XP Idea

Boo Generals

Hello everyone!

So here is an idea that may create a more even keel between Generals and Assassins.  I am an assassin player (My boy, The Rook and Regulus)  and one vs one I can rarely take on a General on my own.  Their Priests keep them on the field and what ever minions they have add to my damage taken.  (On a side note, The Rook and his towering scheme becomes virtually useless). 

This being said, why not make it so that killing a summoned unit, be it  a priest, seige gunner, night crawler, or spirit, gives you a small amount of XP.  This would make generals more award of their actions.  Rather than having them assault your towers with 10 spirits and such

Perhaps this points has already been mentioned, I am not sure.  Wasn't sure how to search the forums for something this specific.  Either way,  LET'S HEAR SOME FEEDBACK!

Thanks!

~ IanDubs

8,952 views 45 replies
Reply #1 Top

yeh it could be good, but i think there's more cons than pros in doing something like that.

What i think would REALLY be interesting (just thought of it now) is:

If a summoned priest dies, it damages the summoner for 200 health for example.
If a sieger dies, the summoner receives a debuff of -7% attack speed for 7 secs.
If a minotaur dies, the summoner recieves a debuff of -10 dmg for 7 secs.

These negative effects, makes the person who invested the time in killing these pesky minion, feel like they've been rewarded? Not sure how it would be coded though...

 

Reply #2 Top

"

If a summoned priest dies, it damages the summoner for 200 health for example.
If a sieger dies, the summoner receives a debuff of -7% attack speed for 7 secs.
If a minotaur dies, the summoner recieves a debuff of -10 dmg for 7 secs."

Only if you give me free minions. I don't pay gold and mana to lose hp and attack slow and weak.

Reply #3 Top

yeh i started thinking the same thing lol. But the concept is there...

Reply #4 Top

how about giving reward the person who invest in killing the minions by gaining certain buffs for a given amount of time. I propose this idea with no specific value. For example:

- Killing priest idol gives you increased HP regen by X% for 10-20 sec.

- Killing siege idols gives you increased mana regen by Y% for 10-20 sec.

- Killing minotor idols gives you increased attack speed and damage by Z% for 10-20 sec.

- Killing any type of other minions (vamps, spirits...) gives increased armor by A for 10-20 sec.

This way, generals will be more careful with their minions, it won't hurt them by loosing HP or Mana, and it won't make the assassins gain more exp than generals.

Reply #5 Top

yeh this makes more sense than the other way around lol.

Reply #6 Top

how about giving reward the person who invest in killing the minions by gaining certain buffs for a given amount of time. I propose this idea with no specific value.

That sounds like a great idea.  Alright, the XP would be a little unbalanced, but as long as there is something! 

Reply #7 Top

Quoting Izuz, reply 4
how about giving reward the person who invest in killing the minions by gaining certain buffs for a given amount of time. I propose this idea with no specific value. For example:

- Killing priest idol gives you increased HP regen by X% for 10-20 sec.

- Killing siege idols gives you increased mana regen by Y% for 10-20 sec.

- Killing minotor idols gives you increased attack speed and damage by Z% for 10-20 sec.

- Killing any type of other minions (vamps, spirits...) gives increased armor by A for 10-20 sec.

This way, generals will be more careful with their minions, it won't hurt them by loosing HP or Mana, and it won't make the assassins gain more exp than generals.

Issue with this is that it makes the demigods who are already good at killing minions even better at it (and killing you), and creates a larger power gap.

So, maybe I'm Sedna and I'm laned against a Beast with Max Ooze. So I'm like. Fuck. Well, he walks up behind me and start oozing my monks out. My Minion Oak buddy sends over his minions to help me and UB's Minion Oak buddy sends his minions over to help Beast. Sed is already weak against minions, AND I have no way of killing them while engaged with someone else. Meanwhile, Beast Ooze out my monks and my buddy's Spirits and now he has 1000 bonus armor.

These numbers would either have to be extremely small and unstackable to the point why include them at all or we just have to accept this would be a HUGE buff to Oak and UB.

Reply #8 Top

hmmm, thats true hedgie. I guess what we are tryin to do is to find a way to make general be more careful with their minions instead of just suiciding them wave after another to destroy towers/harrass u while they chill behind out of danger. What I proposed certainly doesn't seem fair against some DGs.

How about this, when minions (including idols) go beyond a certain range (say 20 yards) away from their DG, they loose all buffs they got from items/passive skills/morale. Basically their HP/DMG/Attack speed/Speed is dropped to its base value. With the expection of priests idols, they keep ONLY their healing rate (money was spent for that) but for example a bishop on the other side of the map will have the same stats as a monk, and so on.

Reply #9 Top

"but for example a bishop on the other side of the map will have the same stats as a monk, and so on." uhh no. You spend 2700 gold on Bishops so that they have more than 700 hp so they don't die when you cough on them and they do more damage, not neccassarily for the larger heals.

I'm perfectly fine with minion losing the benefits of ITEMS and FAVORs when they get X distance from you (preferably sometime large, like half of Reg's snipe range, so you can still be one lane away, just not two). They keep all morale buffs and also any buffs from skills. That's really all that needs to be done with them. If you see three generals on the other team you need to chose your team so that you can counter minons, really :-/

Reply #10 Top

Quoting Izuz, reply 8
hmmm, thats true hedgie. I guess what we are tryin to do is to find a way to make general be more careful with their minions instead of just suiciding them wave after another to destroy towers/harrass u while they chill behind out of danger. What I proposed certainly doesn't seem fair against some DGs.

