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PCGamer warning

PCGamer warning

I think this article at PCGamer is a little slanderous and overtly malicious. Gratefully the problems he complains about I don't even experience myself. And I have usually been a skeptic here. Articles like this one are only designed to hurt and not help. The article is disguised to help buyers by steering people away through blown out of proportion accusations and statements. I believe the game needs work but not on par with the writers complaints. I don't believe its a disastrous launch. That statement is overblown and an outright a lie in my opinion. I am not a fanboy but I know a good game with potential when I play it. It just saddens me that there are players out there with chips on their shoulders or vendettas.

http://www.pcgamer.com/2010/08/25/elementals-disastrous-launch-stay-well-away/

 

1,247,412 views 333 replies
Reply #101 Top

Well in theory, I remeber reading a post/statement by Brad Wardell that it shoul dbe able to "run on even a crappy netbook". Thus the level of hardware shouldnt be an issue, according to design, but we are seeing in even monster rigs have performance issues.

RAT

 

true :( works very bad when you have a lot city's units etc

Reply #102 Top

Quoting toyboyrobot, reply 77

It's not unprofessional. He's just disappointed and i think he has every right to be so. What are the reasons for releasiong so early? i can't believe that many of the developers are happy to release this "game" in such an early state. Someone had to know that releasing such a buggy thing will put the people off. So what's the reason for this early release??? it is just completely counterproductive. fear of civ5? money issues? they knew it wasn't ready and it will piss people off, so don't be surprised now...

The issue there is retail, and Stardock's size. Because they're small and we're coming into christmas season, they could only get retail shelf space at two dates: August, or February 2011.

February 2011 is a LONG way off, and at some point the beta process gets so long that it becomes stale and pointless, and people want a release.

So that's why August was chosen.

The street date being broken compounded the problem because they wound up releasing a digital version that wasn't originally going to be released. That doesn't excuse issues on the retail disk version, but most of us were intended to be playing what we're playing today (which is unquestionably better then what was being played on Monday). With that in mind, some of the problems people ran into would never have existed without that problem.

Even the article author at PC gamer notes that he's going to restart writing his review now that the day-0 version is out. So it's not like he's trying to do a hatchet job here (if he was he'd have just continued with a review using Monday's version).

Reply #103 Top

Quoting Mtn_Man, reply 90



Quoting Cryptomancer,
reply 82
If what was posted on the forum is true, delaying the release of the game for another 6 months would have deprived Stardock of non-Impulse, retail revenues.


Worse than that, retailers would have refused to stock the game if it was released on Impulse first.

Nothing can be worse than ruining your reputation among your customers. I can't believe they didn't know this was going to be a sh*t storm.

Reply #104 Top

It is a good point that Empire: Total War got a free ride and that game is complete crap compared to Napoleon. It was a buggy mess and still is. Napoleon is what Empire should have been.

Reply #105 Top

Quoting maxlongstreet, reply 99
Demiansky, great post - I think if Frogboy can get beyond how upsetting it can be to see folks trashing your baby, and see the validity in what many people are saying, it will make him a better designer, both in improving Elemental and in future games.

+1

I agree 100%. I am a dev myself and I know there have been days I felt like what I thought was amazing work get trashed. After much wailing and gnashing of teeth and a few facepalms, I realized they had a point. As you stated sometimes devs get so ingrained into their work it becomes so second nature, and so big,  they lose the perspective of a user. This is why in most businesses testing and development is run by totally different teams.

I am pretty confident that Froggie and his team wil get it whipped into ship-shape, but I cant help but be disappointed, especially about the lack of documentation and the few facepalm bugs - but hey, squeek happens. It isnt a disaster launch at all, not like MOO3 or a few other crash and burn launches of late. However given hoe glaryingly obvious some of th ebugs (I am not talking CTDSm BSODs, but simple things like display bugs, menu item snot working, unclear mechanics etc) point to some user acceptance testing issues that may need to be adressed.

RAT

Reply #106 Top

i think my expectations of games running 100% right out the box died way back with Daggerfall.

Glad you brought that up because just like Age of Wonders, Daggerfall was another game that was horrible upon release (so they said) and it too became a classic. I remember both and I loved and enjoyed them both. So, Elemental is going to be right up there with them (already is for me).

Reply #107 Top

Empire: Total War was one of the buggiest games I've ever played, yet it got rave reviews on release. I seems publications just like to gang up on the small developers.

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Reply #108 Top

Quoting Pantasd, reply 102
true works very bad when you have a lot city's units etc

The cloth map, however, works fantastic on low-end machines.  I actually prefer it because it's easier to tell at a glance what's going on in your kingdom.

