[Champions] Champion Loyalty

Champions should have a loyalty rating that determines 1) their chance of remaining with their sovereign if the sovereign slays a neutral champion and 2) the chance of a sovereign recruiting the champion if the sovereign has slain a neutral champion.

This would force players to weigh the pros and cons of an early game champion slaying campaign and differentiate champions from one another.

Example: Retaining a Champion

Champion Jakor, the merchant - Loyalty Rating: 25 - If his sovereign slays a neutral adventurer there is a 75% this champion will leave the service of his sovereign.

Champion Mytal - Loyalty Rating: 100 - If his sovereign slays a neutral adventurer there is a 0% that his champion will leave his sovereign's service.

Example: Recruitment

Champion Zardoz - Loyalty Rating 70 - There is a 30% that this champion will not offer his services to a sovereign that slew a neutral champion.

 

 

6,157 views 2 replies
Reply #1 Top

I like this...I would even go a step further and have Champions be a little more dynamic in allegiance throughout the game. If their loyalty rating sinks below a certain threshold, then other kingdoms/empires could directly hire them away...for the right price of course... same for you luring heroes away from other factions *_*

Reply #2 Top

I favor absolute loyalty, but this can be a trait for champions not allowing them to be bought off :D