m_weaponIndexForRange ?

this affects what when ? = 0, 1, 2

Not sure just what m_weaponIndexForRange 2 means.  I'm looking at starbases atm, but every ship has it even if m_weaponIndexForRange 0.

Some clarification would help me out.

9,470 views 5 replies
Reply #1 Top

it might be like the firingalignment line in the ships

i think tho that it does tell your ship to look for a line in the game somewhere that has all the possibelle weapons ranges

Reply #2 Top

I believe this tells the ship what weapon to use its engagement range for. So if a ship has a weapon with a range of 6000 and a range of 2000 a second weapon, the index referenced here will make the ship engage at either 6k or 2k.

 

Weapon 0 = 6k range
Weapon 1 = 2k range

m_weaponIndexForRange 1 = Ship moved up to 2k range to target before stopping its approach.

 

I think.

 

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Reply #3 Top

Quoting IskatuMesk, reply 2
I believe this tells the ship what weapon to use its engagement range for. So if a ship has a weapon with a range of 6000 and a range of 2000 a second weapon, the index referenced here will make the ship engage at either 6k or 2k.

 

Weapon 0 = 6k range
Weapon 1 = 2k range

m_weaponIndexForRange 1 = Ship moved up to 2k range to target before stopping its approach.

 

I think.

 

This is correct. In fact, the reason that everything else is set as index 0 is that pretty much everything besides SBs that have multiple weapon types have the same range on all weapons.

SBs have a very-long ranged weapon. Though, IIRC, the Advent SB is actually set for Index 1 as it's second weapon, and not it's third, is it's LR battery.

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Reply #4 Top

thanks everyone.

In 7DS we're using Mansh00ter's dynamic battle system with some ships using fighter attacks and some that aren't so being able to set the correct weapon on a battleship or long range frig/cruiser's pretty important -or for a mobile starbase.

Reply #5 Top

Beware the range settings.  If you design a ship to close by using a short range attack, it will move into range before firing, regardless of a longer range weapon being available.  After a target is selected, weapons will continue to fire to their maximum range, but not before.