Reply #109 Top

I don't think this is a moratorium on the quality of Elemental. Some people (like me) have been fortunate and had very few technical issues. Some have been less fortunate. In the game, Diplomacy blows, magic is half-lame, and some of the mechanics need overhauls. Elemental has issues.

The issue here is not Elemental's issues. The issue, rather, is the unprofessional nature of the article. True, the launch is messy. That Elemental has some technical flaws, and that he does offer some praise for Stardock, does not give the reviewer a pass for what amounts to abusive journalism. The article is presented as the professional opinion of a publication: "At PC Gamer, we think it’s part of our job...". Yet to continue on as if this were an op-ed piece, eventually quoting "CEO Brad Wardell" out of context in the manner that the author did is wretched.

The article at PC Gamer is a mess. As PC gamers we’re used to lousy article writing and biased reporting – that’s part and parcel of gaming on our platform. However, the scale of this article's problems is appalling and I want to warn you to stay away from the publication for now.

 

Reply #110 Top

Quoting Beric01, reply 108
Empire: Total War was one of the buggiest games I've ever played, yet it got rave reviews on release. I seems publications just like to gang up on the small developers.

 

OMG I was going to bring up the exact same game.

It had no naval invasasions and the developers lied about it even going so far as saying it was in but once the community found out about it and bitched about it enough, it was finally patched in.  Then the developers screw over the tacical AI (Units shooting themselves and mass melees) and didn't try to fix it until the community yelled themselves horse.  Yet that game has a metacritic of 90 or something (user scores tell a much different story).  Then the developers work on an expansion pack but later decided to make it a stand-alone game thus making sure E:TW would never be fixed.  Even after a year of patches (a grand total of around 6 patches), the game is still buggy, they never fixed the bug where AI units in a siege just stand there and do nothing (if attacking you from their fortress).   Not to mention the amount of technical issues like invisible cities for nvidia users or the crashes due to reinforceents.  Yet it's a 9/10 game which has more flaws a year after patches then Elemental did in Beta. 

I swear if you don't pay off reviewers, you get slammed.

 

At least Stardock has a reputation of constantly supporting the community and communicating with them.  Looking at the evolution of GalCiv2, I played that like a month when it first came out and it's nothing like it is today.  Also unlike some PC companies who have become very stingy on patching games, the stardock guys continue to support their products even after they take our money.  I mean they could just take the same attitude of "don't care, you already bought it" like most companies now.

Reply #111 Top

I got the early release version and I never had an issue (and I have an ATI card with Win7-64, which makes me more likely to have problems) outside of one crash.

The article is completely stupid, but that will be lost on most people. Really, read what the guy said- Elemental's launch is a disaster because HE can't get the game working. Are there others having problems too? Sure, but how many more people are playing the game with little to no major issues? A disaster would be a game that released so bad that you'd find it harder to find someone who could play the game functionally.

It's a shame that this game might get panned in reviews because of reviewers' hardware. As others have pointed out, many games have gotten passes despite being considerably worse...but those were far more hyped and marketed- you can't speak the truth about those!

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Reply #112 Top

Quoting cephalo, reply 104
Nothing can be worse than ruining your reputation among your customers. I can't believe they didn't know this was going to be a sh*t storm.

A handful of vocal malcontents does not equal a ruined reputation.

Reply #113 Top

This is the first time I have seen this kind of negativity surrounding Stardock.  I think 'ruined' certainly is an exaggeration, but I think some manner of damage has been done.

Reply #114 Top

In my experience...

Most game companies today review based on the size of the company's advertising budget,  not on their game. Gamespot's controversy a few years back is a very good example.

I've been informally keeping track,  and watching how certain sites make sure "User reviews" below a certain threshold...disappear.  One day I'm going to compile a mountain of data and start sending it out to demonstrate modern day Payola,  which is actually a criminal offense. 

I'd actually have to investigate PCG's site before saying anything further.

Reply #115 Top

Quoting Frogboy, reply 52
My biggest problem with the article is the quote he took out of context.

Qt3 isn't just some random site. It's my home away from home. And Ben Sones isn't some random forum poster, he's a friend of mine (FB friend and all) and when he called v1.0 an "early beta" I admit, it ticked me off and I snapped back. I shouldn't have said it and I regret saying it, but for PC Gamer to take that comment without any context and put it out there is completely wrong imo.

Think how many posts I write in this forum - just THIS forum. Now, imagine if someone decided to data mine every comment I have made. I am sure you could find something terrible in there.

Agreed.

Reply #116 Top

Quoting Beric01, reply 108
Empire: Total War was one of the buggiest games I've ever played, yet it got rave reviews on release. I seems publications just like to gang up on the small developers.

