Daelyn75 Daelyn75

A question of numbers

A question of numbers

I'd like to know what the numbers in the game are supposed to represent.

I start off with 1 citizen with my town, does that mean 1 guy? Or does that mean 100 people? I would think it's supposed to be 100, which would also make sense with the armies you create which require 1 citizen. It's kind of hard to imagine an army walking around that has only 5 people in it, yet it says that it is an army when you click on an enemy force.

How long are the turns supposed to represent? Is it like Galciv2 where each turn is a week? Or do they represent months each? If weeks then it would have to be hundreds of turns before you have offspring that could be married off or take to adventuring I would think.

Anyhow, someone must know the answers to these questions.

33,181 views 27 replies
Reply #26 Top

Hmm smaller "segments" of a turn are interesting. I remember in Rise of Prussia each turn was half a month but each part of the turn was split into individual days. Making turns into seasons and then into splitting seasons into months means children would take 64 turns to reach 16, which isn't a terribly long time considering how long research takes. If each army moves 1-2 squares a month, that's a long time but not a terrible rate.

What I'm really advocating here is a system similar to that in Rise of Prussia. Download the demo if you don't know what I'm talking about.

Reply #27 Top

Heh ... being able to move during these multiple (combat turns) during one actual "Turn" ... interesting concept. I think it, might, could work.

Alternatively you could split turns into "half years" (2 turns per year) ... and have your combat turns being either 1 month or 2 months (so that during a turn you might have 3 (or 6) combat turns)

I guess 6 makes the more sense, if we are separating the difference of Hot turn and Cold turn ... where Cold turn is more covered in Winters and such.