Frogboy Frogboy

Impulse gets Total Annihilation!

Impulse gets Total Annihilation!

image

Originally developed by Cavedog back in 1997, the rights eventually came into the hands of Atari who has given us permission to re-release it.

Stardock is handling the support for Total Annihilation directly and includes a new launcher that helps automatically configure the game for modern systems, streamlines getting multiplayer games going and includes easy access to tips and tricks for getting the most out of it.

As part of Stardock's support for the game, it will be releasing subsequent updates (with Atari's permission) to further streamline multiplayer, incorporate Impulse Reactor and work with fan sites to incorporate new content into the "official" release.  It will also be further enhancing the release to prepare it for eventual availability on other digital distributors.

In other words, we’re treating Total Annihilation similarly to a newly released title with ongoing updates wherever possible.

The package includes Total Annihilation + Core Contingency as a single integrated package.

What makes Total Annihilation particularly special is that (depending on your modern setup and trouble shooting skills) you can get the game playing at crazy high resolutions and the game runs fine. 

image

Total Annihilation at 2500x1600

image

 

Now, a word of warning – if you’re a PC novice, Total Annihilation won’t be for you.  It’s a serious RTS and, depending on your setup, we are talking about a game developed 14  years ago when DirectX 3 was state of the art.  Running it in a window has had good success for me on my Windows 7 64-bit desktop. 

If you try to run it full-screen at a very high resolution you can end up with a goofy color mess of it. Anything beyond 1024x768 in full screen can be a crap shoot but if you run it windowed, you can go nuts.  Back in 1997, anything beyond 1024x768 probably seemed like science fiction. The fact it will run at 2500x1600 is just…wow.

To get it, go here:

http://bit.ly/amPYVd

776,413 views 191 replies +3 Loading…
Reply #151 Top

I bought and downloaded the TA game from Impulse. I am not enjoying the game now because of the 200 unit limit. I can't seem to raise it with the patches, and text editing suggestions. #1 - Where do I place the newly created .ini file as placing it in the TA folder in Program Files doesn't work. #2 - So the filename should be "totala.ini" ? HELP! I want to finish the game I'm in and MOVE ON!
End of quote

The 200 unit limit shouldn't be hurting your enjoyment that much, but...

 

Yes, it's totala.ini (make sure that you have show file extensions for known types turned on so you can actually change the type, rather than naming it totala.ini.txt) and it goes directly in the TA folder.

Reply #152 Top

Ok does anyone know how to play this game online? I downloaded and installed warzone but when i open it i get an error message stating "Error getting server info: Socket error #10013 Acces denied."
End of quote

OK, restated my issue since no real solutions as of yet

@derek: I got that problem once. Not too sure how I fixed it... I think I had to reset my router. When I was getting those errors when trying to log onto Warzone, a lot of other stuff was messed up. Such as Halo online, my Internet browsers, MSN, ect...
End of quote

My connection is fine i play other games online

Reply #153 Top

I dug out my old computer. It occurred to me that all my maps should still be on there - and they were :D

Reply #154 Top

totala.ini yes.

I recommend getting the TA Demo recorder instead of manually increasing the unit limit your self.

 

Features with the TA Demo recorder:

Ability to mark on the screen, and create text markers.

Ability to see the LOS(Line Of Sight) of your allies.

Ability to make a unlimited line of structures (such as wind generators), and add 100 units to a factory instead of going by 1's or 5's.

Ability to record and watch TA games.

1500 unit limit

reduces the amount of odd cheating in multiplayer games.

 

download it here - http://d-gun.com/filez/tademo99b2.exe

Update it with this - http://d-gun.com/filez/tadr1.0.0.545.zip

Reply #155 Top

fyi to all who get the TAdemo thingy. either the demorecorder itself or the patch also installs a cheater unit for the ai

Reply #156 Top

oh yes, forgot about that. it can easily be edited out however. too lazy to post how atm, i will post how later.

Reply #157 Top

Fantasic to see TA back.

Play a LOT of TA still online (MP).

Not trivial to get it working through Firewall for MP but good sites on net:

http://switeck.tauniverse.com/tahelp.htm

http://portforward.com/

On W7 done forget to allow TA in the Allowed games list (and still just pray it works)!

I play XTA (re-balance, ADV Moho Mines, Adv Radar Jammer etc.) which is a big mod for TA and adds a lot of useful stuff, but TA is a great game in its normal form.

+1 for BT to be added

+1 for XTA option to be added (I even have an unnofical XTA provided by the XTA guys which solved a few bugs but never got officially released).

 This game PROVES its about gameplay and not all about Grafix; and its a damn shame so many companies have lost their way.

1997, and STILL is probably one of the best games ever.

