Galaxy Setup - the Key to a Good Game

In this topic we will discuss what kind of galaxy setups you like most. Because there is much options to choose for an scenario it can be hard to be sure that the scenario will turn as you wish it should. What is an epic scenario for you?

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Reply #1 Top

My favorite setting is to put habitable planets to "occasional", enable blind exploration and mega events, and set everything else to random. I never know what to expect in games like this, and it forces me to think on my feet. There can be occasional ugly results, like 9 AIs on a tiny galaxy, but even those can lead to some of my most epic games. Basically, the less I know about my galaxy before I play it, the better.

Reply #2 Top

Ok, when I start a new scenario I have been testing this settings now this days;

Galaxy size: large

Habitable planets: abudant

Solar systems: occasional

Number of planets: occasional

Research rate: normal

Anamolys: common

Minor races: 0

Astroidsfields: occasional

Events: frequently

Extreme planets: occasional

I don't have blind explorations and mega events on. Sometimes the "allow surrender" option can be a fair or unfair thing on the game. But now this days I usually have it checked. For the winning conditions I allow all of them but not ascension. I have 6 AIs mostly, the Altarian, the Arcean, the Torian, the Yor, the Dregin and the Korx. I myself are the Terran.

 

I think it can be more epic with other settings of course but I'm not sure what kind of galaxy setups that would be. But qrtxian, I guess it can be more fun when you don't now what to expect in the scenario. So I will try your favorite setting, thanks.

 

Reply #3 Top

Please people, if you have any ideas for a good setup option for a scenario feel free to comments. I would like this subject to continue.

Reply #4 Top

I like the folowing

1. Galaxy size Imense

2. Planets ubundant

3. habitable planets- ubundant

4. races 9

5. Scatered star systems

 

Reply #5 Top

Recently, I (DA) have been playing with the largest galaxy size, all abundant, normal tech rate, all events, suicidal, max minors, and just 5 other empires.  Sometimes no megabilities, especially when I want to play Krynn.

I find that the somewhat lower number of major AIs extends the colony rush enough to be more satisfying.

Reply #6 Top

How does the extreme planet option affect planet spawns?  Like, does it take ones already determined by the habitable planets option and make a % of those extreme, or does it add a number based on left over non habitable planets?

Reply #7 Top

Quoting Beef, reply 6
How does the extreme planet option affect planet spawns?  Like, does it take ones already determined by the habitable planets option and make a % of those extreme, or does it add a number based on left over non habitable planets?

My completely unscientific observation is that it seems to convert habitables to extremes.  If you jack the extremes up to frequent, there should be noticeably fewer regular planets around to grab before you need to research the colonization techs.

For me, epic means big.  I've always enjoyed the long build up more than the quick skirmish.

Galaxy size: Immense, Gigantic, or Huge.

Abundant stars, common planets, occasional habitables, occasional extremes - this combo seems to give a pretty good number and mix of planets.  Most empires can grab 15-25 planets before needing to worry.

Tech speed of slow seems to work well for the largest galaxies.  Otherwise you've got half the tech tree before you even encounter the other races.

 

Reply #8 Top

Tech speed of slow seems to work well for the largest galaxies. Otherwise you've got half the tech tree before you even encounter the other races.

In DA and DL I agree with you, but wouldn't things become kind of ugly with slow tech speed and TA tech inflation?

Reply #9 Top

I always go for max score which in DA means:

Gigantic Galaxy

No victories except total conquest

Do not disable Tech Trading

Do not enable Blind Exploration

Allow Mega Events and Super Abilities

Abundant Habital Planets

Abundant Number of Planets

Abundant Number of Stars

Scattered Star Density

(The above settings usually result in about 750 total planets)

Abundant Anomalies (Anomalies are useful)

Rare Asteroids (Asteroids are useless)

Very Fast Technology Rate

8 Minor Races

I then use ARC to confiure my own race as well as my opponent races. I configure opponent races so as to make them as powerful as possible on the basis that the quicker they can colonize and develop planets the faster I can take them away from them.

I configure all opponents as Krynn Super Breeders except for one opponent that's a Krynn Super Adapter. I use the third homeplanet trick to make sure everyone starts out with 3 habital planets in their home system. I spend my opponent ability points on an additional 30% econ ability for a total of 40% econ bonus and the 40% pop growth ability which along with the Krynn's inherent 50% morale ability and Breeder Super ability make them a colonization machine. I also max out each AI's Natural abilities, Financial Resources and CPU Usage and select Federalists for an additional 20% economic bonus.

Reply #10 Top

Quoting Mumblefratz, reply 9
Very Fast Technology Rate

Mumblefratz, is an accelerated technology rate possible/allowed in a Metaverse game? Assuming your settings are for such a game of course :)

Reply #11 Top

Quoting SirPleb, reply 10



Quoting Mumblefratz,
reply 9
Very Fast Technology Rate


Mumblefratz, is an accelerated technology rate possible/allowed in a Metaverse game? Assuming your settings are for such a game of course

Of course.  Why wouldn't it be?  It's a setting allowed in Galaxy Creation.

