[1.08] Battles & Gameplay: A step in the right direction (Images)
The changes to the Combat System and weapon balance are certainly heading in the right direction with 1.08. ![]()
I like that melee battles are now more of a slug-fest between the combatants rather than the old insta-kill. While the balance is light years ahead of the older versions, there are still s few problem areas:
1. Magic is way over-powered in combat. Halve the damage of many of the spells would feel about right.
2. Some of the summoned units are also too powerful (Ice Lords). Also need the min/max treatment.
3. Many summoned creatures can't use their mana. Fire Giants and Earth Giants have their own specific spells and this model works. The Ice Lord below has a lot of mana but can't use it.

4. Shard bonuses seem a little inconsistent. Sometimes it doubles the damage of spells (various fire spells) and other times it adds 1 point of damage (Titan breath I think). I like that shards give a big bonus because it makes them important and strategic.
5. Regarding the UI - I want to know WHY I'm hitting and missing. And I want to know before hand what the odds of me getting a hit in are - and also what the damage is likely to be - including the retaliation hit/miss/damage odds.
Here is a suggested approach:

When mousing over the target a summary appears so you can evaluate your odds quickly. This sample also shows the various bonuses (Kingdom, City, Terrain).
6. I had an AI player attack me on her own while she still had a lot of cities. She lost badly and so her whole empire was destroyed. The AI is still attacking piecemeal.
This version is much more enjoyable but there is still a fair way to go. Keep fighting the good fight. ![]()