Pirates/Rebels

A question, not a grief.

I have a map with some isolated systems designed only to be reached by Vasari ships.  They connect to the greater map by one-way jump holes yet I keep getting pirate/rebel raids at these bases.

I thought pirates used only the phase lanes--what gives here?  There isn't even a wormhole or phaselane connect to these systems and this has happened numerous times.  On one map I watched them travel in open space (no lane) to a system--is that intentional?

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Reply #1 Top

By Rebels, you mean the attackers caused by TEC's Insurgency technology?  They're supposed to pop out of nowhere to attack any planet any enemy owns.

As to the pirates, I blame the advanced technology Ironclad gave them.  I'm sure there was more to it than overpowered weapons systems and advanced armor.

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Reply #2 Top

Ah--I didn't know about the rebels as I have played Advent and Vasari mostly.  That would be the attack out of nowhere but it fits quite well with my map design intent--very cool and thanks for the info.  It's a small force compared to a pirate raid.

The pirates came on a different map and definitely moved from at least one planet to two others off of phaselanes/wormholes.  In one case, I was able to move my ships halfway to another planet while pursuing them. 

So it looks like the rebels explain my recent incursion--the pirate raid came before the latest update so perhaps that has been corrected.  So I gues now I just want the rebels and I want them alive commander!

Reply #3 Top

*burp*...forum indigestion.