Reply #12 Top

Quoting Sole, reply 11
Of course.  Why wouldn't it be?  It's a setting allowed in Galaxy Creation.

Well that was silly of me! I thought I saw a message come up when I first played a Metaverse game and tried that setting saying that Metaverse games could not use a setting above normal for tech rate. And when I set it higher than normal, click Next, then click Back I know it does reset to normal. So that's the setting I've been using.

I just went to check and it resets to normal when I use Next+Back regardless of what rate I set (high, low, random.) And a quick test suggests that the very fast setting results in techs costing about 2/3 as many TP as the normal setting. Yeesh, I could have been progressing in tech a fair bit more quickly.

 

 

Reply #13 Top

I just went to check and it resets to normal
Yeah I'm not sure this really qualifies as a bug but it has existed since the introduction of DA. If you start a new game (i.e. non-metaverse) your previous Tech speed selection is remembered and retained but if it's a metaverse game it's always reset to normal. I can see how you might take that to mean that you can't set tech speed above normal but as you now know that's not the case.

Stuff like that happens all the time. Just recently I had a game with a reasonable start. I essentially completed colonization of the galaxy by September (year 0) and was on a pop growth curve that would have put me at 12T by the end of year 0 and I was at the point where I had hulls starting to reach my MSBA array when I realized that I had forgotten to create any of the military SB's for my array and when I went to create them I found out that was one thing that you can't do while bankrupt and at that point I was about 10 million bc's in debt and it would take me another couple of months before I could get out of debt.

At least you now know of a quick and easy way to improve your score.

Also regarding the point that Maiden made in the other thread. Even if there's only one Library per TA immense galaxy you can still reach comparable levels of research with two 300% research tiles or even one 300% research tile and two 100% tiles. Your research ramp up will be a turn or two slower but you can still get to the equivalent of a Precursor Library without one as long as those combinations are not ridiculously improbable as well.

Reply #14 Top

I'd like to see an option that allows you to offset the start date of your opponents.  This wouldn't necessarily be in a Scenario setting; it'd probably be in the Race setup section (as that is the most logical place to put it).

Anyway, for example: you could start your less intelligent race(s) out ahead of yourself and your more intelligent one(s) afterwards (or whatever you choose).

I realize it's not quite in keeping with the story line; but then I kind of like to begin things at the beggining.

SK

Reply #15 Top

Right now I play a scenario with this settings;

- galaxy size: gigantic

- habitable planet: common

- number of stars: occasional

- number of planets: common

- anomalies: rare

- tech rate: slow

- asteroid field: rare

- star density: loose cluster

- extreme planets: rare

- events: rare

- difficulty: crippling (my first time playing this difficulty)

and with mega events, blind exploration and all the victory possibilities (not ascension) enabled.

5 major races terran, toria, yor, drengin, altaria, with intelligent: genius and super abilities enabled. 2 minor races.

I play as the Arcean Empire.

What I want to find in my scenario is a epic and balanced feeling. But I find the opposite of it. The balance is really lacking by this scenario, example the terrans right now has a tech production up to 900, me and the other races have up to 100-400 tp. And the races I'm at war with (the Torians and the Yor) overwhelmes me with small star ships, even as they have almost as many planets as me. And it is just early in the game.

There is so many chooses on galciv 2 game settings, and I find it hard to figure what's the best to choose for a balanced and epic feeling. When I mean a epic and balanced feeling, I mean fair odds and challanges. At the moment of the game I probably will lose, because my military might versus the toria and yor outclasses mine.

 

Thanks for your patiance and understanding!

Reply #16 Top

Hello galciv players! :D

 

I just want to inform you guys that this setups have been really enjoying for me:

 

Galaxy Size: Large

Habitable Planets: Occasional

Number of Planets: Occasional

Star Density: Tight Clusters

Anomalies: Abundant

Number of Astroids: Abundant

Technology Rate: Normal

Number of Minor Races: Random

Number of Major Races: 9 (full slot)

 

..and the other one:

 

Galaxy Size: Medium

Habitable Planets: Uncommon

Number of Planets: Common

Number of Stars: Common

Star Density: Loose Clusters

Anomalies: Common

Technology Rate: Normal

Number of Major Races: 9 (full slot)

 

By this setups the scenario won't let one or two races get overpowered, all races get almost equal position in the early game that is to say.

 

/ Have a good one!

Reply #17 Top

This is a post I almost made and I want to be in, what I do is get:

Galaxy: Largest

Planets: Medium or one above Medium

Habitibal [typo] Planets: Medium or one above Medium

Asteroids: Highest

Minor Races: Highest

Tech: Slow, wanting a challenge when meating other races, Normal to keep citizens interested, Fastest for a great advantage. You chose, I want to know.

