Mage > Warrior

becouse of the items

today , while I was in the gym i thought about elemental and 1 thing bothers me


if a mage comes with full plate armor isn't that kind of wrong ? or imba ?


so i think that weapons and armors should have requirements , here are some examples how we can fix it :D


1:

Plate mail armor requires 15 str or Long Sword requires 12 str and 11 dex or something like that so that only warriors can carry it

2:

If you carry plate mail a spell cost more mana or something like that just to have a negative effect on casting spells
28,065 views 26 replies
Reply #1 Top

chances are if your carrying said heavy items, you may not have the intelligence to have enough mana to cast.

On a side note, if you have requirements for items, could you not also have intelligence/wisdom requirements for some spells

I say this though actually supporting not have any requirements at all, the fact that you can either spec yourself to be a combat guy or mage guy is restrictive in itself without adding more redundant requirements

Reply #2 Top

I think some basic requirements are a good idea for higher end items if it makes sense.  Most don't need a requirement though.  I just hope I don't see little weaklings with 5 str (if that's still possible) wearing platemail and wielding two-handed swords.  Another option, better even is to let that 5 str guy use those items but give him higher plenaties.  If plate mail has a -0.5 combat speed effect, then for him it might be -1.0.  Two handed sword give +6 attack, for him only +3.

Reply #3 Top

hmm sounds good if the early items don't require any stats but the strong one should require str dex for wariors or int wis for casters

Reply #4 Top

Quoting edpfister, reply 2
I think some basic requirements are a good idea for higher end items if it makes sense.  Most don't need a requirement though.  I just hope I don't see little weaklings with 5 str (if that's still possible) wearing platemail and wielding two-handed swords.  Another option, better even is to let that 5 str guy use those items but give him higher plenaties.  If plate mail has a -0.5 combat speed effect, then for him it might be -1.0.  Two handed sword give +6 attack, for him only +3.

Reply #5 Top

yesterday i got a long sword that did 8 dmg and my mage with that sword go through bone like buter

 

after some thinking maybe its not good to have requirements for items just some negative effects

heavy armor = no spell casting

leather armor = 10% of spell failure

all weapons except staffs = 15% of spell failure

Reply #6 Top

i suppose we are only seeing a small quantities of the final items

 

in the end there will be probable items for mages and so wearing plate will make magic characters lack magic stats

 

nothing wrong to put restriction on usage though

Reply #7 Top

Or it could just be as simple as putting appropriate boni on different gear to make robes and staves or daggers more appealing for a pure spell caster, Leather and various light weapons more appealing for hybrid mage-warriors, and Plate and various heavy weapons more appealing for pure warriors. You don't necessarily need negative effects if the boni are powerful enough to make people want to use certain gear for certain play styles. Could my full platemail, claymore wielding Soverign still cast fire ball spells? Sure, but he can't cast as many or as powerful as the guy who outfitted his guy with the Robes of Death and the Dagger of Chaos.

Reply #8 Top

thats what i was saying

robes with +int/mana etc and plates with armor/hp/dmg etc

Reply #9 Top

Sovereigns will all be mages. Some will just fight better than others.

Things will easily be balanced by having weapons and armors require higher strength or talent picks. You sacrifice some spellcasting potential to be able to fight.

No penalties for armor are needed. One unit having slightly better defense hardly changes anything in the bigger scale of things.

Reply #10 Top

not all sovereigns will be mages

if i put 15 to str agi and con and have only 5 int and wis

iam not a mage :D

Reply #12 Top

Quoting Pantasd, reply 10
not all sovereigns will be mages

if i put 15 to str agi and con and have only 5 int and wis

iam not a mage

But you can still cast. The Sovereign is a channeler no matter what you do.

I think the current system is alright as it is. A "warrior" Sovereign gets a lot more benefit out of that +8 sword then a "mage" Sovereign does. But if you're not seeing monsters strong enough to challenge the mage with the sword, the warrior won't be challenged either. As the monsters and enemies get stronger, the difference will start to shine through.

Throwing limits on it to say that you can't use this super cool item doesn't seem all that fun to me when it's going to work a lot better for the other guy anyway. A true mage would probably prefer a +Int/+Wis staff (if such a thing existed) to boost their magic abilities anyway.

