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[MOD] Alliance, hidden agenda's. (For "Diplomacy" 1.011)

[MOD] Alliance, hidden agenda's. (For "Diplomacy" 1.011)

A small, simple mod that adds 3 new Capitals

ALLIANCE, HIDDEN AGENDA’S 

A small, simple mod designed for “Diplomacy” expansion.

The mod adds 3 new capital ships to the game that are accessed through diplomatic research, 1 for each race. Each ship has 2 new abilities.

The aim of the mod is to just add to Sins a little without taking away the Sins aspects that make it a great game.

CapitalShips added;

capitals details

New abilities added;

abilities details

Research added;

reasearch details

Screen shot;

Kosovza-Tech

 

Talak Destructor- Vasari

 

Tulis-Advent

Known issues;

This mod doesn't work with "Distant Stars", "Stars" - unfortunately.

Unknown issues;

I don't know yet. All I know is that it definitely works on my computer, which is about 4 years old. I have only been modding for about a year and this is the first mod I have ever released.

Hopefully some one may enjoy it;

http://www.mediafire.com/file/jzdqmz5w1oa/Alliance, Hidden Agenda's 1.00.zip

Patch;

http://www.mediafire.com/file/imglnjm2azw/A,HA patch.zip

Change Log;
- Fixed starbase constructors, anti module frigates & Vasari Mine layer MainViewIcons.
- Fixed typo on Deploy Antimodule turret.
- Telekinetic Push Plus re-named and buffed to show push effect on frigates better. Also fixed Auto cast so it only fires in battle, range reduced Level:1 from 5200 to 4600, Level:2 from 6200 to 5000.
- Plasma Torpedos now has auto cast on default.
- Re-done textures on Kosovza beams. If anybody would still like the green one's their texture's are still their, you will just need to change them back in the Kosovza's entity file.
- Re-done textures on Talak Distructor to better match Vasari.
- Re-done texture on Kosovza build button to better match others.

To install, just extract striaght into "Alliance, Hidden Agenda's" mod folder.

Patched text version;

http://www.mediafire.com/file/bdmmwazj2nk/Alliance, Hidden Agenda's 1.00txt.zip

Latest and most Up to date Version 1.01 (bin)

http://www.mediafire.com/file/jhobi0ddozt/Alliance, Hidden Agenda's 1.01.zip

1.01 Change log.
-Button textures re-done.Tech SB's weapon upgrade button no longer shows pictures of frigates when pressed.
-Distructor beam now fires from both weapons at once instead of sporadically from 1 or the other
- Vasari Anti module turret is now able to move slowly, max.amount deployed reduced from 3 to 2, so capitals that deploy them are not so impeded by them. Also the cool-down time increased to level 0;90 from 20
                                                                                                      level 1;85         20
                                                                                                      level 2;80         20

 

Also; Thanks are to be given to "harpo 99999",  "Zanyth0x42" & "newboerg" for making available such excellent and helpful modding tools,

"PUREVENOM" for helping with texture's and abilities & all the dozens of other experienced modder's that have helped out with problems I've had.

It would not have been possible without your help.

And a big thank you to the Distant Stars team for permission to combine A,HA's with Distant Stars.

Distant Stars & Alliance, Hidden Agenda's (Beta) integrated version;

Newer version with player buttons fixed, Distant Stars fighters now appear in Alliance Hidden Agenda's ships & Abilities values changed to better go with Distant Stars.

http://www.filefactory.com/f/3907c9a54e193e91/

 

577,674 views 183 replies
Reply #176 Top

Quoting Fabiulu, reply 175
I can't seem to find that beautiful ship in the game, which is a shame

A new Release of this mod will be coming hopefully by xmas, that will include the 3 Destroyers. I have had the mod sitting in my Rebellion folder for a while now. Just keep checking at www.RicksGalaxy.com .

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Reply #177 Top

Thanks, love this mod!

One question:

The Tulis Carrier's second weapon will only fire from the right front of the ship. Is there any easy way to fix this (without altering the mesh/textures)?

 

Thanks!

 

Reply #178 Top

Quoting Barryd67, reply 177

The Tulis Carrier's second weapon will only fire from the right front of the ship. Is there any easy way to fix this (without altering the mesh/textures)?

Just took a quick look at the mesh and I think you are on to something. It seems the mesh is missing a few weapons points. First chance I get I will try and get this fixed and post up a download.

Thanks

rjhughes67

Reply #179 Top

Thanks! This is one of my favorite ships.

Much appreciated!

 

Reply #180 Top

Hey rjhughes67,

Just checking to see if you ever got around to adding the missing weapon points to the Tulis Carrier's mesh. If so, can you make it available for download?

TIA,

Barryd67

Reply #181 Top

Not yet....But I'm on it. I am going to have to re-point the whole ship as there are more points missing than I first thought. Sorry I have been a little busy lately.

Reply #182 Top

No worries, RL always has a way of intruding. I really appreciate your work on these mods and the website.

Thanks.