 

Reply #158 Top

This game PROVES its about gameplay and not all about Grafix; and its a damn shame so many companies have lost their way.
End of quote

For when it was released ('97) TA has great graphics. Far better than others around that time...like Red Alert 1 and Starcraft 1.

thanks for the sites bad2bone

Reply #160 Top

edpfister, is the crash during the loading of the map/units?

i have used it at vaious resolutions (640X480 8 bit to 1920X1080 32 bit) on win95,98,xp32 bit and win7 64bit (original discs version with all patches) without any difficulties that could not be tracked to particular units/unit packs.

one other thought is there is an issue in the 175.6 nvidia driver (mentioned on the nviia download page) and it might be worth trying a rollback of the video driver.

harpo
End of quote

I would assume so, it is right after leaving the scenario description part.  This is just the generic game though I have not downloaded and map packs or new units so I don't see why they would be a problem.

I will check what version of the driver I have when I get home.  Thanks for the reply.

Reply #161 Top

Quoting Entorwellian, reply 147



Quoting TAU_gamma,
reply 139

Quoting Entorwellian, reply 132For those complaining about no music: Just burn the mp3's onto an audio CD (no need for a blank track at the beginning) and make sure to remove out the 2 second pause-between-tracks command. It works wonderfully in-game.

Track 1 DOES need to be added in order for TA to play the appropriate music (it switches tracks according to the amount of action ingame), also track 1 will never be played by TA (it was the data track on the original TA disc).


My first CD I burned for it had a blank track at the beginning and it played the said track as the first battle song. I ended up having to burn it again without the blank track and it worked fine. I have no idea why this is, save for perhaps the game treating the cd as a standard music CD instead of a data one?
End of Entorwellian's quote

I'm guessing your track 1 was an audio track? I believe that it uses all audio tracks, but ignores data tracks. Thus if burning an all audio disk, I think you need to not have the extra track, but if you do, have it be a data track.

(As a side note, the orignial disk was one of the hardest to copy. I had one disk die due to human interaction, and decided to play with burned copies from then on (I have like 4 copies). They did something odd with marking the sectors bad.)

Reply #162 Top

Just a head's up: Next week Battle Tactics gets added.

+1 Loading…
Reply #164 Top

Quoting Frogboy, reply 162
Just a head's up: Next week Battle Tactics gets added.
End of Frogboy's quote

:D :D :D

and the downloable units? :bebi:

Reply #165 Top

Quoting Frogboy, reply 162
Just a head's up: Next week Battle Tactics gets added.
End of Frogboy's quote

announcing this today of all days is <_< >_> confusingo_O

Reply #166 Top

Here is the link for all u plp who want to play TA online,,, This is all in one stuff... And small file.

http://d-gun.com/filez/TA-Setup.zip

 

instruction on how to make the game better are here...

http://d-gun.com/switeck.htm#install

 

Reply #167 Top

What are the chances of getting TA: Kingdoms and Iron Plague on Impulse too? I played vanilla TA: Kingdoms ages ago and actually loved the story, but never had the chance to play Iron Plague? Would Atari be willing to let us have Kingdoms too? :D

Reply #168 Top

Quoting Frogboy, reply 162
Just a head's up: Next week Battle Tactics gets added.
End of Frogboy's quote
as a free add-on ?

Reply #169 Top

ta kingdoms was a huge flop lol

Reply #170 Top

Quoting Derek06, reply 169
ta kingdoms was a huge flop lol
End of Derek06's quote

 

Yeah I know. Still doesn't stop me from wanting to play it. :P

Reply #171 Top

I wouldn't mind seeing TA:Kingdoms on Impulse either. The game probably wouldn't of been so looked down upon if they had just not called it a TA game since obviously it isn't, but I found it to be a lot of fun. Played it almost as much as the original TA.

+1 Loading…
Reply #172 Top

This is fantastic. Total Annihilation was the first game I ever bought with my own money as a kid. Seeing this official revival is great to see.

 

Quoting harpo99999, reply 116
fuzzy, the link is in my prevoius post, and have uploaded a directory listing of all the ta stuff that i had downloaded over the decade including an entire month of 48kb dialup (15gb) of download including re-tries due to dropouts and it did scare the poor isp.

harpo
End of harpo99999's quote

It's only recent I've gotten into mods and the such, for the past couple days(and now) I've been looking for the evolva graphics mod, if I find it, I'll update it here for anyone else wandering here, otherwise when you get this, could you put it up?

Reply #173 Top


It's only recent I've gotten into mods and the such, for the past couple days(and now) I've been looking for the evolva graphics mod, if I find it, I'll update it here for anyone else wandering here, otherwise when you get this, could you put it up?[/quote]

 

ok here is my entire evolva folder for ta

I also did a google for evolva for TA and here are some of the more relevant addresses

http://www.filestube.com/634b182c6905ad3103e9,g/EVOLVA.html

http://forums.gamespy.com/general_discussion/b48928/12634963/p1/?3

http://www.rakrent.com/rtsc/html/ta4_02.htm

http://devolution.tauniverse.com/download.html

http://fileforums.com/archive/index.php/t-74198.html

hope this helps

harpo

 

Reply #175 Top

Quoting Sarwajagat, reply 42
Mozzila does not allow me to copy paste, sorry for double posting.I gonna shamelessly promote the forum i visit and mod i played.


The site is managed by BlueWolf and Aero owns the site i think. So, it's good idea to contact them regarding the site.


