Citadel doing damage ?

I dont know if someone did this idea before. Sorry if its the case :/. It could be nice if Citadel should do damage in "conquest" mode. Because the citadel need to survive much longer but it doesnt do damage in return. The game will be more interesting, minions build wont just make minions and go on citadel. Citadel upgrade could influence damage, same as tower. But the damage back from citadel should be a bit more or less then tower. What do u think ???

4,373 views 21 replies
Reply #1 Top

If your citadel is under attack, the game is already pretty much decided. 

Reply #2 Top

I wouldnt mind if the Citadel had like a large tower of light with a large AoE.

Just because when the towers are gone, you have to be there for even just grunt waves with priests.

I can live without it though, would just be nice.

Reply #3 Top

it does, it is called finger of god.

 

Edit this is just another post trying to make minion builds obsolete

Reply #4 Top

Quoting synnworld, reply 3
it does, it is called finger of god.

 

Edit this is just another post trying to make minion builds obsolete

 

Finger of god attack randomly. So it can attack other demigod, creeps, minions, etc. And the citadel damage is not specially to counter minions build. Dont think its funny when u play 3 vs 2 when the other demigod just make minions and send them to the tower. This demigod dont fight or almost not. Its a nice strategy because it work very well. Anyway was just an idea :P

Reply #5 Top

Quoting primz, reply 4

Quoting synnworld, reply 3it does, it is called finger of god.

 

Edit this is just another post trying to make minion builds obsolete

 

Finger of god attack randomly. So it can attack other demigod, creeps, minions, etc. And the citadel damage is not specially to counter minions build. Dont think its funny when u play 3 vs 2 when the other demigod just make minions and send them to the tower. This demigod dont fight or almost not. Its a nice strategy because it work very well. Anyway was just an idea
It works because you let it work. Only 3 generals are capable of this and 2 actually require to be in the front lines killing others while the other requires gold and a large mana pool to be truly affective. But most importantly a general requires gold to build up an army to suicide like that, and thanks to a certain bug; only one can stack minion hp items. If you are sitting back letting these three general reach their requirements to get to where they are needed to do what you say, then why complain?

Reply #6 Top

The point is you have to drop whatever your doing to stop it.

Hell, just Siege Demos have over 1,500 health. A lot more if the general stacked minion health and moral. That isnt just a two swing kill and move on. Then when you DO kill them, they are back instantly.

Reply #7 Top

Quoting Teseer, reply 6
The point is you have to drop whatever your doing to stop it.

Hell, just Siege Demos have over 1,500 health. A lot more if the general stacked minion health and moral. That isnt just a two swing kill and move on. Then when you DO kill them, they are back instantly.

You should have to stop what ever you are doing no matter what when their is some kind of demigod intervention. You have to stop what you are doing when you see a rook tower farming its way close to you, or a magical line of 1500 fucking damage poison land on you. Why should minions be any different? If you stack Hp items minions are not only summoned with only half thier original hp, but thier base hp is lowered which means they'll be dropped in less then 2 aoe making thier usefulness even more useless.  minions are only good in large numbers; and minion builds can't get kills unless the general is in the middle attacking you too; which wouldn't be a minion build, but hybrid instead.

 

It is really no different from how ub becomes unkillable if he outlevels you!

Reply #8 Top

And UB being unkillable is equily lame.

And your still missing the point. UB pushing towers is one thing, you're fighting UB.

You could be in the middle of a 3v3 and the Demos can still be there forcing you to leave or lose a tower (or idealy, kill the owner, but with most General builds, you wont have many chances to)

Reply #9 Top

What miracle minion build have you been facing? The point is it can easily be stopped and counter before it even begin. What are you doing while they are attacking them; hhow are you trying to counter it? Those are the questions that need to be asked; instead of blaming another players way of playing.

Reply #10 Top

It's a miracle to select siege demos and right click a tower?

