Build Priorities?
Kinda like "build orders" in a more conventional game
Okay, so I played Vanilla and quit right after 1.05; I took a year off to focus on school work, but with the arrival of Trinity, I decided to take another shot. I was never really good at the game before; I'd rather like to be good at it this time around. To that end, my question: what are the major build priorities in a small map? I'm not talking about strats; I'm talking about the fundamentals of playing the game competitively.
I usually play TEC (I rather like being the underdog); I start the game by building a CapShip factory (get that capital ship out as quickly as possible!), and mines, and then two civic research stations in my home planet. These allow me to reaearch four important things, double quick:
1). Building construction cost reduction
2). Trade stations = money to buy minerals
3). Colonizing Arctic and Lava planets
4). PSIdar
From my frigate factory, I build two scouts, four Cobalts, and a Protev. The Cobalts and my newly-minted capital ship clear surrounding systems, and the Protev and/or Akkan (I'm starting to really like the free extractors -- in the early game, they can be nice, but I don't like giving up the strategic flexibility of the Sova) start colonizing. I always target the siege frigates first when using an Akkan; then I colonize the planet while I'm fighting the remaining locals, which increases my income rate. As I colonize planets, I get trade stations up and running and fill out their population upgrades as I'm able. I don't build fortifications at just any old planet -- I look for choke points.
Here's my major problem: I don't know if I'm doing this right. The emphasis on civic research means that I have plenty of money (generally), but I'm always late on military research. Since the trade ports come first, I end up spending a lot of money simply upgrading planetary logistics to make sure that I can build military research centers -- this takes time and money. So though I get a lot of economic momentum, it can take as long as thirty minutes to get LRFs, Hoshis, and Gardas. That's not so hot. ![]()
Furthermore, I also tend to be late (20-40 minutes) getting out my second capital ship. Lastly, I've seen people on this forum talk about setting up FOUR STARBASES in a star system. Seriously?
I can barely manage two (one per choke point)!
I guess my questions would be as follows:
1). When should I start military vs. civic research, and what is the most efficient manner for doing so?
2). What should I emphasize -- more capital ships, more forces, or starbases, and when should I do so?
3). When should I deploy trade stations?
4). What are the most important economic research options for each faction?
5). What are the most important military research options for each faction?
I know a lot of this depends on my opponent or my chosen strategy, but I'm looking for GENERAL pointers here -- I can learn any strat as long as I know the basics.
Thanks for the help! I promise mad karma to anyone who can give me a hand!