Beta 3A Impressions
Impressions so far, Beta 3A:
(1) Magic: Magic doesn't seem all that epic. It seems too easy to power-through spell research with a few Arcane Labs and a few Heroes on your side that generate spell points. The number of research points that it takes to learn a spell should be doubled, at least, and then strongly exponential after that. To take the edge off of this, you should start off with a small grimoire of spells based on your starting book choices, spell choices happening in the design phase of the sov.
(2) Caster Heroes: Caster heroes are way too useless. When you imbue a hero, you are faced with a long levelling process just to get them to the point that they can cast the basics. I suggest having hireable heroes that have 5 or 10 spell points, but can't imbue. What makes your king/emporer special is the ability to imbue stuff.
(3) Character Design: Implement sovreign design in the modding tools as well. I like the in-game design, but I find I am too impatient to put any meaningful backstory. Also, I second (third, fifth?) the previous suggestion to have starting equipment come out of your gold supply rather than your attribute points. Finally, allow the player to edit the character card at any point in the the game to reflect currently selected equipment. Maybe allow this for any hero? Also, allow rename of any hired hero when you first recruit them, a-la MoM.
(4) Magic Again: Spells that cost shards occur way too early in the tree. I have played about a dozen games (to about halfway b/c of crashes), and have yet to have fire shards spawn near me, so I feel like one of my books is completely useless all the time.
(5) Adventure: The sites that are spawned just seem way too generic. The sites should be "named," and have a card with flavor text. The card should tell me if I explored it, if I (even) can explore it, how dangerous it is for my currently selected stack, an what quest it is for. The game should also have "named" dungeons 1-10 levels deep with ever increasing danger (anmd reward).
(6) The Cloth Map: Very nice. Really like it. Now, how about letting me name the geographic features? Let me type "The Crystal Mountains" on a range, or "The Deeping Wood" on a forest near me. No game effect to this, but would be super cool.
(7) Final Wishes: Allow the player to enchant items in-game, like MoM. This was crazy fun in MoM, and I hope it shows up in Elemental at some point. Also, have an "underworld" map a-la Age of Wonders or MoM with heavily guarded entrances. I always looked forward to striving to break into those maps to get the goodies before other players.