FireConstraintType

Caps Weapon Levelling

Hi folks,

i am modiffying my Sins-Entr. I want to not allow use all weapons from creating Capital ship, but allow to use some stronger weapon from any higher level of the ship.

I guess it can be made by modifying of FireConstraintType, but don't know, how to do it - what constraint to use. Does anybody has a tip?

Thx

7,832 views 4 replies
Reply #1 Top

I do not believe you can make a constraint linked to level. You should be able to constrain it to research, though (check TEC's hangar structure, for example). The only other way is through Starbase upgrades.

Reply #2 Top

Do you mean you want to use the constraint type from another ship? Really capital ships have some of the best attack bonuses of any ship type, the only one that might be better is the heavy cruisers "composite" type. However, you can modify (and see all of the possible constraint types) in the gameplay.constants file.

Reply #3 Top

No, FireConstraintType is the Entrenchment mechanism which dictates when an entity is allowed to use a weapon. Like Starbase upgrades. The basic SB starts with one weapon, and upgrading it unlocks the other two. Or the TEC's hangar bay starts with the autocannon weapon, but it has to be unlocked through research before it can fire.

Ardborne wants to do that but tie the weapon unlocks to capital ship levels (say a level 1 Kol might only be able to use its laser to start, in a few levels it can use laser and autocannon, and a few levels later still it can start using its beams). Stuff like that.

Unfortunately, there's no setting that I know of to make it dependent on cap ship level, only research and SB upgrade rank.

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Reply #4 Top

 

Well, i thouht about that all the night and decided to ulock more weapons with new research, 'cause it seems that there is no other way (and it will be more logical as well :). My target is to do playing the game more logical than it is now:

Every ship should be equipped with some basic weapon like lasers or missile and with more research the player should unlock more ship abilities and weapons and make his fleet really deadly. For example - I see no sense, when the player with 4 carriers and no research is able to beat down two capital ships (with equal level) of player with no or minimum research...

Thank you all guys for your advices.