Just bought it :(

Double entendre ...

I've had Sins and Entrenchment for quite a long time, haven't played it quite religiously due to my binging on other games.  Anyhow, started binging on Sins again the past couple weeks, and today finally bought Diplomacy ... and bought it at the same time.

 

Maybe its because I'm still a bit of a n00b, but it feels an awful lot like Diplomacy is much harder than Entrenchment or vanilla.

 

I'm seeing a lot of threads about pirates and a promise they will get rebalanced with a new patch, and ... yeah, they're mopping the floor with me.  It isn't just that their ships are more numerous, more powerful, they are less predictable (is it just me or are they a lot less consistent on which system they hit, versus pre-Diplomacy SoaSE you could figure out from their first raid on you [and why do they only ever raid me even when there's no bounty on me!?] which system they will go after, allowing you to concentrate resources there?) while still only ever targetting me if I'm in the same star system as their base.  Their strikes are non stop ... as soon as I manage to finish off one attack, another is beginning, allowing no rest and no time to rebuild.  In my current game (my 4th Diplomacy game; I've been wiped out every single time thus far by pirates), I managed to sneak a starbase in to the system right next to them, upgrade its weapons and defenses twice (Advent; I have not had any opportunity to advance enough for the specials, so just normal weapon and defense upgrades) and their fleet has demolished my starbase entirely.  And to make matters worse, while being much tougher to deal with, working damned hard to kill off as many pirates as I can earns my beleagured Capital ship minute experience to deal with the next raid now.

Diplomacy also makes the game more difficult.  In Entrenchment, I learned to just ignore the "missions" given to you ... they're demands and threats, demanding you give them resources or stop building your civilization and stop protecting your worlds to chase down their enemies in a very specific tally, often with not enough time to even get your ships to their enemies' worlds that have the requisite tactical structures if you even have knowledge of where such worlds are.  In Entrenchment, at least, if I didn't jump every time they demanded I do, at worst I'd stay at zero with them and I could wait until I was in a better position to try and do them favors ... but in Diplomacy, they will worsen relations with me which seems to increase their hostility toward me and increase the bounty they dump on me.  What the frack, pardon my Battlestar Galactese!  There's even less of a chance to be able to carry out their missions with having to keep my fleet on my own paltry worlds to fend off pirates, unable to expand because there is no break between pirate raids.

4,756 views 8 replies
Reply #1 Top

Yeah, currently the pirates are broken. Turn them off in the option screen when you start a new game.

Reply #2 Top

I still seem to be the only person here who likes having the pirates on.

I typed up my strategy as regards pirates in this post: https://forums.sinsofasolarempire.com/386950

The strategy works for me. The pirates work for me. I don't usually fight them until near end-game, and then I do it just for the sake of having another planet or if I don't want to have to think about the pirate timer. Remember, if the sword is by someone's name, that means the pirates are still after them. 

 

I usually ignore the missions in diplomacy too, even when I'm allied. I try to pick someone who likes me for smacking around one of their enemies if I can, research the tech to make bribes more effective, and use that to get a good temporary boost to get a ceasefire so I can send envoys over. If you can get a ceasefire and a few envoys, it's just a matter of time from there. Pacts are sweet!

 

 

Reply #3 Top

Your strategy seems to involve always outbidding the AI on pirates, so that the strength of the pirates is a plus? 

I would suggest that it only works in single player FFA, and because other features in the second expansion are broken.  The AI are unable to gain so much as a truce between themselves, and the player is heavily favoured in relations.  You could try the same strategy against teamed AIs, to see whether it was still effective.  If the pirates were on in multiplayer, someone would lose and have to face them.

Also, this method might not make for an entertaining game.  It is crude enough that removing the features from the pirates that have annoyed others won't affect it, though.  If you just want to win, you could turn the diplomatic victory on, thats almost an automatic victory, you could get on with any domestic chores you have while playing. 

Reply #4 Top

The player is heavily favored?  Umm, HOW!?  I am constantly harrassed by missions I have no way of accomplishing because the very same AIs demanding I do them bids pirates against me from the getgo (and even when they don't, the pirates target me when there is no higher bid on anyone else).

I'm sure everyone has an opinion, but the Pirates need the following alterations to make them more balanced:

First, they should be more random in whom they go after when there's no bid to target them against someone specifically.  If there is no outstanding bid, they should not continually go after the player.

Second, eliminate their bonus versus structures.  Its ridiculously imbalanced that (as just happened in my current game) 8 weapon platforms (Gauss/Beam/Missile) with 3 supporting repair platforms and 3 Hangar platforms all within supporting range of each other are not enough to handle early pirate waves.  My previous game, as Vasari, they took out a similar amount of embattlements PLUS a 2 weapon/2 defense upgraded Starbase that was also with the missile platforms, repair stations and hangar bays!  My fully defense-upgraded Terran colony died against 4 Pillagers that my Bomber squadrons were concentrating against but could not take down in time to save the colony. :(  Pirates should be scrappy menaces, but they're uberpowerful.  They should incur penalties versus weapon platforms, hangar bays and starbases, not bonuses!

 

Third, their attacks need to be spanned much farther apart, at least half again (preferrably double) their present span between waves.  Even when I do manage to take down a pirate raid with two early capital ships and a horde of embattlements, a new wave will already be on the way by the time I take out the last pirate ship.  This leaves no time to expand, take on the supposed AI opponents aside from the pirates.

 

Right now, I can't help but rate Diplomacy much lower than Entrenchment or vanilla Sins, as it amounts to a hard-difficulty tower defense game, even on 'normal' game difficulty setting. :(

 

Also, a bit of a tangent, but is there any good website for Sins mods?  The threads on Sins mods attempting to list them all is a couple years old and none of the forum links on the mod listings even work.

Reply #5 Top

Yes.

Yes, I would imagine in multiplayer it would get more complicated. I've attempted multiplayer but my satellite internet just isn't up to it. You may note that in the referred to post I point out that I play single player.

The last part of your post seems to imply that I enjoy playing a sort of rigged or unfair game which is too easy. Perhaps I misunderstand but the tone seems rather insulting. People say the pirates are too hard. I point out how to deal with them. If you set the AI high enough, the game can still be quite challenging. I think the tension added by frantically making sure you outbid the AI adds to the gameplay.

ETA Post response to DesConnor, not Chibi. Also, it does work against allied AIs.

Reply #6 Top

An advanced player (such as myself) does not worry about the pirates in SP at all TBH. Still, they are broken and need to be fixed not just for beginners but also so you can't just use them to take over the galaxy, something that advanced players can do quite well.

Reply #7 Top

I'd like to know how you don't have to worry about them, unless you simply disable them in game setup, use a "trainer" or a mod, when 3 repair facilities can't maintain 8 weapon platforms and 3 hangar bays clustered together against only the 2nd wave of pirates with a 2 weapon/2 defense-upgraded starbase at hand and a capital ship (which therefore cannot help acquire new systems since I have to babysit my own systems futilely) on "normal" game difficulty.  I'd love to hear your secret.

Reply #8 Top

Easiest way is simply to outbid the AI early on. It won't add more money unless it's bounty is the highest.

 

:fox: