Why does moving one square take 2 actions in tactical map?
Seems a little counterintuitive to me...
Was this by design, or is it a bug?
Seems a little counterintuitive to me...
Was this by design, or is it a bug?
whats really weird is that one of my kids can only move 1 square despite the fact that he has 3 action points...
Terrain cost maybe?
Oh and it's really Action Points, not actions as in the number of things you can do on your turn. Probably should just put "AP" on that bar.
It's by design, more of an arbitrary balancing measure to make sure units don't prance around the battlefield - if it only cost 1, a unit with 6 moves could move 6 tiles per turn, which is a huge amount considering the overall size of the map.
its by design that my children are born unable to walk (or ride a horse apparantly) because of a horrible limp caused by some post apocalyptic birth defect? that is sort of sick...
Is that controlled in the xml or somewhere we can't get at? I really wish I was home instead of stuck at work...
huh...I was wondering about that. I always thought how many moves you could make in tactical was tied to your hero's combat moves stat. I never tested it out myself, cuz I just used my gimpy kids as hardcore mages, Its cheaper than decking them out in gear.
Correct but it includes attacks & spells as well
I haven't been able to find it in an XML. ElementalDefs.xml is where I'd expect it to be (all the global variables), but it's not. If I had to guess, it's hardcoded.
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