[Mod project] FRONTIERS : High map interaction, numerous skills, learning, crafting.
Hi all,
my project/dream so far is to create a high map interaction through skills, leading to harvesting and crafting.
I don't know if this will be feasible, but the skills/map interaction seems at least feasible.
What I mean is that.
There will be many skills, ALL having a direct impact on the interaction of the lord and the map.
Example: a scavenger skill will give more gold when killing civilised enemies.
a skinner skill will drop animal or monster skins when they die, that will be good to sell, or turn into some kind of armor.
A bounty hunter skill will give trophies from some monsters, that will sell quite a lot of gold, and so on.
These skills will have 3 tiers: basic, advanced, master. They will be improved through quests, or buying them, or whatever.
As for the creation of objects, I wish that the crafter will be able to design the overall power and type of the object ' create a powerfull healing potion, or a basic sword), that will lead to a time needed to craft, and cost, but the final characteristics of the object will be random (obviously depending on the power of the object).
The object would some harvested materials.
I also plan to add a "learning" feature, where the sovereign might gain xps from some actions on the map (failed to open that crate using an "unlock" skill ? Lets see if you learnt a lesson...)
Please be aware that it is know a dream/wish, although I already did something similar, but using the RPG NWN2 engine.
I also did some CIV4 modding, XML no problems, but very hard time with python and SDK. I hope the tuts here will be a little easier to follow than civ4 tutorials ![]()