Magic system criticism
Digging the game so far, but I wanted to make some comments on the magic system, which has not impressed me too much.
Few things:
--There are not enough overland enchantments. For example, a good player should have enchantments like "Heaven's boon - all units within casters territory heal to full at end of turn" an evil player might have "Death's Shadow" At the end of every turn all enemy units in caster's territory will take X damage. Just one example, but really feels like the magic system is lacking the epic feeling you'd hope for in a game such as this.
--Many spells are dependant on shards, which can be very hard to find. If you decide you want to use a game plan based on a certain spell color there is a good chance you will not find said spell color until very late game, or not at all.
--Would like to see a greater variety of summoning spells and also spells to counter summoned units. Also, spells like MOM's phantom warriors would be nice - summoning a unit just for one specific battle.
--Spells that have a cost along with a benefit - such as sacrificing population to gain zombies - should also take some time to complete as well, or perhaps certain buildings which would allow for such spells to be created.