Icecrown

[Icecrown Mod] - Tactical spell particle remake - UPDATE : Now support 1.08 (Link&Video)

[Icecrown Mod] - Tactical spell particle remake - UPDATE : Now support 1.08 (Link&Video)

UPDATE : New version with 1.08 compatibiliy, remember to delete all the old file, because i have renamed all the file (it was such a mess before) and they won't overwrite the old one

 

DOWNLOAD : http://www.filefront.com/17302498/Icecrown's Mod Update-1.08.rar

 

VIDEO :     

Fire Spells -  http://www.youtube.com/watch?v=3I-AwWvyqTY 

Water Spells  -  http://www.youtube.com/watch?v=I1DMnBkGkfc

Air Spells - http://www.youtube.com/watch?v=r_KPHqrCILs

Earth Spells - http://www.youtube.com/watch?v=cgcrukVO7WY

 

INSTALLATION : as always just put all the files in the "elemental/mods" folder, remember, you need to start a new game or the mod will not work

 

 

319,188 views 121 replies
Reply #51 Top

Quoting Heavenfall, reply 50
Need a re-upload, Icecrown! The link isn't working, I keep getting "The file you are trying to access is temporarily unavailable."

uploaded on filefront hope it will work xD

Reply #54 Top

updated the first post with the water spell download link and a video :)

Reply #55 Top

I notice you're not using any gameprops on the ground after the spell has faded... any particular reason? Don't get me wrong, the effects are 100% top notch (and ten times better than stardocks). For example, you could add smoke or fire on the ground, or ice crystals that last for duration:x.

Reply #56 Top

Very well done.

Reply #57 Top

and i quote the little neighbor kid from The Incredibles...

that was totally wicked!!

excellent work Icecrown! k1

Reply #58 Top

I wonder what the devs impressions are?

Reply #59 Top

Wow, these all look great - really high quality work, much more like you'd think the spells would look. I have to very selfishly ask, when are the air and eath mods coming?

Reply #60 Top

Quoting Heavenfall, reply 55
I notice you're not using any gameprops on the ground after the spell has faded... any particular reason? Don't get me wrong, the effects are 100% top notch (and ten times better than stardocks). For example, you could add smoke or fire on the ground, or ice crystals that last for duration:x.

the only real reason is that i can't get it to work as i want(like change the tile completely), i can actually make some particle stay forever after the spell is casted by simply use the "emitter is indefinite" function like you can see in this screen:

that is a result of 3 fireball, but with the "depth bias" active any unit who step on it will be covered by the burned ground :(

anyway it will work great with smoke and other effect (at least as long as i don't cast another spell on that tile)

Quoting nrc_chicago, reply 59
Wow, these all look great - really high quality work, much more like you'd think the spells would look. I have to very selfishly ask, when are the air and eath mods coming?

i can't realy say, but i hope to realease them realy soon ^^

Reply #62 Top

Those Water effects looks freaking SWEET!!! Well done man, good stuff.

Reply #63 Top

I can't seem to get this mod to work with Heavenfall's Bugfix. If I use this mod alone, the graphics look great, but when I add the Bugfix files, I get the old animations. Could this be something to do with the spell_Shardproof file using refernences to the old animations and overriding the new mod?

Reply #64 Top

Yes, yes it is.

Hopefully we can work around that next patch, or in a few patches. As for now, you're stuck with either or.

Icecrown, how do you feel about allowing me to reference your files in the mod? I hate to use the word "include", but that's really what I'm asking.

Reply #65 Top

Quoting Heavenfall, reply 64
Yes, yes it is.

Hopefully we can work around that next patch, or in a few patches. As for now, you're stuck with either or.

Icecrown, how do you feel about allowing me to reference your files in the mod? I hate to use the word "include", but that's really what I'm asking.

no problem at all, feel free to include it in your mod (actually it will be a pleasure) :P

 

 

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Reply #66 Top

Cool! I'm holding off for now since 1.07 should be out today and that's a whole fresh bugfix mod.

Reply #67 Top

They should definetly include this in the official game! This is so much better!  :drool:

Reply #69 Top

Icecrown, very nice work again on the water effects :)

Reply #71 Top

Icecrown, your work is gorgeous. I'd love to see your work included in an official SD patch.

Karma for you!

Reply #72 Top

Going through the files I noticed that your infernal spell lacks a </SpellDefEffect>

Also in CoreSpells_WATER_Strategic.xml you referenced an effect that wasn't included named named MakeTundraMod

 

 

Reply #73 Top

Wow!  I'm totally going to create my sovereigns so they only use spell types you've redone.  Let the NPCs have Earth and Air (for now)! 

Reply #74 Top

yeah bro great job on the spells bro   liking them much better  i just wish the summoned creatures looked a little more detailed.

 

yo u think u might be upgrading the earth and air spells a little

Reply #75 Top

The fire spells are totally wicked!