Are there any mods that increase the supply (ship) limit?

Hi, I am looking around for a mod that increases how many ships I have.For some reason, the search function on this site does not work for me, so I just asked here. Are there any out there? I tried editing it through the game's files, but I have no idea where it is.

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Reply #1 Top

GameInfo folder, Gameplay.constants file.

Look for these lines:

    fleetSupplyData-Small
        fleetSupplyScalar 0.75
    fleetSupplyData-Normal
        fleetSupplyScalar 1.0
    fleetSupplyData-Large
        fleetSupplyScalar 1.25

Change the scalar number to what you want, and the map options of small, normal, and large fleets will change accordingly.

1 is 2000 supply, 0.75 is 1500, 1.25 is 2500, etc.

 

:fox:

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Reply #2 Top

or you could create a mod with changes to the RESEARCHSUBJECT_MAXCAPITALSHIPSrace#.entity's for the cap ship slots and RESEARCHSUBJECT_MAXSHIPSLOTSrace#.entity for the total fleet points, where race is PHASE/PSI/TECH and # is 0 to 7, just watch out for making it too large as you will get the dreaded slideshow and eventually minidump from exceeding the ram limits

harpo

 

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Reply #3 Top

Quoting Kitkun, reply 1
GameInfo folder, Gameplay.constants file.

Look for these lines:

    fleetSupplyData-Small
        fleetSupplyScalar 0.75
    fleetSupplyData-Normal
        fleetSupplyScalar 1.0
    fleetSupplyData-Large
        fleetSupplyScalar 1.25

Change the scalar number to what you want, and the map options of small, normal, and large fleets will change accordingly.

1 is 2000 supply, 0.75 is 1500, 1.25 is 2500, etc.

 

I'm afraid that didn't change the fleet size. It still stayed the same. In the Fleet Logistics menu, it still says I can build up to 2000 supply. Unless it actually did change?

 

Quoting harpo99999, reply 2
or you could create a mod with changes to the RESEARCHSUBJECT_MAXCAPITALSHIPSrace#.entity's for the cap ship slots and RESEARCHSUBJECT_MAXSHIPSLOTSrace#.entity for the total fleet points, where race is PHASE/PSI/TECH and # is 0 to 7, just watch out for making it too large as you will get the dreaded slideshow and eventually minidump from exceeding the ram limits

harpo

 

I found the files, but how do I edit them? I didn't find any numbers to change in there.

Reply #4 Top

you could also go to the entity folders and change the fleet supply cost to 0,though i recommend seriously uping resource cost if you do this.

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Reply #5 Top

Quoting FredLed, reply 4
you could also go to the entity folders and change the fleet supply cost to 0,though i recommend seriously uping resource cost if you do this.

How do I edit Entity files though? I did find a tool by Harpo, but I don't know how to use it properly.

 

Reply #6 Top

harpo tools are a Godsend,or in this case,a harposend.

i'm sure harpo will tell you in a sec,or you could head over to soase.weebly.com and download the referrence files there.

or if you have .txt format ones you just open them in notepad.

Reply #7 Top

Quoting Kitkun, reply 1
GameInfo folder, Gameplay.constants file.

Look for these lines:

    fleetSupplyData-Small
        fleetSupplyScalar 0.75
    fleetSupplyData-Normal
        fleetSupplyScalar 1.0
    fleetSupplyData-Large
        fleetSupplyScalar 1.25

Change the scalar number to what you want, and the map options of small, normal, and large fleets will change accordingly.

1 is 2000 supply, 0.75 is 1500, 1.25 is 2500, etc.

 

 

Ok, I tried it out again and I was able to change the number of fleet supplies I have. But now I have to change the number of Capital Ships I can have up to as well. How do I do this?

Reply #8 Top

Quoting FredLed, reply 6
harpo tools are a Godsend,or in this case,a harposend.

i'm sure harpo will tell you in a sec,or you could head over to soase.weebly.com and download the referrence files there.

or if you have .txt format ones you just open them in notepad.

 

Ah, ok. I'll try with his method to. Like I just said, I was able to change the number of fleet supplies I have, but now I have to change the number of capital ships I can have as well. I'll have to use Harpo's tools for this.

Reply #9 Top

Ok, I downloaded the batch files from http://soase.weebly.com/convertdata.html, but whenever I open the batch file, the command prompt comes up and a whole bunch of stuff goes through the screen. It closes in about a second and I couldn't read it. When I go to open the file, it's still a bin file and it did not convert. The batch file and the bin files are in the same folder. What's going on?

Reply #10 Top

go tot his page:http://soase.weebly.com/convertdata.html

at the bottom there are 3 pictures,1 for each expansion pack of sins,whichever one you have clock on the version and download the files.

they will contain every file in sins except for the texture file.

in the gameinfo folder,find RESEARCHSUBJECT_MAXCAPITALSHIPS****0-7

where **** is the race name,PSI is advent,PHASE is vasari,and TECH is tec.

open the file in notepad,scroll to the near bottom aand you will see this:

researchModifier
 modifierType "CapitalShipMaxSlots"
 baseValue 0.000000 - change this to something like 999999999 for infinite capital ships.
 perLevelValue 2.000000 - extra capital ships when you research this,add this to the previous max amount.
researchModifier
 modifierType "CapitalShipMaxSlotLevel"
 baseValue 0.000000
 perLevelValue 1.000000 - no need to touch this.

*when you are finished take the researchsubject's file out of the referrence gameinfo file and put it in a new gameinfo file,then put the gameinfo file inside another file named whatever you want,i would name it "Infinite capital mod",then put that file into your mod directory.

*(ignore this if you know how to place and make mods)

Reply #11 Top

Quoting FredLed, reply 10
go tot his page:http://soase.weebly.com/convertdata.html

at the bottom there are 3 pictures,1 for each expansion pack of sins,whichever one you have clock on the version and download the files.

they will contain every file in sins except for the texture file.

in the gameinfo folder,find RESEARCHSUBJECT_MAXCAPITALSHIPS****0-7

where **** is the race name,PSI is advent,PHASE is vasari,and TECH is tec.

open the file in notepad,scroll to the near bottom aand you will see this:

researchModifier
 modifierType "CapitalShipMaxSlots"
 baseValue 0.000000 - change this to something like 999999999 for infinite capital ships.
 perLevelValue 2.000000 - extra capital ships when you research this,add this to the previous max amount.
researchModifier
 modifierType "CapitalShipMaxSlotLevel"
 baseValue 0.000000
 perLevelValue 1.000000 - no need to touch this.

*when you are finished take the researchsubject's file out of the referrence gameinfo file and put it in a new gameinfo file,then put the gameinfo file inside another file named whatever you want,i would name it "Infinite capital mod",then put that file into your mod directory.

*(ignore this if you know how to place and make mods)

It works! :D

Thanks for your help! I'll make a new topic so people can download this mod after I'm done editing it. I'll also change how many regular ships I can have like this as well. once again, thanks!