Technologies... what went wrong :(
I feel the need to elaborate, as the more I think about it, the more I realize that's possibly the biggest issue I have with the game at this point. It's where the sense of detachment comes from. I can't relate with the game with this technology tree. Bugs can be fixed, spells can be added, a map "randomizator" should be in works... sometime. But how to address this very basic, structural flaw with the game?
Maybe I was spoiled by the great games of the past, like Alpha Centauri. But then again: why stray from a winning formula?
In Elemental we have different, completely disjointed paths. I can become a master diplomat without even getting a big city. Conversely, I cannot even "talk" or "barter" unless I unlock specific technologies. Then I can "barter better" by unlocking the next technologies in the same tree. How exciting.
Then I need specific technologies to make heroes appear (!), to make castles and dragons appear (!) and so on.
It's wrong. Sorry, but it is. The feel should be organic, flavour-oriented and meaningful. Lairs should not appear, they should be just there. Maybe the odd one can be dug up, but that's it. Technologies should be interconnected, like in other 4x games. I mean in Alpha Centauri you needed to research general physics and chemicals before you could apply your knowledge to weapons for instance... or to better transport systems and so on. In Elemental we have a lifeless technology system which only speaks of "game mechanics", and some of them don't even make sense.
Do you guys agree? Do you think the issue can be addressed somewhat? Even if only by an expansion... I still have hope.