Reply #13 Top

any sovereign with mage stats will use heavy armor if he fights against some melee units because he can survive longer and cast more spells

 

Reply #14 Top

Quoting Pantasd, reply 10
not all sovereigns will be mages

if i put 15 to str agi and con and have only 5 int and wis

iam not a mage

And when a mage sovereign raises a volcano under your capital you'll find your attack and defense ratings rather useless.

It's war of magic.

Reply #15 Top

Armor is already balanced by attack speed.

Stop trolling!

Reply #16 Top

Quoting Hound, reply 14

Quoting Pantasd, reply 10not all sovereigns will be mages

if i put 15 to str agi and con and have only 5 int and wis

iam not a mage
And when a mage sovereign raises a volcano under your capital you'll find your attack and defense ratings rather useless.

It's war of magic.

never underestimate warriors :D for example heroes of might and magic 4 the Might heroes could easy win every mage hero 1 vs 1

 

Quoting seanw3, reply 15
Armor is already balanced by attack speed.

Stop trolling!

 

can you explain me how attack speed works ?

Reply #17 Top

Like above posts say, all sovereigns are mages and all sovereigns are warriors, but not necessarily good ones.  Sure your 5 int sov can cast a spell, but it's not nearly as effective as a 15 int sov's spells - and your 5 dex sov can wear plate, but it's not nearly as effective as a 15 dex sov's plate. Theoretically, it should be balanced - the spells of a warrior-sovereign with 5 int should be as bad as the defense of a mage-sovereign with 5 dex.

Now the numbers may need some tweaking, I'm not claiming the balance is perfect - but the concept is sound, you can do everything, but your stats modify the effectiveness of everything you do from swinging a sword to casting a spell. That modifier may need adjustment, but there's definitely no need for drastic changes like stat requirements on items/spells, when the stats are already determining how effective those items/spells are.

By the way, the system described below is the whole reason a mage-focused sov can't simply put on plate and have the same effectiveness as a warrior, it's worth repeating in case anyone missed it:

Quoting Sareln, reply 4

Right now, strength is a modifier for your attack and dexterity a modifier for your defense.  10 is the baseline, a 1.0 modifier, and scales linearly such that 5 is a 0.5 modifier and 15 is a 1.5 modifier.

Example:

A Character has equipment giving a total of +10 Atk and +10 Def.

If this character has a strength and dexterity of 10 and 10, he will have Atk 10 and Def 10.

If this chraacter is str 5 and dex 10 he will have Atk 5 and Def 10

If this character is str 15 and dex 5 he will have Atk 15 and Def 5

 

+1 Loading…
Reply #18 Top

Quoting Pantasd, reply 16


can you explain me how attack speed works ?

 

its on next patch in tactical combats, if i remember frog said attack speed is similar to "action points" but the details are yet to be revealed

Reply #19 Top

If i have it right, 2 attack speed means two strikes to a unit with one attack speed. Plate decreases you attack speed significantly as does large weapons. You can increase this with magic and some Kingdom equipments.

Reply #20 Top

we shell see it soon how attack speed works (i hope these weekend :D)

Reply #21 Top

Also to add to this...Yes it is decently balanced and secondly. It is a war of magic as an above poster mentioned...

 

The Soveriegn is a powerful MAGE he's a channeler of nearly divine power.

 

That trumps any warrior.

Reply #22 Top

i know the name of the game etc and the sovereign

but we have a chance to be warriors too or merchant etc

what if i want to produce glidars and reduce the cost of the champion its my play style and has nothing to do with the sovereign being a channeler of divine power :-|

 

Reply #23 Top

Dude ... whats ur problem with having a Mage in heavy armor, and wielding a giant sword?

Or for that matter, someone having both high STR/DEX and WIS/INT .... SAURON anyone??? xD

 

just think of it from Sauron's perspective ... as long as you are that much of a bad-ass, you can be a tank-mage if you want. No reason to specialize in one or the other (except that you don't have infinite points).

 

But yea, I think the fact that having high Str/Dex makes physical equipment more powerful is enough of a trade-off ... cause if you have low STR/DEX ur getting far less than what you paid for.

Reply #24 Top

got some bad memories from baldurs gate thats all 8O

Reply #25 Top

what about Baldurs Gate?