Reply #11 Top

siege demo is only good

A. In a large group of minions and idols

B. Left alone for a long peroid of time.

This is after you get atleast 1 glove.

So if siege has gotten your tower down to half. why did you let it happen?

Reply #12 Top

Siege demolishers have too much health. It takes them 2-3 minutes to take down a tower with FS1, so an assassin laned with a general will have to kill them quickly but they can take 15 hits of auto attack before dying. The cooldown is rather short too, so you can just resummon them and place them back on the tower. Night walkers and spirits are the only real threats when it comes to regular minions though, and if your citadel is under attack, adding a damage effect to the citadel won't help you much (they just pop right back out from the ground)

Reply #13 Top

Quoting synnworld, reply 11

...

B. Left alone for a long peroid of time.

...

So if siege has gotten your tower down to half. why did you let it happen?

I'm not saying I did. And B and your last sentence is exactly my point. You can't leave them alone, you HAVE to go deal with it.

If you don't agree that's fine. This is off the OP's topic.


What if the Cit had a few places for Tribs? Make the upgrade worth it on more then just Cruc/Lev. Would be nice defending if you had 2-4 tribs from the Cit helping and give a better home-field-advantage.

I wish the Finger of God was a little better. Idealy, I wish it would have some sort of indication it was ready (Maybe make the top orb of the Citadel glow?) and let pings target it. That'd be sick, but I know that wont happen, lol.

Reply #14 Top

Quoting Splitshadow, reply 12
Siege demolishers have too much health. It takes them 2-3 minutes to take down a tower with FS1, so an assassin laned with a general will have to kill them quickly but they can take 15 hits of auto attack before dying. The cooldown is rather short too, so you can just resummon them and place them back on the tower. Night walkers and spirits are the only real threats when it comes to regular minions though, and if your citadel is under attack, adding a damage effect to the citadel won't help you much (they just pop right back out from the ground)

I wasnt looking for the Cit to be amazing against Minions. I would just like to have some sort of fire support when towers are all down. I don't mind either way, it would just be nice.

Reply #15 Top

first monks are Op, now siege have too much hp...what next Berserkers don't die fast enough? How about we let idiols and special minion give twice as much gold and exp as a demigod would with level 3 currency!

Reply #16 Top

I told you before, I hate minions, but we're de-railing the topic.

Edit: Let me rephrase, I hate how minions work.

Reply #17 Top

The Citadel does do damage in non-conquest modes. It also has more HP the tooltips tell me...

Reply #19 Top

Quoting awuffleablehedgie, reply 17
The Citadel does do damage in non-conquest modes. It also has more HP the tooltips tell me...

I know that its just useless. In conquest mode u need ur citadel to stay alive as longer as u can and it doesnt do any damage at all. Even if ur citadel get attack by giant, if the citadel can do damage to everyone who attack it ( like in oher mode) not 500 damage but like 150-200.. The game can be save and ppl wont just get giant and wait for them to take the citadel down.

 

Reply #20 Top

honestly, this little change will change an important part of the game.

 

When Giants are attacking the Citadel 99,99% have the same ending. There is no chance to defend the Citadel. The "point of moment" to turn the situation is not realistic. After this point it is too easy to break down the Citadel and is no fun at all.

BUT: It will be possible if.

1.The Healing-Rate of the Crystal is higher when the Citadel is under attack

2. The Citadel does damage!

 

With these 2 changes it will be much harder to win, and easier to defend the citadel!

So that we need new strategical ways to attack and win

Reply #21 Top

"

1.The Healing-Rate of the Crystal is higher when the Citadel is under attack

2. The Citadel does damage!"

That just delays the inevitable: it's really quite the same with high towers (although high towers does shift demigod balances since people get to high level). High Towers -> Longer game -> Better Team Still Wins.

 

Putting a giant beam laser on the citadel would only be done to help counter minion builds from raping the citadel. Any other changes are completely unneccassary. You can't "come back" when your enemey has giants and all four portals.