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[SotF] Sins of the Fallen

[SotF] Sins of the Fallen


 

Sins of the Fallen

Sins of the Fallen


Overview

Sins of the Fallen is a massive enhancement for the critically acclaimed Sins of a Solar Empire.

Major Features

New Races with new strategies
New Planets
Gameplay Enhancing Addons
AI Enhancements

Journals: [SotF] Diplomacy Pacts & Bonuses, [SotF] Improving the AI, [SotF] Cosmos Ad Infinitum

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Frequently Asked Questions

What version of Sins of a Solar Empire is supported?
Sins of the Fallen is a modification for Diplomacy and Rebellion. 

How do you install Sins of the Fallen?
Please read How to install Sins of the Fallen.

Why does your mod have so many folders?
As Sins of a Solar Empire is a 32bit game it is restricted to 2GB of ram utilization as well as other various hard coded limitations. The stacking structure used with this mod allows more than 2GB of content by allowing portions of the mod to be loaded.

Will you support Entrenchment or Vanilla?
No, I did have previous versions that supported Entrenchment (See Release History), but have decided the it was too much effort for one person to try and maintain both.

  Fall of Heaven: Plague and Nephilim
Fall of Transhumanity
Fall of Kobol
 

 

 

4,032,797 views 1,320 replies
Reply #1301 Top

Quoting ZombiesRus5, reply 1298
It's one thing the AI does seem to actually do. They earn less trade income per port though (1/2 of a normal port).  

Perhaps, if spamming them is that viable, reduce the things to 1/4 or 1/5 of a regular trade port, and/or reduce their culture spread? Or increase their resource cost or even their logistic slot value?

This is a Sins hard coded thing.

Not entirely related, but I've been looking at ways to turn planet bombing into an ability so that regular frigates can planet bomb without hardcoding kicking in. I have an idea which on paper, and in very rudimentary ingame testing, seems to work, though the ability needs to be fleshed out more. Odds are the AI will very sparingly, if ever, use these ships for planet bombing, but at least humans will be able to do so with relative ease and this won't break the AI.


Reply #1302 Top

Regarding minidumps, is there a maximum number of planets I can have before it's likely to break? I can't seem to play anything over 80 planets, crashes after a while. I did get 3hours into a "Vast" large map (about 170 planets), but it crashes 20seconds after my save point, no matter how low I set my graphics.


Any helps would be appreciated, cheers.

Reply #1303 Top

Odds are you're hitting the 2GB ram limit at that point...

Reply #1304 Top

Quoting harpo99999, reply 1300

yupa59, you would have to add the extra entity files to the entity.manifest, and add the entity's to the relevent playerRACE.entity and do NOT forget to adjust the counts in the manifest and playerRACE.entity.

harpo

 

 

Yes! it works well, thanks a lot for your help.

Reply #1305 Top

generally harpo is correct. Artifacts ships work a bit differently in my mod though. It requires modification to the galaxy scenario def and entity manifest at a minimum. The artifact ability for capture needs to be used to. I'm on a cell phone so can't give much more in terms of details. 

Reply #1306 Top

I can't tell

Quoting Lavo_2, reply 1303

Odds are you're hitting the 2GB ram limit at that point...

It hasn't gone over 1.5GB anytime I've checked, it crashes around 1.45GB...So I dunno what I've done =/

http://prntscr.com/1v4aoq < Thats the mods I've got running at the moment, I did read the instructions, would be lying if I said I understood all of it lol. But the game started and assumed it was ok.

Reply #1307 Top

I have already noted for galaxy scenario def by searching alien battleship.

For try,  i take plague capital ship and convert to a news artifacts, it's fantastic !!

the possibilities are so great !!! *__*

I can take ship of star trek, or stargate, or star wars, or ... mouahahahah so cool !

I very like your mod and i want add few vessels of other universe only as an artifact.

 

Question: i play with planet sinsplus, I should only change galaxyscenariodef of this?

Reply #1308 Top

What the heck happened :O  Sins of the Fallen made it into the top 100 this year!

Thanks everyone.   

 

Mod of the Year Awards   sotf logo

 

 

Reply #1309 Top

Quoting ZombiesRus5, reply 1308
Sins of the Fallen made it into the top 100 this year!

:thumbsup:

Reply #1311 Top

:beer: Congrats Z

Reply #1312 Top

Where's my Nephilim update?

Reply #1313 Top

Is it intended that the Plague titan can capture enemy cap ships and even their titan with its lvl 6 ability?

Reply #1314 Top

In a old post you said you were going to release unfinished versions of the incomplete races you were working on. But i've never seen the Archailect, and i know you discontinued totally their development. Are you going to release them or the material for this race is so few it's impossible to play them?

Reply #1315 Top

Can i get help modifying one of the gameinfo files? Im trying to increase the capital ship limit, but when i open it on anything, i get something similar to this:

 

BIN
 R e s e a r c h S u b j e c t - H U D I C O N _ R E S E A R C H S U B J E C T _ M A X C A P I T A L S H I P S C Y L O N 0 - H U D I C O N _ R E S E A R C H S U B J E C T _ M A X C A P I T A L S H I P S C Y L O N 0 / I D S _ R E S E A R C H S U B J E C T _ C Y L O N _ M A X C A P I T A L S H I P S 0 _ N A M E 6 I D S _ R E S E A R C H S U B J E C T _ C Y L O N _ M A X C A P I T A L S H I P S 0 _ D E S C R I P T I O N  F l e e t ÿÿÿÿ ðA  @ –D –B ÈB ÈA    C a p i t a l S h i p M a x S l o t s €? €? C a p i t a l S h i p M a x S l o t L e v e l €? P 

 

Any help would be great, thanks.

Reply #1316 Top

use one of the bin to txt conversion methods, eg my text bin gui OR batch files.

the clue is the first THREE characters of the file being BIN for BINary mode (faster loading but not human editable) and TXT for TeXT mode(slower loading but easily editable by humans)

harpo, the ghost NON-subscriber

Reply #1317 Top

Does it work with mods? because I'm trying to change a mod, and I don't understand how any of this stuff works. I just want to increase the capital ship limit in Sins of the Fallen Fall of Kobol mod.

Reply #1318 Top

It does work with mods, and you should learn how this stuff works because you changing those things is *gasp* modding.

Reply #1319 Top

Which version do I use? The instrustions are not comprehensive on the page, and there is no readme, and the 12 different applications is confusing. No I am not a modder, thanks for noticing. 

Reply #1320 Top

the convertdata to use is the one for the expansion AND version the mod is for, and will fail if you attempt to use a expansion or version different to the one used to convert TO bin as the bin codes change in each expansion AND version. and as my collection is the main source for the many older convertdata's you could use the textbingui.exe with the mod it the correct mods EXPANSION vVERSION folder and the gui will use the correct convertdata.

harpo, the ghost NON-subscriber