Stars: 3/4 or Highest

Density: Packed or lowest for time and seperation to have an easy time managing your race, loose for sometimes mostly getting stucked in corners or have some brigdes of stars for trade or battles with other races, and scattered for having a hardest time.

Events: Highest

Difficulty: the wierdest thing, I had a race as normal, and another as fool, yet normal got only 2 planets from the whole game, fool had 20. I got confused. So i'm not sure.

Races: Matters on what you'll like, but i'll make Altarians and Korx my friends, unless you got a freedom fighter race, have korx enemy so you get to use battle tactics such as "destoy the korx supply line" or something.

Blind exploration on if you want to just explore or off to suddenly figure out you may create an army or a trade with the upcoming race.

Victory conditions: Matters on what you made friends or enemies, accession for a 110 weeks or over game, possibly.

Enables: Tech Trade (don't use too much or the races will hate you) Mega events, super abilities.

The number one thing to not do when creating a race is don't put the max population growth and the torians super abilities. I done it before, my race was more unhappy than my race could expand, no matter what I done, I also got a question, on the TA campaign, the mission where Tandis gave you the arnor battle cruiser, I can't beat it no matter what, please help! Also, what do I do to play the editors. I can't play the editors or use anything in the editors, its like it don't do anything. Thanks for the help and giving you help possibly.:grin:

Reply #18 Top

Also, I can get you a pure good and sudicial setting for the metaverse. I'll start handing out the way when my questions are solved.

Reply #19 Top
Hello!
How makes this event occur? Is it because of low information to the other civilizations culture or sociaty? This event can be pretty nasty when you are in an alliance and treaty with one of the civilizations that are connected to this event. I know it is not an mega event but still for me personally it is. So how does this event happen? I guess it has to be with the reason that you have like very low to medium level of information (espionage level) to the civilization (in this scenario I had medium info about the Arcean). Maybe I answered my own question but maybe I am wrong about it.
            
           
Reply #20 Top

I think you're correct, that event won't happen if you have a high enough level of information on your opponents (i.e. spying).

Reply #21 Top

Quoting Mandrall, reply 19

Hello!
How makes this event occur? Is it because of low information to the other civilizations culture or sociaty? This event can be pretty nasty when you are in an alliance and treaty with one of the civilizations that are connected to this event. I know it is not an mega event but still for me personally it is. So how does this event happen? I guess it has to be with the reason that you have like very low to medium level of information (espionage level) to the civilization (in this scenario I had medium info about the Arcean). Maybe I answered my own question but maybe I am wrong about it.


            
           

Reduced 73%

Original 600 x 600
I don't think it has anything to do with having a esponainge [typo] cause the leader visited you and he died from a worker, I must think someone in your civlization was there, to what happened, I think you had alot of fire power in your civlization that people in the place can handle weapons that don't require license, and you and arcean had hardly any defence, this happened to me before, but that happened when I had a low diplomacy against the altarians, and I just suddenly lost when I figured out they had a terror star, an army with each ship fire power beam 263, missles 157, and mass drivers 29, thats quite hard to defeat, even I had only the research weapons tech at stinger II and no other weapons nor defences, now, can I get my questions answered please, I been asking for the answers for quite awhile, not even kryo answered. Not forcing. Thank you. I think I can also tell where you were in the galaxy position, I think, its just I had a vision of the galaxy, you had around 3/9 of the galaxy, the arcean was 2/9, and the rest if there were had the rest. Don't call me a nerd please, I'm just really great at video games and cant even solve most questions, nor defeat the yor, mechanized scum. No offence. Also, did you have mega events enabled, I want to go to war with a civilization on accident from time to time in my galaxy.

Reply #22 Top

Diplomatic Assassination is a random event that occurs with a civilization you are trading with.  The level of espionage or level of relations with that civilization or relative strength doesn't matter.  In fact, the first two times it happened to me was by a civilization that was an ally -- which really surprised me.  Some civilizations had higher and others had lower military power when the assassination occurred.  I have learned to keep some fleets in reserve even near my allies just in case this event occurs.

Reply #23 Top

What are the Super Events mentioned at the setup screen?

Reply #24 Top

Mega events are a specific set of events intended to be destabilizing, but they don't include all events that might be destabilizing - the Diplomatic Assassination event above is a "normal" event that can't be turned off. You can find them listed in your English.str file (open with Notepad or something similar) or you can search the forums for threads on them. Note that, contrary to what some of the threads say, the infamous "Jagged Knife" are a mega event and shouldn't appear if you disable them.

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Reply #25 Top

That's very handy to know. The Jagged Knife totally ruined one of my games...I had auto save too infrequently and just gave up.

 

On an immense map, how many years does a typical game run?