Does map size have a different effect on Gal Civ II v. other 4X games?
Hi all,
While a relatively new player to Gal Civ II, I am a veteran 4Xer, and Iām wondering how you think map size affects the type of game in Gal Civ II.
In most 4Xs, a smaller map size generally means a faster-paced game and often one that is decided before the end of the tech tree is reached, even when taking into account low tech cost to map size inflation. In contrast, a larger map usually hosts long, epic games that reach high levels of technology, but have a great deal of micro-management as well. Do you find this is the case with Gal Civ II as well? How do you feel the map size affects the game and how you play it?
I bet that many respondents will say that they enjoy playing huge-ass maps with many colonizable planets.
(Aside: Is there technology cost inflation caused by an increased map size in Gal Civ II? Is this effected by the frequency of habitable planets?)
-BvBPL