How about this, when minions (including idols) go beyond a certain range (say 20 yards) away from their DG, they loose all buffs they got from items/passive skills/morale. Basically their HP/DMG/Attack speed/Speed is dropped to its base value. With the expection of priests idols, they keep ONLY their healing rate (money was spent for that) but for example a bishop on the other side of the map will have the same stats as a monk, and so on.

Izuz thats a great a idea!

Either this, OR how about: Any general's minions cant go further than 30 yards away from the summoner DG.

This serves 3 purposes: A general (for example Oak) cant send his minions in 1 of the side towers in Cataract, again and again, ultimately and inevitably destroying it, while he is in the opposite lane defending his side tower (remember all an Oak has to do, is put 2 wards for spirits, 1 in each lane)

Why does a general can have the luxury of going to the shop ffs, while your tower gets destroyed by his ultra strong minions?

The second purpose of this, is to eliminate the (we see this all the time, I do it too) UB's that have a monk to heal them, so they are even stronger: A UB with a monk is the strongest and most fearful DG in the game.

Why should assassins get monks? This isnt fair sometimes (UB). If the general who controls the monks wants to give 1 to an assassin, he should be near him, if not in the same lane, then at least near him.

Last but not least:

Example: I have regulus. There is an enemy Oak, pure minions build. I have the awesome very strong mines IV skill (1350 damage AOE). Mines dont do anything to these flying b@stards, they are useless. All the Oak has to do, is send over his 10 spirits to me, and he renders me useless for the whole game, meaning that my not so high HP (reg is a support demi, doesnt need HP stacking) drops in about 10 sec. Really, the only counters to Oak's spirits are UB and TB. Assuming that UB HP stacks of course, otherwise you are dead.

And the worst case scenario, is that I get a little reckless, and dont run soon enough, so the spirits chase me beside towers and kill me. GG. Not even have to be close to get kills, let alone the poor towers.

That was just an example. Minion erebus is equally formidable.

And dont even let me get started on Demolishers.

I wish this range thing would be implemented for real.

Reply #11 Top

This serves 3 purposes: A general (for example Oak) cant send his minions in 1 of the side towers in Cataract, again and again, ultimately and inevitably destroying it, while he is in the opposite lane defending his side tower (remember all an Oak has to do, is put 2 wards for spirits, 1 in each lane).

i would hate to nerf this type of tactical play. As awuffleablehedgie suggested, i think that items that affect minions can only affect them if they are within a certain distance from ur character. Or maybe minions lose 30% of their max health or they recieve 20% more dmg if they are out of this range (not sure how that would work though).

 

Reply #12 Top

I just want something for killing general minions. When they can just send two Siege Dems to the side towers and they both have 1,700 health...just to have them instantly resummoned when you kill them, life isn't fun.

Reply #13 Top

it seems that you all agree that minions away from their summoner should loose some of their power to make it fair. I am for removing the ITEMS/FAVOR buffs from minions when they go beyond X yards from their summonner. was thinking about the range of Shadow Swap III.

Reply #14 Top

Hey, no one agrees with me at all, but I hate store bought minions. If I had my way, they would go the way of old yeller.

Reply #15 Top

Quoting Izuz, reply 13
it seems that you all agree that minions away from their summoner should loose some of their power to make it fair. I am for removing the ITEMS/FAVOR buffs from minions when they go beyond X yards from their summonner. was thinking about the range of Shadow Swap III.

That is a 25 yard range, I think.

I agree with removing the ITEMS/FAVOR buffs from minions, but they should also receive an X % of more damage when they are beyond that range.

30 yards would be ok, imo.

Reply #16 Top

why more damage morpheas, items already give minions attack speed and damage bonus.

Reply #17 Top

Quoting Izuz, reply 16
why more damage morpheas, items already give minions attack speed and damage bonus.

Yes but they should receive more damage than normal. Maybe reduced armor?

Oh well, even just the item buff removal would be ok.

Reply #18 Top

Siege demolishers have way too many hitpoints. Right now, genearls can hide behind their towers, send monks/demolishers/minotaurs(?)/special minons to destroy the your towers and end up destroying them without the general taking any damage or suffering any penalty. If the assassin is successfully countering them with ooze, RoI, armor of vengance, or nature's reckoning, the assassin gets zilch for all his effort. Then, the general has successfully worn down your health and can always take the lane from you. If you can manage to chip away at the general's health, while you are chasing him he can force you back with minions, shield itself, or warp away. (every single general has a great escape option, blast off, shield, bramble shield, bat swarm, heal/silence)

Reply #19 Top

Ohh  I thought u meant they should deal more damage, that's why I was confused.

Reply #20 Top

Quoting Teseer, reply 14
Hey, no one agrees with me at all, but I hate store bought minions. If I had my way, they would go the way of old yeller.

Sedna would become completely unplayable.

Reply #22 Top

Perhaps instead of xp they should get gold?

Reply #23 Top

As long as I would get SOMETHING, I'd be happy. Hell, give me favor points for all I care. lol.

Reply #24 Top

Hell, give me favor points for all I care

Done!

 

Reply #25 Top

you do get gold from killing minions, but not exp. Am I right ???