Good vs. Neutral
No, it is not Zapp Brannigan personal war against neutrals :)
Well, not willing to emulate Futurama's Zapp Brannigan "heroic" acts to defeat neutrality in the universe...
Actually, this is the only left thing that confuses me in GC2: it is not a matter of what to choose, it is just that I can't evaluate the value of the bonuses coming with Good or Neutral alignment.
Both looks quite valid but, in the whole, Neutral looks superior.
Good:
- Citizens are more loyal and less likely to defect if their colonies are under an opponent's influence
- The five most populous planets have no maintenance costs for their initial Colony
- Trade income with other good civilizations is increased by 25%
- Gain a Diplomatic Ability bonus when dealing with other good or neutral civilizations
- Unique technologies include Superior Defense
- The "Temple of Righteousness" Galactic Achievement is only available to good civilizations.
My comment: loyality looks inferior to morale and the risk of defection is quite low if you can manage colonies in the right way. The 2nd bonus look interesting, but is that important? This bonus, together with all the other bonuses, look oriented to economic profit. The "temple" looks equal for each alignment but with a different name, since it is still connected with trade & money sharing.
Neutral:
- Citizens are more content and an approval bonus applies
- Gain a discount when you directly purchase a ship instead of build it
- Upgradeable tiles are instantly made available
- A bonus is applied to ground invasions against all non-neutral alignments
- Unique technologies include additional weapons and defensive technologies
- The Temple of Neutrality Galactic Achievement is only available to neutral civilizations.
My comment: happier citizens is something very useful especially with some tribes, as Terrans, with which I always have some morale trouble, like if some buildings were not working. It saves from building Orbital Terraformer, it is of aid when conquering and it has the non-galactic-achievement temple of neutrality which is more powerful than any other hi-tech research building that I've seen until now. Yes, it is also more expensive to mantain, but it is also worthy of!
Evil
The evil alignment has the following advantages:
- Starbase upgrade fees are waived
- Propaganda (typo in game) Center projects make planets less susceptible to rebelling
- Secret Police projects improve a colony's approval rating
- Other civilization's trade routes pay 1bc per turn they spend in an evil civilization's sphere of influence
- Unique technologies include Superior Weapons
- The "Temple of Evil" Galactic Achievements is only available to evil civilizations
My comment: ok, let's add the bad guys too. All that I see are minor bonuses which can be nice but are not as good as the other two civs. Also, should it increase the effects of Propaganda Center and Secret Police? Because they already do what Evil alignment description claims and, using some evil tribe, I didn't see any bonus or change. Also, some money here and there but I can't see big advantages. Probably it is to re-balance the fact that initial choices in the game give biger bonuses if you choose the evil path, but the fact is that being neutral looks like the better choice also for conquering other civilizations.
If I'm not moved by interpretation & RPGs purposes, I feel like Neutrality is the most proficient alignment, else Good is the second best choice in long therms *IF* there are other mayor good powers in the galaxy which may lead to rewarding diplomatic relations. If not, then Good doesn't look so good...
what do you think about?

