Morale too easy to manage now?
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Stardock Forums
What a difference one update makes. With the population cutoff set at I believe 56-58% now instead of 50, an empire just practically runs itself. Destabilization is now much less useful (but not useless). You can basically forget about losing elections, other than the odd fluke here and there.
Personally, I'd like 3 things to happen:
1. Take the Morale/population cutoff point back to where it was.
2. Make election victory/defeat depend on what your AVERAGE support rating was over the previous 2 years, to eliminate one month Propoganda blitz/Tax rate manipulation cheese. Winning elections should be a bit more challenging.
3. Most good players know that you can deal with overpopulation by building Colony Ships/Transports and selling/trading/disbanding them. The problem is this is the only real permanent way to deal with overpopulation (Tax rate/social projects/Propoganda only go so far), and many people have a role playing issue with selling/trading/killing their own people. Perhaps when you disband a transport or colony ship, a pop-up message could come up saying that they've set course for another galaxy, in hope of starting a new life there (anything really, just so it doesn't feel like you've sentenced them to death). Perhaps for every X number of citizens eliminated in this way you increase the chances of some kind of positive random event where some of your people return to aid you from another galaxy (you get few free attack ships appear).
Just some thoughts....I really think the Morale nerf was too much. Bring the challenge back, and let people learn to deal.
Personally, I'd like 3 things to happen:
1. Take the Morale/population cutoff point back to where it was.
2. Make election victory/defeat depend on what your AVERAGE support rating was over the previous 2 years, to eliminate one month Propoganda blitz/Tax rate manipulation cheese. Winning elections should be a bit more challenging.
3. Most good players know that you can deal with overpopulation by building Colony Ships/Transports and selling/trading/disbanding them. The problem is this is the only real permanent way to deal with overpopulation (Tax rate/social projects/Propoganda only go so far), and many people have a role playing issue with selling/trading/killing their own people. Perhaps when you disband a transport or colony ship, a pop-up message could come up saying that they've set course for another galaxy, in hope of starting a new life there (anything really, just so it doesn't feel like you've sentenced them to death). Perhaps for every X number of citizens eliminated in this way you increase the chances of some kind of positive random event where some of your people return to aid you from another galaxy (you get few free attack ships appear).
Just some thoughts....I really think the Morale nerf was too much. Bring the challenge back, and let people learn to deal.