More preferred if TA opened as open-source. What is so great about TA? It can run fine on WindowsNT as well on Windows 7. Did i tell you it can also run on MAC? TA can run on MAC although the format for mod installation and file hierarchy is a bit different than Windows Oses. I read that it can also run on Wine/Linux, but im not sure. This is for non-Atari version.

You can create your own unit from scratch, the model, texture, scripts,weapons,sounds and etc. You can even create a new whole race of your own to compete with the vanilla races. Or you could just create a TC (Total Conversion), a totaly new game different from the original game, but uses the venerable TA game engine. It's like Sins Of A Solar Empire moddbility, but TA is released a few years earlier. And installing mods/units is simply by putting them in your TA install folder.


Regarding of the inverted colour problem when you're playing TA with Win7 OS, just move the slider of the "Gamma" brightness setting found in Option, Interface in start screen or press F2(Pressing F2 = Pause the game) during a game to adjust the "Gamma" slider. Move it a little bit till the funky colour go away. I have Win7 and using that method, it fixed the problem, but does not prevent it. So, whenever your TA display colour go funky, try this method.


Due to the fact that TA uses CPU more than graphic cards ( it was designed on 1997 which not so powerful graphic card exist, so it use CPU instead), i would like to see that Stardock version can use the GMA 4500MHD i got on my laptop. 

I'm playing on 1336 X 768 resolution full screen, and it's the max for my TA install.


1st Independant TA fansite forum, . Visit TAUniverse forum for updates of mods,map releases and etc.

For TA files, mods, patches,TCs,races,maps on the massive but rudimentary libary of FileUniverse.


For 3rd party units, visit UnitUniverse.com - The Source for Total Annihilation Units


TA :Escalation Beta mod - The mod i like to play often, we got a mod profile page on moddb. I had posted a few stuffs regarding TA Escalation on my profile page on moddb too. Clicking them will redirect you to that page. Current release for TA : Escalation is Beta 4.0

TA: Escalation  (TAUniverse forum section)

Total Annihilation: Escalation mod - Mod DB 

TA: ESC Videos  ( On TAUniverse forum section) I had made a short video of demonstration of C.O.R.E but it's laggy.

Escalation Eyecandy!  ( Warning for 56K users, very large images, 1336X768)

Total Annihilation Lightning Weapon Thesis  (on my moddb profile page)


TA : Excess II mod - a new mod which redesigned the game from scratch, new models, new stats, etc. Made by Voh, totaly awesome. The mod featured one of the most detailed models i ever seen. Aircraft engines swing when the aircraft moves, and assault bikes sometimes do wheelie. That's just a few example of it. More awesome when it's played with TASpring totally eyecandy. Current release of TA: Excess II is TA ExcessII Alpha E.

TA: Excess   (In TAUniverse forum section)


TA3D, a project designed to run TA, but in 3D. This program uses all the resources from TA exclusively and it have no arbitray limits found on TA. The project featured several types of camera views, even strategic zoom. Note that TA3D may feature some similarity to TASpring, but both projects are different from each other.Current release is 0.6.0 beta 8 .Visit www.ta3d.org for further information.


TA3D forum  (In TAUniverse forum section)

 

TA Devolution, one of the greatest mod created. This mod make both sides, Arm and Core totally unique. Note the Captain bonus which upgrades nearby units to have more weapons etc, and Captain Veterancy Bonus, which mean, the Captain can use more powerful weapons as it racks more kills.

 

TA: Devolution  (TAUniverse forum section)

 

TABA, one of the first mod which featured upgradeable units. Upgradeable units are once thought impossible for TA, but the mod succesfully use the concept.

 

TABA  ( TAUniverse forum section)

Wait, someone on TAUniverse also created a space TC for TA.There are two mods, the Final Frontier mod ( can be found on FileUniverse) and Independance Wars.


TA: Independence War  (TA:IW forum section in TAUniverse)



There are two interesting TC which users of TAU had created, TA:Supreme Commander and TA: Gundam Annihilation. TA:SC is an attempt to replicate Supreme Commander in TA, but discontinued due lack of modelers. Gundan Annihilation is a TC of Gundam, in TA. The mod is discontinued by the creator as he opted to jump into the TASpring engine.


Now, if Stardock collaborate in TA3D project, you can expect to see TA in 3D near you, but with less bugs.


Check  TAUniverse - FAQ for modding, installation information etc. This FAQ is not intended for TA-Atari release because Atari might change something in the TA coding.

 

Btw, all this are NOT for TA-Atari version. Atari might change something which idk.
End of Sarwajagat's quote

 

It's too bad that so many of those sites are dead now. File-universe is linked exhaustively by every still-working TA site and yet it is dead itself. 

*edit*  Nevermind, seemed the links to the site itself were the problem, that link has almost everything imaginable. 

 http://files.tauniverse.com/fu/Files/TotalAnnihilation.aspx

A question, some of the TA mods I have managed to find say they should be installed after a "clean" install(which only covers the CD install method).  How would I do a clean install for Impulse?