How to get custom name rulesets to work in 108
Folks,
Here is what I did to get my custom names working (lifted from my support post).
Good News: I know how to get the two custom name ruleset files to work and have tested this successfully. Bad News: The game should be allowing mod file overwrite but it isn't. Not sure what other XMLs will not modifiy.
Solution for Name Rulesets:
- In the data/english folder change the two existing rulesets extensions from .XML to .bak to have in case something goes wrong.
- In the English folder copy in your modified files for these two items.
- Rename to match the orignal file names (may not be needed, but better safe then sorry).
- Now jump back in to the data folder and locate the file called "Data.zip".
- Rename this by adding a few exclaimation points in from of it (should be like this: !!!Data.zip ) Again this is a backup if something blows up. You can just remove the exclaimation points and go back to business as usual.
- Now start a game.
- There is no need for the /createblalbla command line item.
- The game will hang for a longer then normal period of time as it build sthe missing zip file from the core files.
- If you are paranoid like me start task manager before launching the game. When the game hangs you should see a process caled datazip.exe chugging away. That is the game rebuilding the file. Elemental may say "no responce" or something like that. Just ignore that until the datazip.exe goes away.
- Once it builds the new zip it will continue and you can setup your new game. You should be seeing new Worldnames from your file.
- If you look in the /data folder you should see and new data.zip close to the original size. Could be more or less depending on the edits in the file.
- It took my older machine about 10 minutes or so to rebuild the data.zip. Your mileage may vary.
- Enjoy
