the 704 wins. 

But German tanks look too good :P

Reply #35 Top

My personal nickname for "Object 704" is the Stealth Bomber - it looks like one, cloaks like one, and hits like one :P

 

But yes, German tanks look good. King Tiger is particularly awesome.

Reply #36 Top

I'm still stuck on the Russian tree, just got BT-7 and am loving it. I am having a blast sneaking up on bigger tanks and taking out their tread. Even smaller light tanks then just swamp them and out flank them. The speed does help a bit if you have a few other BT-7s or even a BT-2 to outflank TD or SPG later game.

Reply #37 Top

Riise from the graaaaaaaaave (again)

 

Apparently the game's been out for about just over two weeks now - and the patch I listed on the first page has yet to arrive, disappointing :(

 

On the other hand, now that you have to use real money for gold, i've seen much fewer gold ammo spammers. It also seems that the average player IQ has been cut in half as I can easily dominate in my T29. (My average experience per battle in that game is ~984, though I have Premium this month).

 

Slowly working on a garage of lower tier vehicles to feed my high tier tanks when I stop using premium :)

If anyone has tanks around tiers 6-8 on the North American server, we should platoon up some time : o

 

Reply #38 Top

T29 is a very good tank :P I'm going up German mediums, currently on the VK3002DB - awesome tank. Struggles a bit on some of the heavier tanks because it only has a short 88 for the gun, but it has awesome armor slope and is very mobile, it wrecks mediums. I had one game the other day where I scored 8 kills with it, one of which was a T29 :) It's funny how the DB can go toe to toe with a Tiger w/ a long 88, and still win.

Reply #39 Top

Still slowly picking my way through with the BT-2 now ... I'm thinking I'll take a couple weeks so that I have the extra cash to purchase a 75% trained crew when I get the BT-7.

Reply #40 Top

 

This is a great game. I've been playing German artillery. The Grille is excellent, especially with the upgraded gun but the accuracy can be very unreliable sometimes. The grind to the Hummel is taking forever but I can't wait to get a GW Panther or eventually, the GW Tiger with the Mars gun. 

I have also gone down the TD tree. All I have is a Marder, I havn't played it much. In the beta I had a Hetzer and I loved that thing. My goal is to get the Ferdinand but I wont go past the Hetzer because the Jagdpanzer IV and JagdPanthre are so weak. I will only go past the Marder once the other German TD line is released (Marder III, Nashorn, Dickermax, Sturer Emil) or if the JagdPanther is buffed. 

 

Reply #41 Top

Oddly enough, the Hetzer is considered the low point in the German TD line, while the Stug III, and Jagdpanther are considered very fun by most people. They have very low armor, but high maneuverability as far as tank destroyers go. Jagdpanther, Ferdinand, and Jagdtiger have bugged camo values which means that their ability to hide is decreased as much as 100 times than other tanks. (A jagdtiger is more visible while hiding and in a bush than an IS tank at full speed)

 

Just picked up an SU-8 - it's everything I expected of Soviet artillery - can't hit the broad side of a barn, but if it connects, it hurts : ) Range is also a disappointment compared to the Hummel and M41. 

Reply #42 Top

Even better thing about the T29: the T32 a tier above it is even more beastly. It's turret is even more thickly armored and even the front hull will bounce all those 75L70 and 88L56 shots even. It's also a lot smaller than the T29 and thus easier to hide.

I played up to the Hummel in Closed/Open Beta. Grille was far, far more fun than the Hummel, though I quit the Hummel and sold it before they buffed it.

Hetzer still is recovering from the old reputation it had before it got two huge buffs of a better engine and better matchmaking.

And yes, both the JgPz4 and the JTiger are complete and utter trash.

 

:fox:

Reply #43 Top

Hetzer is actually really good now for its tier. After the new engine it is a lot more maneuverable. It's also tiny and sloped, so tanks of the same tier will bounce shots on it a fair amount of time. The StuG just gets a way better gun that still penetrates higher tier stuff if you hit right :)

Reply #44 Top

There's a new post on the official website announcing the revisions to each nation's tech trees - completely awesome. Should check it out : ) 

Reply #45 Top

Yeah, I saw that. It will be a long time until they make it in, but dropping the Panthers down a tier and putting a new tank at tier 9 is going to be awesome.

I saw you in a game this weekend, platooned with another T32 :P Didn't notice if you were in a clan though.. I'm still going solo.

Reply #46 Top

[My clan is] just a group of old TF2 mates who played together in Team Fortress, in World of Tanks it's not as much of a clan as it is just a collection of silly people : P In terms of competition and such, I don't have much interest in that.

Otherwise I'm going solo as well. I'm grinding the T32/T34/T30 line like mad now because I want that T110 ^^; I figure at this current rate I can reach the T30 by the end of this month. :D  Though I suspect that I will slow down soon because of something called life that I have rediscovered :P

Reply #47 Top

I'm about 40k xp away from getting my Panther, just a couple more days. I wouldn't expect the tech tree changes for many months though. They are very slow in pushing patches, and they're still supposed to do the US TD line before they touch their proposed changes. So we've got some time. 

Reply #48 Top

Yeah... US TDs were supposed to be in open beta just before release. Then in release. Then just after release. Now not even in the next patch that's in a couple weeks.

 

:fox:

Reply #49 Top

You know ... I've recently decided that I much rather prefer the BT-2 to the BT-7. I'm not exactly sure why that is but perhaps it is simply the matches that I find myself in with the BT-2 seem to be filled with smarter people. :-P

Reply #50 Top

Yep, it seems that the higher up in tier you go, the lower the IQ of your teammates become :P Conversely, your opponents suddenly become instant geniuses as well.