Caravan Limit?
Anyone know where in the files you find where the caravans are limited? I'd like to increase the cap from 1, maybe add an increase from things like markets.
Anyone know where in the files you find where the caravans are limited? I'd like to increase the cap from 1, maybe add an increase from things like markets.
Great idea, I was wondering about this too. Perhaps they are in the CoreDefs.XML file. I'm not entirely sure.
Having caravans control roads is no longer a good idea, my nations are even snakier then before with the new 1 limit! I figure markets take up a slot of food, might as well try to mod in more of a benefit to them.
There's a tech to increase the limit.
Good. We can take that tech bonus, apply it to markets, and solve many problems! ![]()
Now... which tech is it, specifically?
I'd also like to know this. So I can atleast research said tech
Haven't encountered it so far. Actually, never gotten to researching all tech before I win a game.
The Fallen Empires have a tech in their diplomacy branch called something like "Improved Trading". It follows directly upon the normal "Trading" tech.
Rabenhoff
I've mad a mod that does a number of things. First, it fixes all the doubles of buildings, cleans the code, and fixes some abilities (granary, war college). It also adds +1 trade route for each market (might be unbalanced lategame).
http://depositfiles.com/files/mr9gdp5xq
NOTE: This is a CORE MODIFICATION, not a normal mod. Maybe it can be used as a normal mod but it's intended to replace the core files because of some major bugs I found.
Let me know how it works!
Awesome thanks a ton man +rep epic ![]()
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