Mods Folder not Working Properly (TotA)
I'm using TotA 2.03. I made a mods folder in my main Twilight directory and made a sub-folder called "Default". I've copied "ModDescription.xml" from the original mod example provided in the game inside Galciv2/Mods/Example. I launched the game (TotA) and chose "use mods" and selected this new directory I've created (Twilight/Mods/Default). I exited the game to let it create all the new folders inside Default.
Then I've copied "Planetimprovements.xml" from Twilight into Twilight/Mods/Default/Data/Planetimprovements. I made one change to this file inside the mods folder - I've modded the Planetary Defense improvement (so that it gives +33% planetary defense).
The result? The game reads both the main, unmodded Planetimprovements.xml from Twilight/Data/English, as well as the modded version inside the Twilight mods folder. As a result I have two instances of every planetary improvement available to build, including super projects/galactic achievements. These two instances are exactly the same with the exception of the Planetary Defense building, whose first instance costs 1bc and does nothing (unmodded game) and the second instance costs 1bc and increases defense by 33% (my modification). Obviously, the game is reading both Planetimprovements.xml files instead of just the one in mods folder.
According to the manual any file inside the Mods folder ought to replace an original file with the same name. So WHY does it not do that?
Help appreciated.