Spending distribution - A game breaker
or Why I'm not buying this game
It has been reported since 2006 how the spending sliders force you to do All-X strategies. That is, unless you enjoy wasting resources.
There have been lots of posts about this, so I won't repeat the arguments. A search for sliders problem will turn up lots.
I'll suggest my solution, even though I'd be surprised to see it included. Stardock seems to be listening, so I'll give it a shot anyway.
I think two changes would completely solve the problems:
- Civilization-wide spending sliders
None of these are linked, they just replace the current civ-wide spending slider. Reduces micromanagement by allowing you to quickly decrease spending on any of the three areas.
- Planet-wide spending sliders
Here the manufacturing sliders must be linked, though obviously separate from the research slider. Allows you to build what you want on a planet without affecting your entire civilization.
I haven't really checked, but I guess the game isn't moddable enough to be able to implement this myself?