 

k1   When Empire Total War was released I picked it up expecting great things; it was a horrible mess of bugs.  It was much worse for me than Elemental is(I have only had a crash or two with Elemental so far.)  A week later and all the reviews were out.  The sites I frequent gave the game high 8's and 9's and made little to no mention of the plethora of bugs and balance issues.  Most reviews did a short blurb about there being a few issues.

Worse still, Creative Assembly was slow to react.  I don't know if the publisher(Sega) had anything to do with this or not.  When they finally got the game close to balanced they started adding "gamey" changes to a historically themed game that attracted a lot of flak from their forums.  At this point I uninstalled it and put it in a box with Rome and Medieval 2(which had similar issues but not on the same scale)

I remember Civ4 being buggy and having glaring balance issues and bugs that were posted and discussed on the forum from release until the second expansion finally fixed them.  Again, got good reviews(mostly deserved) but the extent of the issues weren't mentioned.

 

Elemental isn't going to get a fair shake due to the nature of its release(Aug as opposed to Feb) and the fact that Stardock is going to be improving the game for years to come.  The expansions will however, get high marks(just look at Twilight of the Arnor.)

**Leave the A.I. alone, it is as good as many other simpler 4x games but Brad will have it top notch in no time; its what he does.  Don't believe me?  Go check the Gal Civ 2 dev journals for his multitude of posts concerning A.I. improvements.  While your at it go play on Challenging where the A.I. doesn't cheat but will still whoop you. :borg:

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Reply #117 Top

A handful of vocal malcontents does not equal a ruined reputation.

I'm not the one you are replaying to, but:

Ive been following the reaction to this game on a number of independent websites with forums.  The reaction of people to this game is VERY bad for Stardock.

No conspiracy theories.  Its just the raw reaction of people.  I understand that there is always a lot of negative nonsense around a new game's release, but its balanced out if the game is good.  Thats just not happening in this case.  It reminds me a lot of the Demigod release tbh.

Reply #119 Top

Quoting Mtn_Man, reply 40



Quoting Obiwan,
reply 39
would you buy half a car?


I've never understood why cars are the go-to analogy for video games.

Because it is an easy comparison. Cars are complex machines as are computer games. And everyone knows what a car is.

Reply #120 Top

I haven't been this disappointed in a game since Master of Orion 3. If I could get a refund for this game, I would.

Reply #121 Top

Quoting Dendrite, reply 121
I haven't been this disappointed in a game since Master of Orion 3. If I could get a refund for this game, I would.

 

Contact Stardock sales and see if you can.

Reply #122 Top

I am loving the game so far... 6 hours into the game and NO CRASHES!

I did come across some issues like later on in the game things slow down a bit which sucks and also that my Archers would not attack (which ahs now been fixed).

Other then taht im loving this game, simply awesome, glad i bought it.

I use to like PC gamer but I will nto be buying anymore of there magazines again, this article was childish.

Reply #123 Top

Quoting Dendrite, reply 121
I haven't been this disappointed in a game since Master of Orion 3. If I could get a refund for this game, I would.

 

MOO3 was a nustercluck, in both design and execution. EWOM is a lot better than that trainwreck, by a country mile. EWOM's issue is presentation and polish, with some tweaking, but it is in fun game on the inside - it feels a diamond wrapped in turd. 

RAT

Reply #124 Top

Quoting cephalo, reply 104



Quoting Mtn_Man,
reply 90



Quoting Cryptomancer,
reply 82
If what was posted on the forum is true, delaying the release of the game for another 6 months would have deprived Stardock of non-Impulse, retail revenues.


Worse than that, retailers would have refused to stock the game if it was released on Impulse first.



Nothing can be worse than ruining your reputation among your customers. I can't believe they didn't know this was going to be a sh*t storm.

Damm good point!!! PC gamer gave Empire total war a 90% + review. That game is total crap!!! I dont see how the review industry could give empire such a high all over score!

I loved the total war series but empire was brutal. Even with the terrible AI (so far) I like elemental better.

Reply #125 Top

Quoting Renevent, reply 114
This is the first time I have seen this kind of negativity surrounding Stardock.  I think 'ruined' certainly is an exaggeration, but I think some manner of damage has been done.

Stardock is also a lot more well known than they were prior to the release of Sins of a Solar Empire.  That game put them on the map for a lot of people.  The problem with online communities is that as they grow, the number of people with a negative opinion seems to grow disproportionately faster than those with a positive opinion, and the perception quickly becomes that "everybody" is complaining when it's really just a vocal minority.

My prediction is that once the furor dies down and people take a proper look at the "Day 0" release and as Stardock continues to improve the game, this negativity will be quickly forgotten.